Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1307 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
03e29802cd
commit
5462f43bae
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@ -393,10 +393,10 @@ cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) :
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m_Noise(a_Seed),
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m_Seed(a_Seed),
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m_OceanCellSize(384),
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m_MushroomIslandSize(32),
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m_RiverCellSize(128),
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m_RiverWidthThreshold((float)0.05),
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m_LandBiomesSize(192)
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m_MushroomIslandSize(64),
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m_RiverCellSize(384),
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m_RiverWidthThreshold(0.125),
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m_LandBiomesSize(1024)
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{
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}
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@ -409,7 +409,7 @@ void cBioGenMultiStepMap::Initialize(cIniFile & a_IniFile)
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m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize);
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m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize);
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m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize);
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m_RiverWidthThreshold = (float)a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
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m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
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m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize);
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}
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@ -595,7 +595,9 @@ void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX
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void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap)
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{
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// Linear interpolation over 8x8 blocks
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// Linear interpolation over 8x8 blocks; use double for better precision:
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DblMap TemperatureMap;
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DblMap HumidityMap;
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for (int z = 0; z < 17; z += 8)
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{
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float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
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@ -606,16 +608,23 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
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double NoiseT = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 7000);
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NoiseT += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 8000);
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NoiseT += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 9000);
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a_TemperatureMap[x + 17 * z] = std::max(0, std::min(255, (int)(128 + NoiseT * 128)));
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TemperatureMap[x + 17 * z] = NoiseT;
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double NoiseH = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 9000);
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NoiseH += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 5000);
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NoiseH += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 1000);
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a_HumidityMap[x + 17 * z] = std::max(0, std::min(255, (int)(128 + NoiseH * 128)));
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HumidityMap[x + 17 * z] = NoiseH;
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} // for x
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} // for z
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IntArrayLinearInterpolate2D(a_TemperatureMap, 17, 17, 8, 8);
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IntArrayLinearInterpolate2D(a_HumidityMap, 17, 17, 8, 8);
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ArrayLinearInterpolate2D(TemperatureMap, 17, 17, 8, 8);
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ArrayLinearInterpolate2D(HumidityMap, 17, 17, 8, 8);
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// Re-map into integral values in [0 .. 255] range:
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for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
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{
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a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
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a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
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}
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}
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@ -180,10 +180,11 @@ protected:
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int m_OceanCellSize;
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int m_MushroomIslandSize;
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int m_RiverCellSize;
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float m_RiverWidthThreshold;
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float m_LandBiomesSize;
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double m_RiverWidthThreshold;
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float m_LandBiomesSize;
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typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
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typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
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typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range
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// cBiomeGen overrides:
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virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
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@ -85,6 +85,54 @@ extern void IntArrayLinearInterpolate2D(
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/// Linearly interpolates values in the array between the anchor points; universal data type
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template<typename TYPE> void ArrayLinearInterpolate2D(
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TYPE * a_Array,
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int a_SizeX, int a_SizeY, // Dimensions of the array
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int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
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)
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{
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// First interpolate columns where the anchor points are:
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int LastYCell = a_SizeY - a_AnchorStepY;
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for (int y = 0; y < LastYCell; y += a_AnchorStepY)
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{
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int Idx = a_SizeX * y;
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for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
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{
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TYPE StartValue = a_Array[Idx];
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TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
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TYPE Diff = EndValue - StartValue;
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for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
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{
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a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
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} // for CellY
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Idx += a_AnchorStepX;
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} // for x
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} // for y
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// Now interpolate in rows, each row has values in the anchor columns
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int LastXCell = a_SizeX - a_AnchorStepX;
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for (int y = 0; y < a_SizeY; y++)
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{
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int Idx = a_SizeX * y;
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for (int x = 0; x < LastXCell; x += a_AnchorStepX)
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{
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TYPE StartValue = a_Array[Idx];
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TYPE EndValue = a_Array[Idx + a_AnchorStepX];
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TYPE Diff = EndValue - StartValue;
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for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
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{
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a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
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} // for CellY
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Idx += a_AnchorStepX;
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}
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}
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}
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#if NOISE_USE_INLINE
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#include "Noise.inc"
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#endif
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