mcserver/source/Generating
madmaxoft@gmail.com a49c004278 Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13 21:02:10 +00:00
..
BioGen.cpp Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289. 2013-03-24 16:07:51 +00:00
BioGen.h Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289. 2013-03-24 16:07:51 +00:00
Caves.cpp Re-tweaked WormNestCaves for more reasonable cave sizes 2013-03-22 21:49:33 +00:00
Caves.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
ChunkDesc.cpp Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
ChunkDesc.h Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
ChunkGenerator.cpp Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() 2013-04-13 21:02:10 +00:00
ChunkGenerator.h Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities. 2013-02-08 16:01:44 +00:00
CompoGen.cpp The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
CompoGen.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
ComposableGenerator.cpp Mineshafts: randomized start position, tweaked default generator parameters; removed debugging glass pillars. 2013-04-06 21:53:28 +00:00
ComposableGenerator.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
FinishGen.cpp The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
FinishGen.h The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
HeiGen.cpp HeiGenBiomal: added a fast but ugly-looking optimization, disabled by default. 2013-03-20 20:41:19 +00:00
HeiGen.h Merged the usable portion of the "gens" branch. 2013-01-25 10:12:29 +00:00
MineShafts.cpp Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. 2013-04-10 19:52:03 +00:00
MineShafts.h MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :) 2013-03-31 17:10:17 +00:00
Ravines.cpp Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
Ravines.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
StructGen.cpp Lakes: added a limiter, better height distribution 2013-03-19 10:14:57 +00:00
StructGen.h Lakes: added a limiter, better height distribution 2013-03-19 10:14:57 +00:00
Trees.cpp Trees: fixed a glitch in large jungle trees' leaves (1 column was missing) 2013-03-19 07:54:56 +00:00
Trees.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00