Removed leftover CanBePlacedOnSide
parent
411f0b5fa4
commit
a8cb2bd90e
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@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void)
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bool cBlockHandler::CanBePlacedOnSide(void)
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{
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return true;
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}
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bool cBlockHandler::DoesDropOnUnsuitable(void)
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{
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return true;
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@ -96,9 +96,6 @@ public:
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For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
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*/
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virtual bool DoesIgnoreBuildCollision(void);
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/// Indicates this block can be placed on the side of other blocks. Default: true
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virtual bool CanBePlacedOnSide(void);
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/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
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virtual bool DoesDropOnUnsuitable(void);
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@ -929,13 +929,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
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cBlockHandler * NewBlock = BlockHandler(BlockType);
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if ((a_BlockFace != BLOCK_FACE_TOP) && !NewBlock->CanBePlacedOnSide())
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{
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// Cannot be placed on the side of an other block
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World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
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return;
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta))
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{
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// A plugin doesn't agree with placing the block, revert the block on the client:
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