Vector3: Length() should always return a float
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@ -27,9 +27,9 @@ public:
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// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
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// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
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Vector3(const Vector3<float> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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Vector3(const Vector3<double> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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Vector3(const Vector3<int> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {}
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// tolua_end
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// tolua_end
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@ -50,7 +50,7 @@ public:
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inline void Normalize(void)
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inline void Normalize(void)
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{
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{
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T Len = 1.0 / Length();
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double Len = 1.0 / Length();
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x *= Len;
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x *= Len;
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y *= Len;
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y *= Len;
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@ -59,7 +59,7 @@ public:
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inline Vector3<T> NormalizeCopy(void) const
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inline Vector3<T> NormalizeCopy(void) const
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{
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{
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T Len = 1.0 / Length();
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double Len = 1.0 / Length();
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return Vector3<T>(
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return Vector3<T>(
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x * Len,
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x * Len,
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@ -70,7 +70,7 @@ public:
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inline void NormalizeCopy(Vector3<T> & a_Rhs) const
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inline void NormalizeCopy(Vector3<T> & a_Rhs) const
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{
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{
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T Len = 1.0 / Length();
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double Len = 1.0 / Length();
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a_Rhs.Set(
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a_Rhs.Set(
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x * Len,
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x * Len,
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@ -79,12 +79,12 @@ public:
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);
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);
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}
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}
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inline T Length(void) const
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inline double Length(void) const
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{
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{
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return sqrt(x * x + y * y + z * z);
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return sqrt((double)(x * x + y * y + z * z));
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}
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}
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inline T SqrLength(void) const
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inline double SqrLength(void) const
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{
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{
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return x * x + y * y + z * z;
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return x * x + y * y + z * z;
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}
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}
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