Commit Graph

100 Commits (c7fe42be26eb02469216eaa794adeda0f9fbecba)

Author SHA1 Message Date
madmaxoft 4e200df18c Merge branch 'bugfixes' of git://github.com/tigerw/MCServer into tigerw-bugfixes
Conflicts:
	source/Blocks/BlockTorch.h
2013-09-15 20:34:22 +02:00
Tiger Wang a8cb2bd90e Removed leftover CanBePlacedOnSide 2013-09-15 12:20:13 +01:00
Tiger Wang 411f0b5fa4 Removed leftover DoesAllowBlockOnTop 2013-09-15 12:18:14 +01:00
madmaxoft b8d2d94d90 Removed the cDoors class.
The helper functions that it implemented were moved into their respective blockhandlers.
2013-09-09 10:49:52 +02:00
madmaxoft b9066ab8f9 Fixed client spawning.
The method used for 1.2.5 clients no longer works. Fixes #139.
2013-09-08 18:37:35 +02:00
madmaxoft f300ed54e5 Implemented SteerVehicle packet. 2013-09-06 16:50:21 +01:00
madmaxoft 67e8f75318 Implemented SteerVehicle packet. 2013-09-06 00:04:49 +02:00
Tiger Wang 20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
madmaxoft 17ad4c2610 Shooting a bow kinda works.
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-30 14:24:03 +02:00
Tiger Wang 7056992d0d Implemented xoft's suggestions [SEE DESC]
Rail metas are  now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang 1e91002229 Fixed Minecart spawning issues
Now you can have everything!
2013-08-28 22:13:27 +01:00
madmaxoft 104a31e23d Merging in tigerw's changes from PR #118 2013-08-25 16:11:19 +02:00
madmaxoft 259f08aac8 Client can no longer place blocks outside the Y range of the world.
Fixes #128.
2013-08-24 21:25:36 +02:00
Tiger Wang d1cc6d9a9c Added comments and fixed a bug
Bug was placing slabs between slabs not making a double slab.
2013-08-24 18:46:19 +01:00
Tiger Wang 8bb2cab993 Fixed final slab bug
This bug allowed a double slab to be made below by placing a compatible
slab on a "top" slab. The coordinates are always one lower, so now it
checks to see if the slab orientation can be made into a double.
2013-08-24 11:10:30 +01:00
Tiger Wang a671e45cd5 Double slabs work *choke choke* 2013-08-23 19:38:39 +01:00
madmaxoft 16e3242456 Another fix for #31.
This seems to have done it, no more crashes for me.
2013-08-22 08:17:26 +02:00
madmaxoft 69dc9b4c9a Added a delay between the kick packet and socket close.
This should have helped #31, but the client disagrees.
2013-08-20 22:28:34 +02:00
madmaxoft 654c34705c Fixed player spawning.
Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in.
2013-08-20 21:13:28 +02:00
madmaxoft 94f8884f60 Fixed the extreme strain on the world tick thread.
Block changes were sent even with empty changesets, causing a lot of lost CPU cycles.
2013-08-19 21:55:03 +02:00
madmaxoft 1a7912744f Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
madmaxoft 0d323563e4 Added cWindow property manipulation API.
Now enchantment table and furnace properties can be set by a plugin
2013-08-18 13:26:37 +02:00
madmaxoft 0af2a0b08c ClientHandle no longer queues chat messages.
It is no longer needed to queue chat messages, because the protocol is parsed within the Tick thread itself, without holding any SocketThread CS.
2013-08-14 20:08:05 +02:00
madmaxoft 8c3837987b Player counts are now properly handled.
Fixes #80
2013-08-14 10:24:34 +02:00
madmaxoft 9020dc9932 Clients are now ticked in cServer first, then in cWorld once they get assigned a world. 2013-08-13 22:45:29 +02:00
madmaxoft c628ab03e9 Removed cServer::BroadcastChat() and cServer::SendMessage().
These two functions make it difficult to move to the new ticking system, and they aren't used anyway. If so required, they can be emulated by ForEachWorld / ForEachPlayer calls.
2013-08-12 08:35:13 +02:00
madmaxoft eb9d45e906 Moved MaxPlayers and Description from cWorld to cServer.
Also started creating a new cWorld::cTickThread class, but not used yet.
2013-08-11 19:18:06 +02:00
madmaxoft deeb3a15dc Added OnPlayerAnimation() hook.
Initial patch by @STR_Warrior, updated to account for different animation packets.
2013-08-11 12:29:05 +02:00
Tiger Wang b999b27e05 Removed extra disconnect message
There seems to be already one in the HandleDisconnect hook function.
2013-08-10 17:09:14 +01:00
James Ravenscroft 6963e8119c Fixed some formatting issues I accidentally introduced 2013-08-09 08:57:24 +01:00
James Ravenscroft dace1f7bd2 Added IsSwimming and IsSubmerged flags and access methods 2013-08-09 08:37:39 +01:00
James Ravenscroft 2b9fdc3e36 Fixed the jump food exhaustion being added when player is swimming 2013-08-08 16:57:34 +01:00
madmaxoft 3531bdb60b Implemented OnPlayerRightClickingEntity() hook
Fixes FS 425
2013-08-02 08:44:06 +02:00
madmaxoft e8a907d89e Implemented the actual tab completion for commands and playernames.
Each command is reported only if the player has the permission to use it.
2013-07-31 11:16:11 +02:00
madmaxoft e9f18f8b4f Tab completion packet is handled and sent.
This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
2013-07-30 22:48:59 +02:00
madmaxoft 9efcd5b82f Added the "Edit Sign" packet sent to the client placing a sign.
Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
2013-07-29 21:42:05 +02:00
madmaxoft 3bf4130e3f Player eating is now properly broadcast to other players.
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions.
2013-07-28 22:55:09 +02:00
madmaxoft 4746d2251c Implemented basic eating support.
Food is now properly consumed and it takes 1.5 sec.
2013-07-28 19:15:03 +02:00
madmaxoft@gmail.com 4fb771f3ff First implementation of movement-related hunger and API
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-12 20:01:25 +00:00
madmaxoft@gmail.com 97dc5a5365 Color codes are stripped from the DC message
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1670 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-08 13:00:09 +00:00
madmaxoft@gmail.com 0224a4f7fc Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.
Fixes FS #415

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 14:13:43 +00:00
madmaxoft@gmail.com b1d05b0f57 Improved function names for protocol packet sending; alpha-sorted the function lists
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-07 13:06:06 +00:00
madmaxoft@gmail.com 37590c4bd8 Unmounting vehicles implemented in the 1.6.1 way
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1650 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-05 21:11:06 +00:00
madmaxoft@gmail.com b818addde4 Fixed 1.6.1's movement speed
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1649 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-05 21:02:08 +00:00
madmaxoft@gmail.com f7b8a301f8 Fixed player moving between worlds.
Fixes FS #407.
Also fixes a few possible deadlocks between SocketThreads and TickThread

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-03 07:47:35 +00:00
madmaxoft@gmail.com 623adcad0f Fixed crouch-placing unplaceable items (FS #399)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1632 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-29 15:45:46 +00:00
madmaxoft@gmail.com 943dcaea14 Plugins can modify message in the OnChat() hook handler.
FS #376

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1622 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-22 19:08:34 +00:00
madmaxoft@gmail.com 73fb71e164 Crouching will allow block placement on otherwise functional blocks.
Fixes FS #382

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1607 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18 20:15:29 +00:00
madmaxoft@gmail.com 32f28bf1fb Added a crude limiter for explosions sent to client.
Now the client can survive even 3000k TNT blocks exploding without jerking much.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18 19:32:31 +00:00
madmaxoft@gmail.com b2138b132c More TNT fixes.
Chain-reaction TNTs are spawned in proper coordinates (FS #390)
Centralized Primed TNT entity spawning and made available to the plugins.
Internal changes for better TNT performance.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-06-18 19:09:51 +00:00