71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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class Value;
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}
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class cClientHandle;
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class cServer;
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// tolua_begin
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class cDispenserEntity :
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public cBlockEntityWithItems,
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public cBlockEntityWindowOwner
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{
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typedef cBlockEntityWithItems super;
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public:
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enum {
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ContentsHeight = 3,
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ContentsWidth = 3,
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} ;
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/// Constructor used while generating a chunk; sets m_World to NULL
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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// tolua_end
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/// Constructor used for normal operation
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cDispenserEntity();
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static const char * GetClassStatic(void) { return "cDispenserEntity"; }
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bool LoadFromJson(const Json::Value & a_Value);
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(float a_Dt) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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// tolua_begin
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/// Sets the dispenser to dispense an item in the next tick
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void Activate(void);
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// tolua_end
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private:
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bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
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void Dispense(void);
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} ; // tolua_export
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