mcserver/source
madmaxoft@gmail.com dcd82b6988 cSocket: final localhost fix - made it a function (forgotten file)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@243 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 21:16:34 +00:00
..
md5 Removed a few duplicate includes 2012-02-01 12:46:44 +00:00
packets Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
AllToLua.bat MCServer c++ source files 2011-10-03 18:41:19 +00:00
AllToLua.pkg VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Bindings.cpp tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++. 2012-02-02 14:11:54 +00:00
Bindings.h tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++. 2012-02-02 14:11:54 +00:00
BlockID.h Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update. 2011-11-07 22:59:29 +00:00
Defines.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Endianness.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
FileDefine.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Globals.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Globals.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
LuaFunctions.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MCSocket.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
ManualBindings.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
ManualBindings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Matrix4f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MemoryLeak.h MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express 2012-01-27 14:04:28 +00:00
MersenneTwister.h MCServer should be running fast again on Linux!! YAAAY!! 2012-02-03 16:01:25 +00:00
PacketID.h - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) 2012-01-01 04:55:17 +00:00
SquirrelBindings.cpp putting default settings back to default 2012-02-04 19:44:42 +00:00
SquirrelBindings.h Fixed a bug in source/cClientHandle.h 2012-02-04 19:40:48 +00:00
StringUtils.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
StringUtils.h MCServer should be running fast again on Linux!! YAAAY!! 2012-02-03 16:01:25 +00:00
Vector3d.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3d.h Terrain generation is synchronous again, async generation has bugs. 2012-01-19 18:12:39 +00:00
Vector3f.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
Vector3i.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cAggressiveMonster.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cAuthenticator.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cAuthenticator.h Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cBlockEntity.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cBlockToPickup.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cBlockToPickup.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cBlockingTCPLink.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cBlockingTCPLink.h Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cCavespider.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCavespider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChatColor.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cChatColor.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChestEntity.cpp More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cChestEntity.h More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cChicken.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cChicken.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChunk.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cChunk.h Old code begone! ChunkMap cleanup 2012-01-29 21:40:21 +00:00
cChunk.inl.h Made a couple of functions in cChunk inline, this should speed up several block operations on chunks 2011-12-31 21:08:23 +00:00
cChunkGenerator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cChunkGenerator.h ChunkGenerator: rewritten thread-locking using the new RAII CSLock class 2012-01-29 14:29:26 +00:00
cChunkLoader.cpp sprintf() begone! Replaced with StringUtils' Printf() 2012-02-01 13:43:47 +00:00
cChunkLoader.h Replaced most FILE operations with a cFile object 2012-01-30 22:48:38 +00:00
cChunkMap.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cChunkMap.h Initial cFile implementation (using stdio FILE) and test in cChunkMap 2012-01-30 13:54:39 +00:00
cClientHandle.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cClientHandle.h Fixed a bug in source/cClientHandle.h 2012-02-04 19:40:48 +00:00
cCow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCow.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCraftingWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCreativeInventory.h - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) 2012-01-01 04:55:17 +00:00
cCreeper.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCreeper.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCriticalSection.cpp Fixed a problem in cCSLock (sorry); reverted cChunk 2012-01-30 21:54:40 +00:00
cCriticalSection.h More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cCuboid.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cCuboid.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cDoors.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cEnderman.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cEnderman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cEntity.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cEntity.h Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() 2011-12-26 21:54:08 +00:00
cEvent.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cEvent.h Another cEvent fix, I wish I could get it finally right 2012-01-31 12:10:40 +00:00
cFile.cpp sprintf() begone! Replaced with StringUtils' Printf() 2012-02-01 13:43:47 +00:00
cFile.h sprintf() begone! Replaced with StringUtils' Printf() 2012-02-01 13:43:47 +00:00
cFileFormatUpdater.cpp Replaced most FILE operations with a cFile object 2012-01-30 22:48:38 +00:00
cFileFormatUpdater.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFireSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFireSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cFluidSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFluidSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cFurnaceEntity.cpp More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cFurnaceEntity.h More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cFurnaceRecipe.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cFurnaceWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGenSettings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGhast.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGhast.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cGroup.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cGroup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cGroupManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cHeartBeat.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cHeartBeat.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cInventory.h CreativeInventory Update 2012-01-01 18:45:28 +00:00
cIsThread.cpp sprintf() begone! Replaced with StringUtils' Printf() 2012-02-01 13:43:47 +00:00
cIsThread.h new cIsThread object for thread encapsulation 2012-02-01 12:25:26 +00:00
cItem.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cItem.h - implemented the fire simulation in native c++ (cFireSimulator) 2011-12-28 21:00:35 +00:00
cLadder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cLavaSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cLog.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cLog.h sprintf() begone! Replaced with StringUtils' Printf() 2012-02-01 13:43:47 +00:00
cLuaCommandBinder.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cLuaCommandBinder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.cpp cSocket API fix (possible invalid pointer) 2012-02-02 07:47:19 +00:00
cMCLogger.h cSocket API fix (possible invalid pointer) 2012-02-02 07:47:19 +00:00
cMakeDir.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cMakeDir.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonster.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cMonster.h - Implemented Drops from Burning animals 2011-12-28 02:10:05 +00:00
cMonsterConfig.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cMonsterConfig.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cNoise.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cNoise.h Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed 2011-12-26 02:13:40 +00:00
cNoise.inc Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed 2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPassiveAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPassiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPawn.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPawn.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cPickup.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPickup.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPig.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPig.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPiston.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPiston.h Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cPlayer.cpp cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead 2012-02-02 21:13:24 +00:00
cPlayer.h Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cPlugin.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPlugin.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.cpp Fixed a bug in source/cClientHandle.h 2012-02-04 19:40:48 +00:00
cPluginManager.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPlugin_Lua.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cPlugin_Lua.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin_NewLua.cpp Added all current hooks to the new plugin structure. 2012-02-01 19:19:51 +00:00
cPlugin_NewLua.h Added all current hooks to the new plugin structure. 2012-02-01 19:19:51 +00:00
cRecipeChecker.cpp Removed a few duplicate includes 2012-02-01 12:46:44 +00:00
cRecipeChecker.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRedstone.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cRedstone.h Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cReferenceManager.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cReferenceManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRoot.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cRoot.h Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cSandSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSandSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cSemaphore.cpp AString logging fix 2 2012-02-01 14:08:12 +00:00
cSemaphore.h MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express 2012-01-27 14:04:28 +00:00
cServer.cpp Now showing proper error messages when sockets fail :) 2012-02-05 16:24:16 +00:00
cServer.h Slight cleanup 2012-02-07 07:44:42 +00:00
cSheep.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSheep.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSign.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSignEntity.cpp More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cSignEntity.h More cFile cleanup; removed old format writing for block entities 2012-01-30 16:01:45 +00:00
cSilverfish.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSilverfish.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cSimulatorManager.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSimulatorManager.h - improved Simulator system 2011-12-26 20:57:12 +00:00
cSkeleton.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSkeleton.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSleep.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSleep.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSlime.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSlime.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSocket.cpp cSocket: final localhost fix - made it a function 2012-02-07 21:16:03 +00:00
cSocket.h cSocket: final localhost fix - made it a function 2012-02-07 21:16:03 +00:00
cSocketThreads.cpp cSocket: final localhost fix - made it a function (forgotten file) 2012-02-07 21:16:34 +00:00
cSocketThreads.h cSocketThreads initial commit. Not yet tested and not yet integrated 2012-02-07 07:49:00 +00:00
cSpider.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSpider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSquid.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSquid.h - improved Simulator system 2011-12-26 20:57:12 +00:00
cStairs.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cStringMap.h Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin 2012-01-31 20:56:42 +00:00
cSurvivalInventory.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cSurvivalInventory.h CreativeInventory Update 2012-01-01 18:45:28 +00:00
cTCPLink.cpp Removed a few duplicate includes 2012-02-01 12:46:44 +00:00
cTCPLink.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cThread.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cThread.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cTimer.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cTimer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTorch.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTracer.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cTracer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWaterSimulator.h Removed nonsense "virtual inline" declaration from functions 2012-02-02 12:43:30 +00:00
cWebAdmin.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cWebAdmin.h Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin 2012-01-31 20:56:42 +00:00
cWebPlugin.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWebPlugin.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWebPlugin_Lua.cpp Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()! 2012-02-01 09:12:54 +00:00
cWebPlugin_Lua.h Plugins can now be enabled and disabled through WebAdmin 2012-02-01 00:02:48 +00:00
cWindow.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWindow.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWindowOwner.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWolf.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWolf.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cWorld.cpp Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; 2012-02-01 22:38:03 +00:00
cWorld.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWorldGenerator.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWorldGenerator.h Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp 2011-12-26 02:39:43 +00:00
cWorldGenerator_Test.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cWorldGenerator_Test.h Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms 2011-12-26 23:23:05 +00:00
cZombie.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cZombie.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cZombiepigman.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
cZombiepigman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
main.cpp VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
ptr_cChunk.h Terrain generation is synchronous again, async generation has bugs. 2012-01-19 18:12:39 +00:00
tolua++.exe tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++. 2012-02-02 14:11:54 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua_base.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
virtual_method_hooks.lua MCServer c++ source files 2011-10-03 18:41:19 +00:00
wdirent.h VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00