Added input.cpp and input.h (moved from main.cpp)
This commit is contained in:
parent
c3154ec473
commit
3f59d3cd42
@ -5,14 +5,14 @@ if(${CMAKE_VERSION} STREQUAL "2.8.2")
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endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
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project(blockplanet)
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set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 4)
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set(VERSION_PATCH dev-20120408)
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set(VERSION_MINOR 1)
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set(VERSION_PATCH dev-20120430)
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if(VERSION_EXTRA)
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set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
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endif()
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@ -231,6 +231,7 @@ endif()
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set(minetest_SRCS
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${common_SRCS}
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${sound_SRCS}
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input.cpp
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localplayer.cpp
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sky.cpp
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clientmap.cpp
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308
src/input.cpp
Normal file
308
src/input.cpp
Normal file
@ -0,0 +1,308 @@
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/*
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BlockPlanet
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Copyright (C) 2012 MiJyn, Joel Leclerc <mijyn@mail.com>
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Licensed under GPLv3
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Based on:
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "input.h"
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#include "utility.h"
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bool MyEventReceiver::IsKeyDown(const KeyPress &keyCode) const
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{
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return keyIsDown[keyCode];
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}
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// Checks whether a key was down and resets the state
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bool MyEventReceiver::WasKeyDown(const KeyPress &keyCode)
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{
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bool b = keyWasDown[keyCode];
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if (b)
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{
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keyWasDown.unset(keyCode);
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}
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return b;
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}
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s32 MyEventReceiver::getMouseWheel()
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{
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s32 a = mouse_wheel;
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mouse_wheel = 0;
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return a;
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}
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void MyEventReceiver::clearInput()
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{
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keyIsDown.clear();
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keyWasDown.clear();
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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left_active = false;
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middle_active = false;
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right_active = false;
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mouse_wheel = 0;
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}
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MyEventReceiver::MyEventReceiver()
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{
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clearInput();
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}
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bool RealInputHandler::isKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->IsKeyDown(keyCode);
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}
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bool RealInputHandler::wasKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->WasKeyDown(keyCode);
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}
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v2s32 RealInputHandler::getMousePos()
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{
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return m_device->getCursorControl()->getPosition();
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}
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void RealInputHandler::setMousePos(s32 x, s32 y)
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{
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m_device->getCursorControl()->setPosition(x, y);
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}
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bool RealInputHandler::getLeftState()
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{
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return m_receiver->left_active;
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}
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bool RealInputHandler::getRightState()
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{
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return m_receiver->right_active;
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}
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bool RealInputHandler::getLeftClicked()
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{
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return m_receiver->leftclicked;
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}
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bool RealInputHandler::getRightClicked()
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{
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return m_receiver->rightclicked;
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}
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void RealInputHandler::resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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}
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void RealInputHandler::resetRightClicked()
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{
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m_receiver->rightclicked = false;
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}
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bool RealInputHandler::getLeftReleased()
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{
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return m_receiver->leftreleased;
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}
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bool RealInputHandler::getRightReleased()
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{
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return m_receiver->rightreleased;
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}
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void RealInputHandler::resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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}
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void RealInputHandler::resetRightReleased()
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{
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m_receiver->rightreleased = false;
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}
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s32 RealInputHandler::getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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void RealInputHandler::clear()
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{
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m_receiver->clearInput();
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}
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RandomInputHandler::RandomInputHandler()
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{
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leftdown = false;
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rightdown = false;
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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keydown.clear();
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}
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bool RandomInputHandler::isKeyDown(const KeyPress &keyCode)
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{
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return keydown[keyCode];
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}
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bool RandomInputHandler::wasKeyDown(const KeyPress &keyCode)
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{
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return false;
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}
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v2s32 RandomInputHandler::getMousePos()
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{
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return mousepos;
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}
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void RandomInputHandler::setMousePos(s32 x, s32 y)
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{
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mousepos = v2s32(x,y);
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}
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bool RandomInputHandler::getLeftState()
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{
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return leftdown;
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}
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bool RandomInputHandler::getRightState()
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{
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return rightdown;
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}
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bool RandomInputHandler::getLeftClicked()
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{
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return leftclicked;
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}
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bool RandomInputHandler::getRightClicked()
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{
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return rightclicked;
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}
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void RandomInputHandler::resetLeftClicked()
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{
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leftclicked = false;
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}
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void RandomInputHandler::resetRightClicked()
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{
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rightclicked = false;
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}
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bool RandomInputHandler::getLeftReleased()
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{
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return leftreleased;
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}
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bool RandomInputHandler::getRightReleased()
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{
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return rightreleased;
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}
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void RandomInputHandler::resetLeftReleased()
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{
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leftreleased = false;
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}
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void RandomInputHandler::resetRightReleased()
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{
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rightreleased = false;
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}
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s32 RandomInputHandler::getMouseWheel()
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{
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return 0;
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}
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void RandomInputHandler::step(float dtime)
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{
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_jump"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_special1"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_forward"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_left"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 20);
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mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 30);
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leftdown = !leftdown;
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if(leftdown)
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{
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leftclicked = true;
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}
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if(!leftdown)
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{
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leftreleased = true;
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}
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 15);
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rightdown = !rightdown;
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if(rightdown)
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{
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rightclicked = true;
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}
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if(!rightdown)
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{
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rightreleased = true;
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}
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}
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}
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mousepos += mousespeed;
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}
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s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand()%(max-min+1))+min;
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}
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158
src/input.h
Normal file
158
src/input.h
Normal file
@ -0,0 +1,158 @@
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/*
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BlockPlanet
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Copyright (C) 2012 MiJyn, Joel Leclerc <mijyn@mail.com>
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Licensed under GPLv3
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Based on:
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef INPUT_HEADER
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#define INPUT_HEADER
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#include "common_irrlicht.h"
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#include "keycode.h"
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#include "game.h"
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#ifndef SERVER
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/*
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Event handler for Irrlicht
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NOTE: Everything possible should be moved out from here,
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probably to InputHandler and the_game
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*/
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class MyEventReceiver : public IEventReceiver
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{
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public:
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// This is the one method that we have to implement
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virtual bool OnEvent(const SEvent& event);
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bool IsKeyDown(const KeyPress &keyCode) const;
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// Checks whether a key was down and resets the state
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bool WasKeyDown(const KeyPress &keyCode);
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s32 getMouseWheel();
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void clearInput();
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MyEventReceiver();
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bool leftclicked;
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bool rightclicked;
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bool leftreleased;
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bool rightreleased;
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bool left_active;
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bool middle_active;
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bool right_active;
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s32 mouse_wheel;
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private:
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IrrlichtDevice *m_device;
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// The current state of keys
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KeyList keyIsDown;
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// Whether a key has been pressed or not
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KeyList keyWasDown;
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};
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/*
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Separated input handler
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*/
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class RealInputHandler : public InputHandler
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{
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public:
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
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m_device(device),
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m_receiver(receiver)
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{
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}
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virtual bool isKeyDown(const KeyPress &keyCode);
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virtual bool wasKeyDown(const KeyPress &keyCode);
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virtual v2s32 getMousePos();
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virtual void setMousePos(s32 x, s32 y);
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virtual bool getLeftState();
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virtual bool getRightState();
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virtual bool getLeftClicked();
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virtual bool getRightClicked();
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virtual void resetLeftClicked();
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virtual void resetRightClicked();
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virtual bool getLeftReleased();
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virtual bool getRightReleased();
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virtual void resetLeftReleased();
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virtual void resetRightReleased();
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virtual s32 getMouseWheel();
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void clear();
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private:
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IrrlichtDevice *m_device;
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MyEventReceiver *m_receiver;
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};
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class RandomInputHandler : public InputHandler
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{
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public:
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RandomInputHandler();
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virtual bool isKeyDown(const KeyPress &keyCode);
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virtual bool wasKeyDown(const KeyPress &keyCode);
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virtual v2s32 getMousePos();
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virtual void setMousePos(s32 x, s32 y);
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virtual bool getLeftState();
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virtual bool getRightState();
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virtual bool getLeftClicked();
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virtual bool getRightClicked();
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virtual void resetLeftClicked();
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virtual void resetRightClicked();
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virtual bool getLeftReleased();
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virtual bool getRightReleased();
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virtual void resetLeftReleased();
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virtual void resetRightReleased();
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virtual s32 getMouseWheel();
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virtual void step(float dtime);
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s32 Rand(s32 min, s32 max);
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private:
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KeyList keydown;
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v2s32 mousepos;
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v2s32 mousespeed;
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bool leftdown;
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bool rightdown;
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bool leftclicked;
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bool rightclicked;
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bool leftreleased;
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bool rightreleased;
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};
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#endif
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#endif
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430
src/main.cpp
430
src/main.cpp
@ -72,6 +72,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
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#include "subgame.h"
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#include "quicktune.h"
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#include "speedtests.h"
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#include "input.h"
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/*
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Settings.
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@ -159,396 +160,67 @@ public:
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#ifndef SERVER
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/*
|
||||
Event handler for Irrlicht
|
||||
|
||||
NOTE: Everything possible should be moved out from here,
|
||||
probably to InputHandler and the_game
|
||||
*/
|
||||
|
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class MyEventReceiver : public IEventReceiver
|
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bool MyEventReceiver::OnEvent(const SEvent& event)
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{
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||||
public:
|
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// This is the one method that we have to implement
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||||
virtual bool OnEvent(const SEvent& event)
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/*
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||||
React to nothing here if a menu is active
|
||||
*/
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if(noMenuActive() == false)
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{
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return false;
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}
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// Remember whether each key is down or up
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if(event.EventType == irr::EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.PressedDown) {
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keyIsDown.set(event.KeyInput);
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keyWasDown.set(event.KeyInput);
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} else {
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keyIsDown.unset(event.KeyInput);
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}
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}
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if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
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||||
{
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||||
/*
|
||||
React to nothing here if a menu is active
|
||||
*/
|
||||
if(noMenuActive() == false)
|
||||
{
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||||
return false;
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||||
left_active = false;
|
||||
middle_active = false;
|
||||
right_active = false;
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||||
}
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||||
|
||||
// Remember whether each key is down or up
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if(event.EventType == irr::EET_KEY_INPUT_EVENT)
|
||||
else
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||||
{
|
||||
if(event.KeyInput.PressedDown) {
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keyIsDown.set(event.KeyInput);
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||||
keyWasDown.set(event.KeyInput);
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} else {
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keyIsDown.unset(event.KeyInput);
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
|
||||
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
leftclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
rightclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
||||
{
|
||||
leftreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
||||
{
|
||||
rightreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
|
||||
{
|
||||
mouse_wheel += event.MouseInput.Wheel;
|
||||
}
|
||||
}
|
||||
|
||||
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
|
||||
{
|
||||
if(noMenuActive() == false)
|
||||
{
|
||||
left_active = false;
|
||||
middle_active = false;
|
||||
right_active = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
left_active = event.MouseInput.isLeftPressed();
|
||||
middle_active = event.MouseInput.isMiddlePressed();
|
||||
right_active = event.MouseInput.isRightPressed();
|
||||
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
leftclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
||||
{
|
||||
rightclicked = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
||||
{
|
||||
leftreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
||||
{
|
||||
rightreleased = true;
|
||||
}
|
||||
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
|
||||
{
|
||||
mouse_wheel += event.MouseInput.Wheel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsKeyDown(const KeyPress &keyCode) const
|
||||
{
|
||||
return keyIsDown[keyCode];
|
||||
}
|
||||
|
||||
// Checks whether a key was down and resets the state
|
||||
bool WasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
bool b = keyWasDown[keyCode];
|
||||
if (b)
|
||||
keyWasDown.unset(keyCode);
|
||||
return b;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 getMouseWheel()
|
||||
{
|
||||
s32 a = mouse_wheel;
|
||||
mouse_wheel = 0;
|
||||
return a;
|
||||
}
|
||||
|
||||
void clearInput()
|
||||
{
|
||||
keyIsDown.clear();
|
||||
keyWasDown.clear();
|
||||
|
||||
leftclicked = false;
|
||||
rightclicked = false;
|
||||
leftreleased = false;
|
||||
rightreleased = false;
|
||||
|
||||
left_active = false;
|
||||
middle_active = false;
|
||||
right_active = false;
|
||||
|
||||
mouse_wheel = 0;
|
||||
}
|
||||
|
||||
MyEventReceiver()
|
||||
{
|
||||
clearInput();
|
||||
}
|
||||
|
||||
bool leftclicked;
|
||||
bool rightclicked;
|
||||
bool leftreleased;
|
||||
bool rightreleased;
|
||||
|
||||
bool left_active;
|
||||
bool middle_active;
|
||||
bool right_active;
|
||||
|
||||
s32 mouse_wheel;
|
||||
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
|
||||
// The current state of keys
|
||||
KeyList keyIsDown;
|
||||
// Whether a key has been pressed or not
|
||||
KeyList keyWasDown;
|
||||
};
|
||||
|
||||
/*
|
||||
Separated input handler
|
||||
*/
|
||||
|
||||
class RealInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
|
||||
m_device(device),
|
||||
m_receiver(receiver)
|
||||
{
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->IsKeyDown(keyCode);
|
||||
}
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->WasKeyDown(keyCode);
|
||||
}
|
||||
virtual v2s32 getMousePos()
|
||||
{
|
||||
return m_device->getCursorControl()->getPosition();
|
||||
}
|
||||
virtual void setMousePos(s32 x, s32 y)
|
||||
{
|
||||
m_device->getCursorControl()->setPosition(x, y);
|
||||
}
|
||||
|
||||
virtual bool getLeftState()
|
||||
{
|
||||
return m_receiver->left_active;
|
||||
}
|
||||
virtual bool getRightState()
|
||||
{
|
||||
return m_receiver->right_active;
|
||||
}
|
||||
|
||||
virtual bool getLeftClicked()
|
||||
{
|
||||
return m_receiver->leftclicked;
|
||||
}
|
||||
virtual bool getRightClicked()
|
||||
{
|
||||
return m_receiver->rightclicked;
|
||||
}
|
||||
virtual void resetLeftClicked()
|
||||
{
|
||||
m_receiver->leftclicked = false;
|
||||
}
|
||||
virtual void resetRightClicked()
|
||||
{
|
||||
m_receiver->rightclicked = false;
|
||||
}
|
||||
|
||||
virtual bool getLeftReleased()
|
||||
{
|
||||
return m_receiver->leftreleased;
|
||||
}
|
||||
virtual bool getRightReleased()
|
||||
{
|
||||
return m_receiver->rightreleased;
|
||||
}
|
||||
virtual void resetLeftReleased()
|
||||
{
|
||||
m_receiver->leftreleased = false;
|
||||
}
|
||||
virtual void resetRightReleased()
|
||||
{
|
||||
m_receiver->rightreleased = false;
|
||||
}
|
||||
|
||||
virtual s32 getMouseWheel()
|
||||
{
|
||||
return m_receiver->getMouseWheel();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_receiver->clearInput();
|
||||
}
|
||||
private:
|
||||
IrrlichtDevice *m_device;
|
||||
MyEventReceiver *m_receiver;
|
||||
};
|
||||
|
||||
class RandomInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
RandomInputHandler()
|
||||
{
|
||||
leftdown = false;
|
||||
rightdown = false;
|
||||
leftclicked = false;
|
||||
rightclicked = false;
|
||||
leftreleased = false;
|
||||
rightreleased = false;
|
||||
keydown.clear();
|
||||
}
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return keydown[keyCode];
|
||||
}
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual v2s32 getMousePos()
|
||||
{
|
||||
return mousepos;
|
||||
}
|
||||
virtual void setMousePos(s32 x, s32 y)
|
||||
{
|
||||
mousepos = v2s32(x,y);
|
||||
}
|
||||
|
||||
virtual bool getLeftState()
|
||||
{
|
||||
return leftdown;
|
||||
}
|
||||
virtual bool getRightState()
|
||||
{
|
||||
return rightdown;
|
||||
}
|
||||
|
||||
virtual bool getLeftClicked()
|
||||
{
|
||||
return leftclicked;
|
||||
}
|
||||
virtual bool getRightClicked()
|
||||
{
|
||||
return rightclicked;
|
||||
}
|
||||
virtual void resetLeftClicked()
|
||||
{
|
||||
leftclicked = false;
|
||||
}
|
||||
virtual void resetRightClicked()
|
||||
{
|
||||
rightclicked = false;
|
||||
}
|
||||
|
||||
virtual bool getLeftReleased()
|
||||
{
|
||||
return leftreleased;
|
||||
}
|
||||
virtual bool getRightReleased()
|
||||
{
|
||||
return rightreleased;
|
||||
}
|
||||
virtual void resetLeftReleased()
|
||||
{
|
||||
leftreleased = false;
|
||||
}
|
||||
virtual void resetRightReleased()
|
||||
{
|
||||
rightreleased = false;
|
||||
}
|
||||
|
||||
virtual s32 getMouseWheel()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void step(float dtime)
|
||||
{
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_jump"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_special1"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_forward"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown.toggle(getKeySetting("keymap_left"));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 20);
|
||||
mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 30);
|
||||
leftdown = !leftdown;
|
||||
if(leftdown)
|
||||
leftclicked = true;
|
||||
if(!leftdown)
|
||||
leftreleased = true;
|
||||
}
|
||||
}
|
||||
{
|
||||
static float counter1 = 0;
|
||||
counter1 -= dtime;
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 15);
|
||||
rightdown = !rightdown;
|
||||
if(rightdown)
|
||||
rightclicked = true;
|
||||
if(!rightdown)
|
||||
rightreleased = true;
|
||||
}
|
||||
}
|
||||
mousepos += mousespeed;
|
||||
}
|
||||
|
||||
s32 Rand(s32 min, s32 max)
|
||||
{
|
||||
return (myrand()%(max-min+1))+min;
|
||||
}
|
||||
private:
|
||||
KeyList keydown;
|
||||
v2s32 mousepos;
|
||||
v2s32 mousespeed;
|
||||
bool leftdown;
|
||||
bool rightdown;
|
||||
bool leftclicked;
|
||||
bool rightclicked;
|
||||
bool leftreleased;
|
||||
bool rightreleased;
|
||||
};
|
||||
|
||||
void drawMenuBackground(video::IVideoDriver* driver)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user