Commit Graph

2027 Commits (fd35f6d70764626ddc7cfd49b0fb8a7f3e4149ab)

Author SHA1 Message Date
Tiger Wang fd35f6d707 Pickups are a little less jittery
They also spawn closer to player mouth.
2013-09-04 18:13:46 +01:00
Tiger Wang 3300cfe491 Added better push out of entities 2013-09-04 17:52:15 +01:00
Tiger Wang 9c22cf1520 Fixed inconsistent meta naming 2013-09-03 12:33:54 +01:00
Tiger Wang f4414697af Updated Core and Protection 2013-09-02 14:18:08 +01:00
Tiger Wang 20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang b5c63d8fc5 Minecart enhancements [SEE DESC]
Curved rails.
Better physics.
Better code as improved by xoft.
Stuff.
2013-09-02 12:01:49 +01:00
STRWarrior 2765fce522 Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API 2013-09-01 05:53:11 -07:00
madmaxoft 79b79e5b77 AnvilStats: Added combined HeightBiome map 2013-08-30 23:32:27 +02:00
madmaxoft 105251a986 Merge branch 'Projectiles' 2013-08-30 20:49:33 +02:00
madmaxoft 7f4c880147 AnvilStats: Implemented a cImageComposingCallback class.
This will ease the creation of callbacks that produce per-region images of stuff.
2013-08-30 20:46:16 +02:00
madmaxoft b1f8b6e4c4 AnvilStats: Callbacks can now use CALLBACK_CONTINUE and CALLBACK_ABORT instead of bool return values.
This makes the code slightly easier to understand.
2013-08-30 20:45:29 +02:00
madmaxoft 32bc969339 AnvilStats: Added the callback for region begin and end. 2013-08-30 19:38:21 +02:00
madmaxoft 1c5b571633 AnvilStats: Ignoring the build folders 2013-08-30 19:37:28 +02:00
madmaxoft d7a5287000 Basic support for thrown items - eggs, snowballs and ender pearls.
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from  MCA.
2013-08-30 18:10:58 +02:00
madmaxoft 88f3fe7f00 Moved throw pos and speed calculation from cProjectileEntity into cPlayer. 2013-08-30 17:29:46 +02:00
madmaxoft 333c3cbc7e ProtoProxy: Log individual chunks in MapChunkBulk packet. 2013-08-30 16:38:37 +02:00
madmaxoft 1665bfe156 Updated ProtectionAreas to the latest version. 2013-08-30 14:33:06 +02:00
madmaxoft c28ccdc9d5 Merged in the Projectiles branch.
Although the projectiles are not yet finished, the branch has several bugfixes that are needed in master as well.
2013-08-30 14:32:07 +02:00
madmaxoft 17ad4c2610 Shooting a bow kinda works.
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
madmaxoft d65233088f Added the login sequence of a vanilla client to the docs. 2013-08-30 10:23:20 +02:00
madmaxoft d61c9bfb61 ProtoProxy: Next packet type is logged for client as well. 2013-08-30 10:15:54 +02:00
madmaxoft 3c0e08ee71 ProtoProxy: Uses cTimer for the timing information.
Previously used clock() is not suitable for the task, unfortunately it worked in MSVC.
2013-08-30 10:10:56 +02:00
madmaxoft 86eb71868b Rewritten cTimer not to use heap allocation. 2013-08-30 10:06:41 +02:00
Tiger Wang acaae7a11e Physics enhancements
Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
Tiger Wang 9f59b9a093 Corrected comment TypeType 2013-08-29 14:00:39 +01:00
Tiger Wang 7056992d0d Implemented xoft's suggestions [SEE DESC]
Rail metas are  now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang 1e91002229 Fixed Minecart spawning issues
Now you can have everything!
2013-08-28 22:13:27 +01:00
Tiger Wang fa7def847b Zomb-ee and Skellingtons burning improvements
They don't burn unless they are in direct view of the sun god or are
protected by the sands of the souls of the underworld.
2013-08-27 21:11:00 +01:00
Tiger Wang f1f86c46d3 Preliminary Minecart physics handling [SEE DESC]
This commit includes physics handling for the following scenarios:

Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]

Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)

Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft 6677a5e8ca Implemented basic physics for projectiles. 2013-08-27 19:57:37 +02:00
madmaxoft f260e9211f Entities fall 3x slower in water 2013-08-27 19:56:54 +02:00
madmaxoft cdd0eba1b5 Added g_BlockIsXXX[] arrays to the API. 2013-08-27 08:57:35 +02:00
madmaxoft 49d69a0228 Debug logging for arrows improved 2013-08-26 22:40:30 +02:00
madmaxoft 71cfb8fcd2 Debug: arrow log their position in each tick 2013-08-26 22:27:28 +02:00
madmaxoft ebc076e8b2 Fixed ProtoProxy compilation, added client Kick handling. 2013-08-25 21:57:12 +02:00
madmaxoft 4bbade9fc6 Arrows get loaded from MCA.
Somehow they still don't spawn visibly on the client.
2013-08-25 21:32:17 +02:00
madmaxoft da3e248632 Added a few API accessors to cArrowEntity. 2013-08-25 21:31:35 +02:00
madmaxoft a7447b4c7e Moved entity spawning into cEntity::Initialize().
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft 83811b6929 Merged branch 'master' into Projectiles. 2013-08-25 17:06:51 +02:00
madmaxoft 6ea7c2b772 Reduced LeakFinder's stack buffers to half.
The LeakFinder's stack buffers were causing too much RAM usage in the Debug mode, rising about 50 MiB per each cLuaState created.
2013-08-25 16:47:49 +02:00
madmaxoft 104a31e23d Merging in tigerw's changes from PR #118 2013-08-25 16:11:19 +02:00
Tiger Wang 55e3fc53f6 Fixed iron door opening by hand 2013-08-25 13:41:02 +01:00
Tiger Wang ebc3d04074 Fixed public thing in ClientHandle 2013-08-25 13:40:43 +01:00
Tiger Wang 3640f2c482 Redstone fixes [SEE DESC]
Fixed pistons not correctly powering down
Fixed dispensers not correctly powering down
Fixed droppers not correctly power down
Fixed TNT not correctly powering up
Fixed redstone lamps not correctly powering up
Fixed redstone lamps not correctly powering down
2013-08-25 11:45:47 +01:00
Tiger Wang 11ca2f96a0 Vines now spread when updated 2013-08-24 22:00:24 +01:00
madmaxoft f3ab7d1873 Fixed logging in cTracer. 2013-08-24 22:48:19 +02:00
madmaxoft d55aaf818c Lifted the debugging 1 GiB RAM limit in LeakFinder to 1.5 GiB 2013-08-24 22:45:11 +02:00
madmaxoft de3aae5c75 Slight performance improvement in cWorld::FindClosestPlayer() 2013-08-24 22:43:17 +02:00
madmaxoft 46a8b77151 cTracer doesn't attempt a trace above the world.
This fixes some crashes with out-of-world entities.
2013-08-24 21:42:11 +02:00
madmaxoft b1ad3f8336 Fixed pickup behavior outside the world.
One part of #131.
2013-08-24 21:34:42 +02:00