cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItems
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1507 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
e3136c2d0f
commit
c640e9346c
|
@ -932,26 +932,6 @@
|
|||
<Filter
|
||||
Name="Entities"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\source\BlockEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\ChestEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\ChestEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\DispenserEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\DispenserEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Doors.h"
|
||||
>
|
||||
|
@ -972,22 +952,6 @@
|
|||
RelativePath="..\source\FallingBlock.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\FurnaceEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\FurnaceEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\JukeboxEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\JukeboxEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Ladder.h"
|
||||
>
|
||||
|
@ -1000,14 +964,6 @@
|
|||
RelativePath="..\source\Minecart.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\NoteEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\NoteEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Pawn.cpp"
|
||||
>
|
||||
|
@ -1036,14 +992,6 @@
|
|||
RelativePath="..\source\Sign.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\SignEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\SignEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Stairs.h"
|
||||
>
|
||||
|
@ -2345,6 +2293,66 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="BlockEntities"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\source\BlockEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\BlockEntityWithItems.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\ChestEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\ChestEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\DispenserEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\DispenserEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\FurnaceEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\FurnaceEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\JukeboxEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\JukeboxEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\NoteEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\NoteEntity.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\SignEntity.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\SignEntity.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Config files"
|
||||
|
|
|
@ -20,19 +20,10 @@ class cPacket;
|
|||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cBlockEntity
|
||||
{
|
||||
protected:
|
||||
cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : // Used when generating
|
||||
m_PosX(a_BlockX),
|
||||
m_PosY(a_BlockY),
|
||||
m_PosZ(a_BlockZ),
|
||||
m_BlockType(a_BlockType),
|
||||
m_World(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
m_PosX(a_BlockX),
|
||||
m_PosY(a_BlockY),
|
||||
|
@ -43,6 +34,8 @@ protected:
|
|||
}
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants
|
||||
|
||||
virtual void Destroy(void) {};
|
||||
|
@ -52,6 +45,8 @@ public:
|
|||
m_World = a_World;
|
||||
}
|
||||
|
||||
// tolua_begin
|
||||
|
||||
// Position, in absolute block coordinates:
|
||||
int GetPosX(void) const { return m_PosX; }
|
||||
int GetPosY(void) const { return m_PosY; }
|
||||
|
@ -60,6 +55,8 @@ public:
|
|||
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
|
||||
|
||||
cWorld * GetWorld(void) const {return m_World; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
virtual void SaveToJson (Json::Value & a_Value) = 0;
|
||||
|
||||
|
@ -81,7 +78,7 @@ protected:
|
|||
BLOCKTYPE m_BlockType;
|
||||
|
||||
cWorld * m_World;
|
||||
};
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
|
||||
// BlockEntityWithItems.h
|
||||
|
||||
// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntity.h"
|
||||
#include "ItemGrid.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cBlockEntityWithItems :
|
||||
public cBlockEntity
|
||||
{
|
||||
typedef cBlockEntity super;
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
cBlockEntityWithItems(
|
||||
BLOCKTYPE a_BlockType, // Type of the block that the entity represents
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
|
||||
int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
|
||||
cWorld * a_World // Optional world to assign to the entity
|
||||
) :
|
||||
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
|
||||
m_Contents(a_ItemGridWidth, a_ItemGridHeight)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void Destroy(void) override
|
||||
{
|
||||
// Drop the contents as pickups:
|
||||
ASSERT(m_World != NULL);
|
||||
cItems Pickups;
|
||||
m_Contents.CopyToItems(Pickups);
|
||||
m_Contents.Clear();
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
}
|
||||
|
||||
// tolua_begin
|
||||
|
||||
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
|
||||
const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
|
||||
|
||||
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
|
||||
void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
|
||||
|
||||
/// Returns the ItemGrid used for storing the contents
|
||||
cItemGrid & GetContents(void) { return m_Contents; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Const version of the GetContents() function for C++ type-safety
|
||||
const cItemGrid & GetContents(void) const { return m_Contents; }
|
||||
|
||||
protected:
|
||||
cItemGrid m_Contents;
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
|
@ -24,8 +24,7 @@ class cRoot;
|
|||
|
||||
|
||||
cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ),
|
||||
m_Contents(c_ChestWidth, c_ChestHeight)
|
||||
super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL)
|
||||
{
|
||||
cBlockEntityWindowOwner::SetBlockEntity(this);
|
||||
}
|
||||
|
@ -35,8 +34,7 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|||
|
||||
|
||||
cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World),
|
||||
m_Contents(c_ChestWidth, c_ChestHeight)
|
||||
super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
|
||||
{
|
||||
cBlockEntityWindowOwner::SetBlockEntity(this);
|
||||
}
|
||||
|
@ -58,19 +56,6 @@ cChestEntity::~cChestEntity()
|
|||
|
||||
|
||||
|
||||
void cChestEntity::Destroy(void)
|
||||
{
|
||||
// Drop items
|
||||
cItems Pickups;
|
||||
m_Contents.CopyToItems(Pickups);
|
||||
m_Contents.Clear();
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChestEntity::LoadFromJson(const Json::Value & a_Value)
|
||||
{
|
||||
m_PosX = a_Value.get("x", 0).asInt();
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntity.h"
|
||||
#include "BlockEntityWithItems.h"
|
||||
#include "UI/WindowOwner.h"
|
||||
#include "ItemGrid.h"
|
||||
|
||||
|
||||
|
||||
|
@ -24,47 +23,39 @@ class cNBTData;
|
|||
|
||||
// tolua_begin
|
||||
class cChestEntity :
|
||||
public cBlockEntity,
|
||||
public cBlockEntityWithItems,
|
||||
public cBlockEntityWindowOwner
|
||||
{
|
||||
typedef cBlockEntity super;
|
||||
typedef cBlockEntityWithItems super;
|
||||
|
||||
public:
|
||||
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating
|
||||
enum {
|
||||
ContentsHeight = 3,
|
||||
ContentsWidth = 9,
|
||||
} ;
|
||||
|
||||
|
||||
/// Constructor used while generating a chunk; sets m_World to NULL
|
||||
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
|
||||
virtual ~cChestEntity();
|
||||
virtual void Destroy();
|
||||
|
||||
static const char * GetClassStatic() { return "cChestEntity"; }
|
||||
static const char * GetClassStatic(void) { return "cChestEntity"; }
|
||||
|
||||
// tolua_begin
|
||||
const cItem & GetSlot(int a_Slot) const { return m_Contents.GetSlot(a_Slot); }
|
||||
void SetSlot(int a_Slot, const cItem & a_Item ) { m_Contents.SetSlot(a_Slot, a_Item); }
|
||||
// tolua_end
|
||||
|
||||
bool LoadFromJson( const Json::Value& a_Value );
|
||||
bool LoadFromJson(const Json::Value& a_Value);
|
||||
|
||||
// cBlockEntity overrides:
|
||||
virtual void SaveToJson(Json::Value& a_Value ) override;
|
||||
virtual void SaveToJson(Json::Value & a_Value ) override;
|
||||
virtual void SendTo(cClientHandle & a_Client) override;
|
||||
virtual void UsedBy(cPlayer * a_Player); // tolua_export
|
||||
virtual void UsedBy(cPlayer * a_Player);
|
||||
|
||||
/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
|
||||
void OpenNewWindow(void);
|
||||
|
||||
const cItemGrid & GetContents(void) const { return m_Contents; }
|
||||
|
||||
cItemGrid & GetContents(void) { return m_Contents; } // tolua_export
|
||||
|
||||
static const int c_ChestWidth = 9;
|
||||
static const int c_ChestHeight = 3;
|
||||
|
||||
private:
|
||||
|
||||
cItemGrid m_Contents;
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
|
|
@ -31,9 +31,19 @@
|
|||
|
||||
|
||||
|
||||
cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
|
||||
cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
|
||||
m_Contents(3, 3),
|
||||
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
|
||||
m_ShouldDispense(false)
|
||||
{
|
||||
SetBlockEntity(this); // cBlockEntityWindowOwner
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
||||
m_ShouldDispense(false)
|
||||
{
|
||||
SetBlockEntity(this); // cBlockEntityWindowOwner
|
||||
|
@ -57,19 +67,6 @@ cDispenserEntity::~cDispenserEntity()
|
|||
|
||||
|
||||
|
||||
void cDispenserEntity::Destroy(void)
|
||||
{
|
||||
// Drop items
|
||||
cItems Pickups;
|
||||
m_Contents.CopyToItems(Pickups);
|
||||
m_Contents.Clear();
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cDispenserEntity::Dispense(void)
|
||||
{
|
||||
int Disp_X = m_PosX;
|
||||
|
@ -97,7 +94,7 @@ void cDispenserEntity::Dispense(void)
|
|||
|
||||
// Pick an item to dispense:
|
||||
MTRand r1;
|
||||
int RandomSlot = r1.randInt(SlotsCnt);
|
||||
int RandomSlot = r1.randInt(SlotsCnt - 1);
|
||||
cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
|
||||
|
||||
// Dispense the item:
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntity.h"
|
||||
#include "BlockEntityWithItems.h"
|
||||
#include "UI/WindowOwner.h"
|
||||
#include "ItemGrid.h"
|
||||
|
||||
|
||||
|
||||
|
@ -21,14 +20,29 @@ class cServer;
|
|||
|
||||
|
||||
|
||||
// tolua_begin
|
||||
class cDispenserEntity :
|
||||
public cBlockEntity,
|
||||
public cBlockEntityWithItems,
|
||||
public cBlockEntityWindowOwner
|
||||
{
|
||||
typedef cBlockEntityWithItems super;
|
||||
|
||||
public:
|
||||
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
enum {
|
||||
ContentsHeight = 3,
|
||||
ContentsWidth = 3,
|
||||
} ;
|
||||
|
||||
/// Constructor used while generating a chunk; sets m_World to NULL
|
||||
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
virtual ~cDispenserEntity();
|
||||
virtual void Destroy(void);
|
||||
|
||||
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
|
||||
|
||||
bool LoadFromJson(const Json::Value & a_Value);
|
||||
|
||||
|
@ -38,22 +52,18 @@ public:
|
|||
virtual bool Tick(float a_Dt) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
|
||||
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
|
||||
// tolua_begin
|
||||
|
||||
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
|
||||
|
||||
/// Sets the dispenser to dispense an item in the next tick
|
||||
void Activate(void);
|
||||
|
||||
const cItemGrid & GetContents(void) const { return m_Contents; }
|
||||
cItemGrid & GetContents(void) { return m_Contents; }
|
||||
|
||||
// tolua_end
|
||||
|
||||
private:
|
||||
cItemGrid m_Contents;
|
||||
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
|
||||
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
|
||||
|
||||
void Dispense(void);
|
||||
};
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -391,6 +391,15 @@ int cItemGrid::GetFirstEmptySlot(void) const
|
|||
|
||||
|
||||
|
||||
int cItemGrid::GetFirstUsedSlot(void) const
|
||||
{
|
||||
return GetNextUsedSlot(-1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cItemGrid::GetLastEmptySlot(void) const
|
||||
{
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
|
@ -407,6 +416,22 @@ int cItemGrid::GetLastEmptySlot(void) const
|
|||
|
||||
|
||||
|
||||
int cItemGrid::GetLastUsedSlot(void) const
|
||||
{
|
||||
for (int i = m_NumSlots - 1; i >= 0; i--)
|
||||
{
|
||||
if (!m_Slots[i].IsEmpty())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cItemGrid::GetNextEmptySlot(int a_StartFrom) const
|
||||
{
|
||||
for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
|
||||
|
@ -423,6 +448,22 @@ int cItemGrid::GetNextEmptySlot(int a_StartFrom) const
|
|||
|
||||
|
||||
|
||||
int cItemGrid::GetNextUsedSlot(int a_StartFrom) const
|
||||
{
|
||||
for (int i = a_StartFrom + 1; i < m_NumSlots; i++)
|
||||
{
|
||||
if (!m_Slots[i].IsEmpty())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cItemGrid::CopyToItems(cItems & a_Items) const
|
||||
{
|
||||
for (int i = 0; i < m_NumSlots; i++)
|
||||
|
|
|
@ -107,12 +107,21 @@ public:
|
|||
/// Returns the index of the first empty slot; -1 if all full
|
||||
int GetFirstEmptySlot(void) const;
|
||||
|
||||
/// Returns the index of the first non-empty slot; -1 if all empty
|
||||
int GetFirstUsedSlot(void) const;
|
||||
|
||||
/// Returns the index of the last empty slot; -1 if all full
|
||||
int GetLastEmptySlot(void) const;
|
||||
|
||||
/// Returns the index of the last used slot; -1 if all empty
|
||||
int GetLastUsedSlot(void) const;
|
||||
|
||||
/// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked)
|
||||
int GetNextEmptySlot(int a_StartFrom) const;
|
||||
|
||||
/// Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked)
|
||||
int GetNextUsedSlot(int a_StartFrom) const;
|
||||
|
||||
/// Copies the contents into a cItems object; preserves the original a_Items contents
|
||||
void CopyToItems(cItems & a_Items) const;
|
||||
|
||||
|
|
Loading…
Reference in New Issue