.. |
Blocks
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Fixed a valgrind warning in BlockDirt.
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2012-10-26 08:47:30 +00:00 |
Generating
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Adjusted the number and sizes of ore nests (Patch contributed by STR_Warrior)
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2012-10-23 19:39:30 +00:00 |
Items
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Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
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2012-10-28 14:57:35 +00:00 |
Mobs
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Added spawn eggs with mobs (patch committed by Luksor)
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2012-10-19 18:30:46 +00:00 |
OSSupport
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Critical sections aren't heap-allocated in linux anymore.
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2012-10-26 15:03:44 +00:00 |
Protocol
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My OCD has alpha-sorted some stuff :)
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2012-10-21 08:01:59 +00:00 |
Simulator
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Fixed more valgrind issues
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2012-10-27 07:51:01 +00:00 |
UI
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Fixed issues with pickups.
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2012-10-24 12:48:25 +00:00 |
WorldStorage
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Fixed NBT IntArray serialization; Biomes are now saved to / loaded from Anvil
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2012-10-28 17:30:10 +00:00 |
md5
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Fixed *nix compilation for md5.cpp
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2012-07-29 12:38:34 +00:00 |
squirrelbindings
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
AllToLua.bat
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Nightbuild: bindings are automatically update before the build
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2012-06-07 20:30:29 +00:00 |
AllToLua.pkg
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
AllToLua.sh
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Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
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2012-06-03 23:35:17 +00:00 |
Authenticator.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Authenticator.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Bindings.cpp
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Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
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2012-10-28 14:57:35 +00:00 |
Bindings.h
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Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
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2012-10-28 14:57:35 +00:00 |
BlockArea.cpp
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BlockArea: Added const-ness to non-modifying functions, so that a const cBlockArea & can be used.
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2012-10-14 17:02:06 +00:00 |
BlockArea.h
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Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian
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2012-10-14 20:10:03 +00:00 |
BlockEntity.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
BlockID.cpp
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#grammarnazi: fixed tabs to spaces and alpha-sort
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2012-10-23 19:48:16 +00:00 |
BlockID.h
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Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
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2012-10-28 14:57:35 +00:00 |
ByteBuffer.cpp
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Fixed up a few valgrind warnings
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2012-10-25 19:20:29 +00:00 |
ByteBuffer.h
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Debugging in cByteBuffer::Write(); added the ReadAgain() method to allow ProtoProxy re-send the data it has parsed.
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2012-09-04 19:06:46 +00:00 |
ChatColor.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ChatColor.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ChestEntity.cpp
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Double chests are now working, and with sound. (FS #69)
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2012-10-20 21:53:09 +00:00 |
ChestEntity.h
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Double chests are now working, and with sound. (FS #69)
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2012-10-20 21:53:09 +00:00 |
Chunk.cpp
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Made DeepSnow remove flowers and mushrooms while snowing.
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2012-10-22 14:32:54 +00:00 |
Chunk.h
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Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)
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2012-10-21 21:15:57 +00:00 |
Chunk.inl.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ChunkDef.h
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Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.
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2012-10-20 11:40:34 +00:00 |
ChunkMap.cpp
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Fixed a valgrind warning in BlockDirt.
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2012-10-26 08:47:30 +00:00 |
ChunkMap.h
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Fixed a valgrind warning in BlockDirt.
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2012-10-26 08:47:30 +00:00 |
ChunkSender.cpp
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Fixed more valgrind issues
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2012-10-27 07:51:01 +00:00 |
ChunkSender.h
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Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
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2012-09-23 21:23:33 +00:00 |
ClientHandle.cpp
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You can now see particles and hear sounds when other players are destroying blocks.
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2012-10-22 20:45:56 +00:00 |
ClientHandle.h
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Added jukeboxes (patch contributed by Luksor)
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2012-10-21 07:46:28 +00:00 |
CraftingRecipes.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
CraftingRecipes.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Cuboid.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Cuboid.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Defines.h
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Removed a few debugging messages from the release builds.
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2012-10-06 19:00:03 +00:00 |
Doors.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Endianness.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Entity.cpp
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Removed a few debugging messages from the release builds.
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2012-10-06 19:00:03 +00:00 |
Entity.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
FallingBlock.cpp
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Added falling block entities. Sand and gravel now properly fall down
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2012-09-30 16:37:44 +00:00 |
FallingBlock.h
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Added falling block entities. Sand and gravel now properly fall down
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2012-09-30 16:37:44 +00:00 |
FurnaceEntity.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
FurnaceEntity.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
FurnaceRecipe.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
FurnaceRecipe.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Globals.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Globals.h
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Preparation for multiple fluid simulators.
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2012-10-13 09:53:28 +00:00 |
Group.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Group.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
GroupManager.cpp
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Converted some const char*s and std::strings to AStrings
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2012-10-18 21:54:56 +00:00 |
GroupManager.h
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Converted some const char*s and std::strings to AStrings
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2012-10-18 21:54:56 +00:00 |
HeartBeat.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
HeartBeat.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Inventory.cpp
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Fixed issues with pickups.
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2012-10-24 12:48:25 +00:00 |
Inventory.h
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Fixed issues with pickups.
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2012-10-24 12:48:25 +00:00 |
Item.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Item.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
JukeboxEntity.cpp
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Added jukeboxes (patch contributed by Luksor)
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2012-10-21 07:46:28 +00:00 |
JukeboxEntity.h
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Added jukeboxes (patch contributed by Luksor)
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2012-10-21 07:46:28 +00:00 |
Ladder.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LeakFinder.cpp
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Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
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2012-10-19 22:09:33 +00:00 |
LeakFinder.h
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Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
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2012-10-19 22:09:33 +00:00 |
LightingThread.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LightingThread.h
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Source files cleanup: OSSupport-related files in a separate subfolder, renamed.
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2012-09-23 21:23:33 +00:00 |
Log.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Log.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LuaChunk.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LuaChunk.h
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Moved blockticking into blockhandler classes.
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2012-10-03 08:52:11 +00:00 |
LuaCommandBinder.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
LuaCommandBinder.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LuaFunctions.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
LuaItems.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
MCLogger.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
MCLogger.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ManualBindings.cpp
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Fixed manual bindings' ForEachXXX mapping not checking the object instance for validity.
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2012-10-21 08:14:27 +00:00 |
ManualBindings.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Matrix4f.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Matrix4f.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
MemoryLeak.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
MersenneTwister.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
MonsterConfig.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
MonsterConfig.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Noise.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Noise.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Noise.inc
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
NoteEntity.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
NoteEntity.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Pawn.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Pawn.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Pickup.cpp
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Fixed issues with pickups.
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2012-10-24 12:48:25 +00:00 |
Pickup.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Piston.cpp
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Completely removed the old (buggy) redstone simulator.
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2012-10-06 20:04:58 +00:00 |
Piston.h
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Got rid of nonsense logging in cPiston's direction calc.
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2012-10-20 19:38:03 +00:00 |
Player.cpp
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Fixed issues with pickups.
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2012-10-24 12:48:25 +00:00 |
Player.h
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Converted some const char*s and std::strings to AStrings
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2012-10-18 21:54:56 +00:00 |
Plugin.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
Plugin.h
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
PluginManager.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
PluginManager.h
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
Plugin_NewLua.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
Plugin_NewLua.h
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
Plugin_Squirrel.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
Plugin_Squirrel.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ReferenceManager.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
ReferenceManager.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Root.cpp
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Completely removed the old (buggy) redstone simulator.
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2012-10-06 20:04:58 +00:00 |
Root.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Server.cpp
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Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
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2012-10-19 22:09:33 +00:00 |
Server.h
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Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)
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2012-09-25 08:23:19 +00:00 |
Sign.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
SignEntity.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
SignEntity.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
SquirrelCommandBinder.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
SquirrelCommandBinder.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
StackWalker.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
StackWalker.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Stairs.h
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Double chests are formed correctly in all situations (meta is adjusted for the neighboring chest)
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2012-10-20 20:16:55 +00:00 |
StringCompression.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
StringCompression.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
StringMap.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
StringMap.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
StringUtils.cpp
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Added a CreateHexDump() function for easier raw data debugging
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2012-09-02 09:04:11 +00:00 |
StringUtils.h
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Added a CreateHexDump() function for easier raw data debugging
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2012-09-02 09:04:11 +00:00 |
Torch.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Tracer.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Tracer.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
Vector3d.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vector3d.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vector3f.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vector3f.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vector3i.cpp
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vector3i.h
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Attempt to bring sanity to newlines across systems.
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2012-06-14 13:06:06 +00:00 |
Vine.h
|
Vine decay (patch contributed by funmaker)
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2012-10-22 18:00:05 +00:00 |
WebAdmin.cpp
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Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
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2012-10-13 23:34:47 +00:00 |
WebAdmin.h
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Added falling block entities. Sand and gravel now properly fall down
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2012-09-30 16:37:44 +00:00 |
WebPlugin.cpp
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
WebPlugin.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |
World.cpp
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Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
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2012-10-28 14:57:35 +00:00 |
World.h
|
Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua API
|
2012-10-28 14:57:35 +00:00 |
lua5.1.dll
|
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
|
2011-11-09 22:17:30 +00:00 |
main.cpp
|
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
|
2012-10-19 22:09:33 +00:00 |
tolua++.exe
|
Fixed tolua++ sources to consider AString a builtin string type. Fixed tolua++ VC projects for compilation with local Lua.
|
2012-06-04 14:58:17 +00:00 |
tolua++.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua_base.h
|
Attempt to bring sanity to newlines across systems.
|
2012-06-14 13:06:06 +00:00 |
virtual_method_hooks.lua
|
Modified ToLua additional script to allow multi-usertype virtual functions
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2012-06-13 17:19:13 +00:00 |