.. |
md5
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Bindings.cpp
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Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
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2011-10-26 16:49:01 +00:00 |
Bindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
BlockID.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Defines.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Endianness.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
PacketID.h
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Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
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2011-10-26 16:49:01 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAuthenticator.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockToPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCavespider.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cChatColor.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChicken.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChicken.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunk.cpp
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cChunk.h
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
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2011-10-30 02:16:01 +00:00 |
cChunkMap.h
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Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
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2011-10-29 21:19:06 +00:00 |
cClientHandle.cpp
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Fixed a memory leak
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2011-10-26 23:18:31 +00:00 |
cClientHandle.h
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Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
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2011-10-26 19:13:49 +00:00 |
cCow.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCow.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCraftingWindow.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreeper.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCreeper.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEnderman.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cEnderman.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cGhast.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cGroup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cItem.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonster.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cNoise.h
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Using SSE instructions for noise (terrain generation)
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2011-10-25 18:57:38 +00:00 |
cPawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPickup.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPickup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPig.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cPig.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cPlayer.cpp
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPlayer.h
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cPlugin.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPluginManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPluginManager.h
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cPlugin_Lua.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRecipeChecker.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cReferenceManager.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cRoot.h
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Fixed bug in cMakeDir where it would only create directories named "world"
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2011-10-26 13:07:39 +00:00 |
cSemaphore.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSemaphore.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cServer.cpp
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cServer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSheep.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSheep.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSilverfish.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSilverfish.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSkeleton.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSkeleton.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSleep.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSlime.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSocket.cpp
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
cSpider.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSpider.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSquid.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cSquid.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cStairs.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cThread.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTimer.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWaterSimulator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWebAdmin.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebAdmin.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWindow.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWindowOwner.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWolf.cpp
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWolf.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cWorld.cpp
|
Made several recomended changes. Gamemode is now world based. Need to add it to player.
|
2011-10-26 20:52:19 +00:00 |
cWorld.h
|
Made several recomended changes. Gamemode is now world based. Need to add it to player.
|
2011-10-26 20:52:19 +00:00 |
cZombie.cpp
|
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
cZombie.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cZombiepigman.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
2011-10-25 23:46:01 +00:00 |
cZombiepigman.h
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2011-10-25 23:46:01 +00:00 |
main.cpp
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Found something that calls a function when a segfault happens, might be useful.
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2011-10-22 00:15:12 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |