Merge pull request #176 from tigerw/bugfixes

Fixed repeater and wood placement
master
Mattes D 2013-09-17 23:09:35 -07:00
commit aa2edeae77
8 changed files with 72 additions and 97 deletions

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@ -2159,6 +2159,10 @@
RelativePath="..\source\blocks\BlockPiston.h" RelativePath="..\source\blocks\BlockPiston.h"
> >
</File> </File>
<File
RelativePath="..\source\blocks\BlockPlanks.h"
>
</File>
<File <File
RelativePath="..\source\Blocks\BlockPumpkin.h" RelativePath="..\source\Blocks\BlockPumpkin.h"
> >
@ -2351,10 +2355,6 @@
RelativePath="..\source\items\ItemSign.h" RelativePath="..\source\items\ItemSign.h"
> >
</File> </File>
<File
RelativePath="..\source\items\ItemSlab.h"
>
</File>
<File <File
RelativePath="..\source\Items\ItemSpawnEgg.h" RelativePath="..\source\Items\ItemSpawnEgg.h"
> >
@ -2371,10 +2371,6 @@
RelativePath="..\source\Items\ItemThrowable.h" RelativePath="..\source\Items\ItemThrowable.h"
> >
</File> </File>
<File
RelativePath="..\source\items\ItemWood.h"
>
</File>
</Filter> </Filter>
<Filter <Filter
Name="Protocol" Name="Protocol"

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@ -41,6 +41,7 @@
#include "BlockNote.h" #include "BlockNote.h"
#include "BlockOre.h" #include "BlockOre.h"
#include "BlockPiston.h" #include "BlockPiston.h"
#include "BlockPlanks.h"
#include "BlockPumpkin.h" #include "BlockPumpkin.h"
#include "BlockRail.h" #include "BlockRail.h"
#include "BlockRedstone.h" #include "BlockRedstone.h"
@ -153,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ();
case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);

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@ -0,0 +1,41 @@
#pragma once
#include "BlockHandler.h"
class cBlockPlanksHandler : public cBlockHandler
{
public:
cBlockPlanksHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
a_BlockMeta = Meta;
return true;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;

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@ -4,6 +4,7 @@
#include "../Item.h" #include "../Item.h"
#include "../World.h" #include "../World.h"
#include "../Simulator/RedstoneSimulator.h" #include "../Simulator/RedstoneSimulator.h"
#include "../Entities/Player.h"
@ -44,3 +45,18 @@ void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player
bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
a_BlockType = m_BlockType;
a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}

View File

@ -37,6 +37,15 @@ public:
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
} }
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override;
virtual const char * GetStepSound(void) override virtual const char * GetStepSound(void) override
{ {
return "step.wood"; return "step.wood";

View File

@ -31,11 +31,9 @@
#include "ItemShears.h" #include "ItemShears.h"
#include "ItemShovel.h" #include "ItemShovel.h"
#include "ItemSign.h" #include "ItemSign.h"
#include "ItemSlab.h"
#include "ItemSpawnEgg.h" #include "ItemSpawnEgg.h"
#include "ItemSugarcane.h" #include "ItemSugarcane.h"
#include "ItemSword.h" #include "ItemSword.h"
#include "ItemWood.h"
#include "../Blocks/BlockHandler.h" #include "../Blocks/BlockHandler.h"
@ -143,18 +141,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
return new cItemSwordHandler(a_ItemType); return new cItemSwordHandler(a_ItemType);
} }
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WOODEN_SLAB:
{
return new cItemSlabHandler(a_ItemType);
}
case E_BLOCK_LOG:
case E_BLOCK_PLANKS:
{
return new cItemWoodHandler(a_ItemType);
}
case E_ITEM_BUCKET: case E_ITEM_BUCKET:
case E_ITEM_WATER_BUCKET: case E_ITEM_WATER_BUCKET:
case E_ITEM_LAVA_BUCKET: case E_ITEM_LAVA_BUCKET:

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@ -1,52 +0,0 @@
#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSlabHandler : public cItemHandler
{
public:
cItemSlabHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
if (
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
&& (Block == a_Item.m_ItemType) // Same slab
&& ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture
{
if (a_Player->GetGameMode() == eGameMode_Creative)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
}
else
{
if (a_Player->GetInventory().RemoveOneEquippedItem())
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
}
}
}
return false;
}
} ;

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@ -1,22 +0,0 @@
#pragma once
#include "ItemHandler.h"
class cItemWoodHandler :
public cItemHandler
{
public:
cItemWoodHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
} ;