Completely removed the old (buggy) redstone simulator.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
770486d2e1
commit
28332c6567
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@ -1034,14 +1034,6 @@
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RelativePath="..\source\LavaSimulator.h"
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>
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</File>
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<File
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RelativePath="..\source\Redstone.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Redstone.h"
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>
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</File>
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<File
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RelativePath="..\source\RedstoneSimulator.cpp"
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>
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@ -1,16 +1,25 @@
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#include "Globals.h"
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#include "BlockPiston.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Redstone.h"
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#include "../Player.h"
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#include "../Piston.h"
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#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
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case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
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case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
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#define AddPistonDir(x, y, z, dir, amount) \
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switch (dir) \
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{ \
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case 0: (y) -= (amount); break; \
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case 1: (y) += (amount); break; \
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case 2: (z) -= (amount); break; \
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case 3: (z) += (amount); break; \
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case 4: (x) -= (amount); break; \
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case 5: (x) += (amount); break; \
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}
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@ -56,9 +65,6 @@ void cBlockPistonHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBL
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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cRedstone Redstone(a_World);
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Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
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}
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@ -1,41 +1,56 @@
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#include "Globals.h"
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#include "BlockRedstone.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Redstone.h"
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#include "../Torch.h"
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cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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cRedstone Redstone(a_World);
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bool Added = false;
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if(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_REDSTONE_TORCH_ON)
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Added = true;
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Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, Added);
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// Nothing needed yet
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}
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void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cRedstone Redstone(a_World);
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Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
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// Nothing needed yet
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}
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void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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switch(m_BlockType)
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
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break;
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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{
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a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
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break;
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}
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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}
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@ -1,39 +1,66 @@
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#include "Globals.h"
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#include "BlockRedstoneRepeater.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../Redstone.h"
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#include "../Player.h"
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#include "../RedstoneSimulator.h"
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cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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cRedstone Redstone(a_World);
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Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
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// Noting needed yet
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}
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void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cRedstone Redstone(a_World);
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Redstone.ChangeRedstone(a_BlockX, a_BlockY, a_BlockZ, false);
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// Nothing needed yet
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}
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void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
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}
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void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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}
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@ -21,7 +21,6 @@
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#include "Torch.h"
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#include "Ladder.h"
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#include "Pickup.h"
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#include "Redstone.h"
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#include "Item.h"
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#include "Noise.h"
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#include "Root.h"
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@ -17,7 +17,6 @@
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#include "Ladder.h"
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#include "Vine.h"
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#include "Sign.h"
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#include "Redstone.h"
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#include "Piston.h"
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#include "Mobs/Monster.h"
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#include "ChatColor.h"
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@ -2,7 +2,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Piston.h"
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#include "Redstone.h"
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#include "ChunkDef.h"
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#include "Pickup.h"
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#include "Item.h"
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@ -52,10 +51,9 @@ unsigned short cPiston::FirstPassthroughBlock( int pistonX, int pistonY, int pis
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void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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{
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char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
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char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
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BLOCKTYPE pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
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NIBBLETYPE pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
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char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
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bool recalc = false;
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if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
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{
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unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
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@ -71,7 +69,6 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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{
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Handler->DropBlock(m_World, pistx, pisty, pistz);
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}
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recalc = true;
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}
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int oldx = pistx, oldy = pisty, oldz = pistz;
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char currBlockMeta;
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AddDir(extx, exty, extz, pistonMeta & 7, 1)
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
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if (recalc)
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{
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cRedstone Redstone(m_World);
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Redstone.ChangeRedstone(extx, exty, extz, false); // recalculate redstone around current device
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Redstone.ChangeRedstone(pistx, pisty, pistz, false); // recalculate redstone around current device
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}
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}
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}
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@ -1,374 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Redstone.h"
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#include "Piston.h"
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#include "Root.h"
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#include "World.h"
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#include "BlockID.h"
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#include <iostream>
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bool cRedstone::s_UseRedstone = false;
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cRedstone::cRedstone( cWorld* a_World )
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:m_World ( a_World )
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,m_Metadata ( 0 )
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,m_Direction ( 0 )
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{
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}
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void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
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{
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s_UseRedstone = false;
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if( !s_UseRedstone ) return;
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char before;
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//int tempX;
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//int tempY;
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//int tempZ;
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//int state;
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//m_Direction
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// 0 = x+
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// 1 = x-
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// 2 = z+
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// 3 = z-
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// 4 = y+
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// 5 = v-
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if (added) {
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m_Metadata = 15;
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} else {
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m_Metadata = 0;
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}
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before = m_Metadata;
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//printf("etb1\n");
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CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
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//printf("etb2\n");
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int Block = (int)m_World->GetBlock( fillx, filly, fillz );
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switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
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{
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case E_BLOCK_REDSTONE_TORCH_ON:
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_AIR:
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case E_BLOCK_PISTON_EXTENSION:
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON:
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{
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m_Metadata = 0;
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m_Direction = 0;
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CalculateRedstone( fillx+1, filly, fillz );
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m_Metadata = 0;
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m_Direction = 1;
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CalculateRedstone( fillx-1, filly, fillz );
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m_Metadata = 0;
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m_Direction = 2;
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CalculateRedstone( fillx, filly, fillz+1 );
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m_Metadata = 0;
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m_Direction = 3;
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CalculateRedstone( fillx, filly, fillz-1 );
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m_Metadata = 0;
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CalculateRedstone( fillx, filly-1, fillz );
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break;
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}
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case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
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{
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m_Direction = 0;
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CalculateRedstone( fillx+1, filly, fillz );
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m_Direction = 1;
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CalculateRedstone( fillx-1, filly, fillz );
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m_Direction = 2;
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CalculateRedstone( fillx, filly, fillz+1 );
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m_Direction = 3;
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CalculateRedstone( fillx, filly, fillz-1 );
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m_Metadata = 0;
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CalculateRedstone( fillx, filly-1, fillz );
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m_Direction = 4;
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CalculateRedstone( fillx+1, filly+1, fillz );
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CalculateRedstone( fillx-1, filly+1, fillz );
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CalculateRedstone( fillx, filly+1, fillz+1 );
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CalculateRedstone( fillx, filly+1, fillz-1 );
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m_Direction = 5;
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CalculateRedstone( fillx+1, filly-1, fillz );
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CalculateRedstone( fillx-1, filly-1, fillz );
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CalculateRedstone( fillx, filly-1, fillz+1 );
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CalculateRedstone( fillx, filly-1, fillz-1 );
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break;
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}
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}
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//printf("done here\n");
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}
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void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
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{
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
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char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
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if (m_Metadata > 0) {
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if (pistonMeta < 6) { // only extend if piston is not already extended
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cPiston Piston(m_World);
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Piston.ExtendPiston(fillx, filly, fillz);
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}
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} else {
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if (pistonMeta > 6) { // only retract if piston is not already retracted
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cPiston Piston(m_World);
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Piston.RetractPiston(fillx, filly, fillz);
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}
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}
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} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
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if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
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m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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} else {
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if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx-1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
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CalculateRedstone(fillx+1,filly,fillz);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz-1);
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}
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if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
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CalculateRedstone(fillx,filly,fillz+1);
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}
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}
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} else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
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if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
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m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx-1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx+1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz-1);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz+1);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx-1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx+1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz-1);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz+1);
|
||||
}
|
||||
}
|
||||
|
||||
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
|
||||
//printf("found torch on\n");
|
||||
m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx-1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx+1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz-1);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz+1);
|
||||
}
|
||||
|
||||
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
|
||||
//printf("found torch off\n");
|
||||
// no need to change meta here.
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx-1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx+1,filly,fillz);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz-1);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
|
||||
CalculateRedstone(fillx,filly,fillz+1);
|
||||
}
|
||||
|
||||
} else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
|
||||
|
||||
if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
|
||||
m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
|
||||
m_Direction = 0;
|
||||
CalculateRedstone( fillx+1, filly, fillz );
|
||||
m_Direction = 1;
|
||||
CalculateRedstone( fillx-1, filly, fillz );
|
||||
m_Direction = 2;
|
||||
CalculateRedstone( fillx, filly, fillz+1 );
|
||||
m_Direction = 3;
|
||||
CalculateRedstone( fillx, filly, fillz-1 );
|
||||
CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
|
||||
|
||||
m_Direction = 4;
|
||||
CalculateRedstone( fillx+1, filly+1, fillz );
|
||||
CalculateRedstone( fillx-1, filly+1, fillz );
|
||||
CalculateRedstone( fillx, filly+1, fillz+1 );
|
||||
CalculateRedstone( fillx, filly+1, fillz-1 );
|
||||
|
||||
m_Direction = 5;
|
||||
CalculateRedstone( fillx+1, filly-1, fillz );
|
||||
CalculateRedstone( fillx-1, filly-1, fillz );
|
||||
CalculateRedstone( fillx, filly-1, fillz+1 );
|
||||
CalculateRedstone( fillx, filly-1, fillz-1 );
|
||||
}
|
||||
|
||||
} else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
|
||||
//check for torch to east with meta 1 //turn off
|
||||
//check for torch to west with meta 2 //turn off
|
||||
//check for torch to south with meta 3 //turn off
|
||||
//check for torch to north with meta 4 //turn off
|
||||
//check for torch above with meta 5 //turn off
|
||||
if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
|
||||
if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
|
||||
if ( (int)m_Metadata > 0 ) { //wire powered
|
||||
|
||||
//printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
|
||||
m_World->m_RSList.push_back(fillx+1);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(00000);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
|
||||
m_World->m_RSList.push_back(fillx-1);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(00000);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz+1);
|
||||
m_World->m_RSList.push_back(00000);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz-1);
|
||||
m_World->m_RSList.push_back(00000);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly+1);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(00000);
|
||||
}
|
||||
|
||||
} else { //wire not powered
|
||||
|
||||
bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
|
||||
if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
|
||||
|
||||
//printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
|
||||
m_World->m_RSList.push_back(fillx+1);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(11111);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
|
||||
m_World->m_RSList.push_back(fillx-1);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(11111);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz+1);
|
||||
m_World->m_RSList.push_back(11111);;
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly);
|
||||
m_World->m_RSList.push_back(fillz-1);
|
||||
m_World->m_RSList.push_back(11111);
|
||||
}
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
|
||||
m_World->m_RSList.push_back(fillx);
|
||||
m_World->m_RSList.push_back(filly+1);
|
||||
m_World->m_RSList.push_back(fillz);
|
||||
m_World->m_RSList.push_back(11111);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
|
||||
{
|
||||
|
||||
if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
|
||||
if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
|
||||
if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
|
||||
if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
|
||||
if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
|
||||
if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
|
||||
if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
|
||||
if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
|
||||
return false;
|
||||
}
|
|
@ -1,122 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "Vector3i.h"
|
||||
|
||||
class cWorld;
|
||||
class cRedstone
|
||||
{
|
||||
public:
|
||||
|
||||
cRedstone( cWorld* a_World );
|
||||
|
||||
static char RepeaterRotationToMetaData( float a_Rotation )
|
||||
{
|
||||
a_Rotation += 90 + 45; // So its not aligned with axis
|
||||
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
|
||||
if( a_Rotation >= 0.f && a_Rotation < 90.f )
|
||||
return 0x1;
|
||||
else if( a_Rotation >= 180 && a_Rotation < 270 )
|
||||
return 0x3;
|
||||
else if( a_Rotation >= 90 && a_Rotation < 180 )
|
||||
return 0x2;
|
||||
else
|
||||
return 0x0;
|
||||
}
|
||||
|
||||
static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
|
||||
{
|
||||
switch( a_MetaData & 0x3 )
|
||||
{
|
||||
case 0x0:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x1:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x2:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x3:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
|
||||
{
|
||||
switch( a_MetaData & 0x3 )
|
||||
{
|
||||
case 0x0:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x1:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x2:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 0x3:
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static Vector3i GetRepeaterDirection( char a_MetaData )
|
||||
{
|
||||
switch( a_MetaData & 0x3 )
|
||||
{
|
||||
case 0x0:
|
||||
return Vector3i( 0, 0,-1 );
|
||||
case 0x1:
|
||||
return Vector3i( 1, 0, 0 );
|
||||
case 0x2:
|
||||
return Vector3i( 0, 0, 1 );
|
||||
case 0x3:
|
||||
return Vector3i(-1, 0, 0 );
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return Vector3i();
|
||||
}
|
||||
|
||||
void CalculateRedstone( int, int, int );
|
||||
void ChangeRedstone( int, int, int, bool );
|
||||
bool IsBlockPowered( int, int, int );
|
||||
|
||||
cWorld* m_World;
|
||||
|
||||
char m_Metadata;
|
||||
char m_Direction;
|
||||
|
||||
static bool s_UseRedstone;
|
||||
};
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "RedstoneSimulator.h"
|
||||
|
@ -6,7 +7,7 @@
|
|||
#include "BlockID.h"
|
||||
#include "Torch.h"
|
||||
|
||||
#include "Redstone.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -29,8 +30,6 @@ cRedstoneSimulator::~cRedstoneSimulator()
|
|||
|
||||
void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
|
||||
{
|
||||
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
|
||||
|
||||
cCSLock Lock( m_CS );
|
||||
m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
|
||||
}
|
||||
|
@ -41,8 +40,6 @@ void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
|
|||
|
||||
void cRedstoneSimulator::Simulate( float a_Dt )
|
||||
{
|
||||
if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
|
||||
|
||||
// Toggle torches on/off
|
||||
while( !m_RefreshTorchesAround.empty() )
|
||||
{
|
||||
|
@ -152,7 +149,7 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
|
|||
break;
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
|
||||
if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
|
||||
{
|
||||
SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
|
||||
}
|
||||
|
@ -212,7 +209,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
|
|||
}
|
||||
else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
|
||||
{
|
||||
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
|
||||
char OtherBlock = m_World->GetBlock( pos );
|
||||
if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
|
||||
|
@ -238,7 +235,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
|
|||
Vector3i( 0, 0, 0),
|
||||
Vector3i( 0, 1, 0),
|
||||
};
|
||||
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
|
||||
{
|
||||
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
|
||||
|
@ -288,7 +285,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
|
|||
Vector3i( 0, 0, 0),
|
||||
Vector3i( 0, 1, 0),
|
||||
};
|
||||
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
|
||||
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
|
||||
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
|
||||
{
|
||||
Vector3i pos = SourcePos + Direction + Surroundings[i];
|
||||
|
@ -379,7 +376,7 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
|
|||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
{
|
||||
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
|
||||
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
|
||||
{
|
||||
SetRepeater( a_BlockPos, 10, true );
|
||||
}
|
||||
|
@ -405,59 +402,71 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
|
|||
|
||||
|
||||
|
||||
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
|
||||
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
|
||||
{
|
||||
char Block = m_World->GetBlock( a_BlockPos );
|
||||
switch( Block )
|
||||
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos);
|
||||
switch (BlockType)
|
||||
{
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
case E_BLOCK_REDSTONE_WIRE:
|
||||
{
|
||||
if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
|
||||
{
|
||||
m_World->SetBlockMeta( a_BlockPos, 0 );
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case E_BLOCK_PISTON:
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
|
||||
case E_BLOCK_PISTON:
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
{
|
||||
m_RefreshPistons.push_back( a_BlockPos );
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
|
||||
case E_BLOCK_REDSTONE_TORCH_ON:
|
||||
{
|
||||
return 2;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
|
||||
case E_BLOCK_REDSTONE_REPEATER_ON:
|
||||
{
|
||||
if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
|
||||
|| cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
|
||||
if (
|
||||
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire
|
||||
IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
|
||||
)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
|
||||
else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
|
||||
{
|
||||
SetRepeater( a_BlockPos, 10, false );
|
||||
}
|
||||
// fall-through:
|
||||
}
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
|
||||
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
||||
{
|
||||
SetRepeater( a_BlockPos, 10, false );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
|
||||
{
|
||||
if( !IsPowered( a_BlockPos, true ) )
|
||||
if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
|
||||
{
|
||||
m_RefreshTorchesAround.push_back( a_BlockPos );
|
||||
SetRepeater( a_BlockPos, 10, false );
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
};
|
||||
|
||||
default:
|
||||
{
|
||||
if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF))
|
||||
{
|
||||
if (!IsPowered(a_BlockPos, true))
|
||||
{
|
||||
m_RefreshTorchesAround.push_back( a_BlockPos );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
} // switch (BlockType)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -498,7 +507,7 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
|
|||
Vector3i( 0, 0, 0),
|
||||
Vector3i( 0, 1, 0),
|
||||
};
|
||||
Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
|
||||
{
|
||||
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
|
||||
|
@ -571,20 +580,20 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
|
|||
|
||||
bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
|
||||
{
|
||||
char PowerBlock = m_World->GetBlock( a_PowerPos );
|
||||
if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
|
||||
if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
|
||||
BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
|
||||
if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true;
|
||||
if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
|
||||
{
|
||||
if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
|
||||
if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
|
||||
if (PowerBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
{
|
||||
if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
|
||||
if (m_World->GetBlockMeta(a_PowerPos) > 0)
|
||||
{
|
||||
if( GetDirection( a_PowerPos ) == a_WireDirection )
|
||||
if (GetDirection(a_PowerPos) == a_WireDirection)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -600,25 +609,25 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
|
|||
|
||||
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
|
||||
{
|
||||
char Block = m_World->GetBlock( a_BlockPos );
|
||||
if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
|
||||
BLOCKTYPE Block = m_World->GetBlock( a_BlockPos );
|
||||
if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON))
|
||||
{
|
||||
Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
char BehindBlock = m_World->GetBlock( Behind );
|
||||
if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
|
||||
Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
|
||||
BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
|
||||
if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
|
||||
if (BehindBlock == E_BLOCK_REDSTONE_WIRE)
|
||||
{
|
||||
if( m_World->GetBlockMeta( Behind ) > 0 )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
|
||||
if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON)
|
||||
{
|
||||
if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
|
||||
if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -698,4 +707,180 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
|
|||
}
|
||||
|
||||
return (eRedstoneDirection)Dir;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
|
||||
{
|
||||
switch (a_MetaData & 0x3)
|
||||
{
|
||||
case 0x0:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x1:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x2:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x3:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
|
||||
{
|
||||
switch (a_MetaData & 0x3)
|
||||
{
|
||||
case 0x0:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x1:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x2:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x3:
|
||||
{
|
||||
if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(float a_Rotation)
|
||||
{
|
||||
a_Rotation += 90 + 45; // So its not aligned with axis
|
||||
if (a_Rotation > 360.f)
|
||||
{
|
||||
a_Rotation -= 360.f;
|
||||
}
|
||||
|
||||
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
|
||||
{
|
||||
return 0x1;
|
||||
}
|
||||
else if ((a_Rotation >= 180) && (a_Rotation < 270))
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
else if ((a_Rotation >= 90) && (a_Rotation < 180))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
switch (a_MetaData & 0x3)
|
||||
{
|
||||
case 0x0: return Vector3i( 0, 0,-1);
|
||||
case 0x1: return Vector3i( 1, 0, 0);
|
||||
case 0x2: return Vector3i( 0, 0, 1);
|
||||
case 0x3: return Vector3i(-1, 0, 0);
|
||||
}
|
||||
return Vector3i();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
|
||||
{
|
||||
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
|
||||
{
|
||||
sRepeaterChange & Change = *itr;
|
||||
if( Change.Position.Equals( a_Position ) )
|
||||
{
|
||||
if( Change.bPowerOn && a_bPowerOn == false )
|
||||
{
|
||||
Change.bPowerOffNextTime = true;
|
||||
}
|
||||
if( a_bPowerOn == true )
|
||||
{
|
||||
Change.bPowerOffNextTime = false;
|
||||
}
|
||||
Change.bPowerOn |= a_bPowerOn;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sRepeaterChange RC;
|
||||
RC.Position = a_Position;
|
||||
RC.Ticks = a_Ticks;
|
||||
RC.bPowerOn = a_bPowerOn;
|
||||
RC.bPowerOffNextTime = false;
|
||||
m_SetRepeaters.push_back( RC );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,15 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "Simulator.h"
|
||||
#include "Vector3i.h"
|
||||
|
||||
class cRedstoneSimulator : public cSimulator
|
||||
|
||||
|
||||
|
||||
|
||||
class cRedstoneSimulator :
|
||||
public cSimulator
|
||||
{
|
||||
typedef cSimulator super;
|
||||
public:
|
||||
|
@ -25,6 +31,13 @@ public:
|
|||
};
|
||||
eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
|
||||
eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
|
||||
|
||||
static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
|
||||
static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
|
||||
static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
|
||||
static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
|
||||
|
||||
|
||||
private:
|
||||
struct sRepeaterChange
|
||||
{
|
||||
|
@ -38,33 +51,8 @@ private:
|
|||
|
||||
typedef std::deque< sRepeaterChange > RepeaterList;
|
||||
RepeaterList m_SetRepeaters;
|
||||
void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
|
||||
{
|
||||
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
|
||||
{
|
||||
sRepeaterChange & Change = *itr;
|
||||
if( Change.Position.Equals( a_Position ) )
|
||||
{
|
||||
if( Change.bPowerOn && a_bPowerOn == false )
|
||||
{
|
||||
Change.bPowerOffNextTime = true;
|
||||
}
|
||||
if( a_bPowerOn == true )
|
||||
{
|
||||
Change.bPowerOffNextTime = false;
|
||||
}
|
||||
Change.bPowerOn |= a_bPowerOn;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sRepeaterChange RC;
|
||||
RC.Position = a_Position;
|
||||
RC.Ticks = a_Ticks;
|
||||
RC.bPowerOn = a_bPowerOn;
|
||||
RC.bPowerOffNextTime = false;
|
||||
m_SetRepeaters.push_back( RC );
|
||||
}
|
||||
|
||||
void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn);
|
||||
|
||||
virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
|
||||
|
||||
|
@ -87,4 +75,8 @@ private:
|
|||
void RefreshTorchesAround( const Vector3i & a_BlockPos );
|
||||
|
||||
cCriticalSection m_CS;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "CraftingRecipes.h"
|
||||
#include "PluginManager.h"
|
||||
#include "MonsterConfig.h"
|
||||
#include "Redstone.h"
|
||||
#include "Player.h"
|
||||
#include "Blocks/BlockHandler.h"
|
||||
#include "Items/ItemHandler.h"
|
||||
|
@ -203,11 +202,7 @@ void cRoot::Start()
|
|||
|
||||
void cRoot::LoadGlobalSettings()
|
||||
{
|
||||
cIniFile IniFile("settings.ini");
|
||||
if( IniFile.ReadFile() )
|
||||
{
|
||||
cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
|
||||
}
|
||||
// Nothing needed yet
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
#include "BlockID.h"
|
||||
#include "World.h"
|
||||
#include "Redstone.h"
|
||||
#include "ChunkDef.h"
|
||||
#include "ClientHandle.h"
|
||||
#include "Pickup.h"
|
||||
|
@ -508,24 +507,20 @@ void cWorld::Tick(float a_Dt)
|
|||
m_RSList.clear();
|
||||
|
||||
std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
|
||||
for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
|
||||
for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();)
|
||||
{
|
||||
int tempX = *cii;cii++;
|
||||
int tempY = *cii;cii++;
|
||||
int tempZ = *cii;cii++;
|
||||
int state = *cii;cii++;
|
||||
int tempX = *cii; cii++;
|
||||
int tempY = *cii; cii++;
|
||||
int tempZ = *cii; cii++;
|
||||
int state = *cii; cii++;
|
||||
|
||||
if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) )
|
||||
{
|
||||
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
|
||||
cRedstone Redstone(this);
|
||||
Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
|
||||
}
|
||||
else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) )
|
||||
{
|
||||
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
|
||||
cRedstone Redstone(this);
|
||||
Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
|
||||
}
|
||||
}
|
||||
m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
|
||||
|
|
Loading…
Reference in New Issue