35 lines
787 B
C++
35 lines
787 B
C++
#pragma once
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#ifndef _WIN32
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#include "BlockID.h"
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#else
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enum ENUM_BLOCK_ID;
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#endif
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class cClientHandle;
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class cPlayer;
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class cBlockEntity
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{
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protected:
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cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z) : m_PosX( a_X ), m_PosY( a_Y ), m_PosZ( a_Z ), m_BlockType( a_BlockType ) {}
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public:
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virtual ~cBlockEntity() {};
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virtual void Destroy() {};
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int GetPosX() { return m_PosX; }
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int GetPosY() { return m_PosY; }
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int GetPosZ() { return m_PosZ; }
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ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
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virtual void UsedBy( cPlayer & a_Player ) = 0;
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virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
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protected:
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int m_PosX; // Position in block coordinates
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int m_PosY;
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int m_PosZ;
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ENUM_BLOCK_ID m_BlockType;
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};
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