57 lines
966 B
C++
57 lines
966 B
C++
#pragma once
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class cCriticalSection
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{
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public:
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cCriticalSection();
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~cCriticalSection();
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void Lock();
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void Unlock();
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private:
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void* m_CriticalSectionPtr; // Pointer to a CRITICAL_SECTION object
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#ifndef _WIN32
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void* m_Attributes;
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#endif
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};
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/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction
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class cCSLock
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{
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cCriticalSection * m_CS;
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#ifdef _DEBUG
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// Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe
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bool m_IsLocked;
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#endif // _DEBUG
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public:
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cCSLock(cCriticalSection * a_CS);
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cCSLock(cCriticalSection & a_CS);
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~cCSLock();
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// Temporarily unlock or re-lock:
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void Lock(void);
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void Unlock(void);
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} ;
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/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios
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class cCSUnlock
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{
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cCSLock & m_Lock;
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public:
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cCSUnlock(cCSLock & a_Lock);
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~cCSUnlock();
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} ;
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