Matrix4: Removed enum
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9810d57a39
commit
abf4effaaf
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@ -23,14 +23,6 @@ public:
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T cell[16];
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enum
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{
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TX=3, TY=7, TZ=11,
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D0=0, D1=5, D2=10, D3=15,
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SX=D0, SY=D1, SZ=D2,
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W=D3
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};
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// tolua_begin
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inline Matrix4(void)
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@ -60,9 +52,11 @@ public:
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inline void Identity()
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{
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cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
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cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
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cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
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cell[1] = cell[2] = cell[3] = cell[4] = 0;
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cell[6] = cell[7] = cell[8] = cell[9] = 0;
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cell[11] = cell[12] = cell[13] = cell[14] = 0;
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cell[0] = cell[5] = cell[10] = cell[15] = 1;
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}
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inline void Init(const Vector3<T> & a_Pos, T a_RX, T a_RY, T a_RZ)
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@ -83,7 +77,8 @@ public:
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Identity();
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cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
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cell[5] = cx; cell[6] = sx;
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cell[9] = -sx; cell[10] = cx;
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}
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inline void RotateY(T a_RY)
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@ -93,7 +88,8 @@ public:
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Identity();
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cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
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cell[0] = cy; cell[2] = -sy;
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cell[8] = sy; cell[10] = cy;
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}
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inline void RotateZ(T a_RZ)
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@ -109,16 +105,16 @@ public:
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inline void Translate(const Vector3<T> & a_Pos)
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{
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cell[TX] += a_Pos.x;
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cell[TY] += a_Pos.y;
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cell[TZ] += a_Pos.z;
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cell[3] += a_Pos.x;
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cell[7] += a_Pos.y;
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cell[11] += a_Pos.z;
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}
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inline void SetTranslation(const Vector3<T> & a_Pos)
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{
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cell[TX] = a_Pos.x;
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cell[TY] = a_Pos.y;
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cell[TZ] = a_Pos.z;
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cell[3] = a_Pos.x;
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cell[7] = a_Pos.y;
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cell[11] = a_Pos.z;
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}
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inline void Concatenate(const Matrix4 & m2)
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@ -130,7 +126,7 @@ public:
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for (unsigned int r = 0; r < 4; ++r)
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{
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res.cell[r * 4 + c] = (
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cell[r * 4] * m2.cell[c] +
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cell[r * 4 + 0] * m2.cell[c + 0] +
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cell[r * 4 + 1] * m2.cell[c + 4] +
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cell[r * 4 + 2] * m2.cell[c + 8] +
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cell[r * 4 + 3] * m2.cell[c + 12]
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@ -207,8 +203,8 @@ public:
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inline void SetZColumn(const Vector3<T> & a_Z)
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{
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cell[8] = a_Z.x;
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cell[9] = a_Z.y;
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cell[8] = a_Z.x;
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cell[9] = a_Z.y;
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cell[10] = a_Z.z;
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}
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};
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@ -26,6 +26,12 @@ public:
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inline Vector3(T a_x, T a_y, T a_z) : x(a_x), y(a_y), z(a_z) {}
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// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
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Vector3(const Vector3<float> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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Vector3(const Vector3<double> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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Vector3(const Vector3<int> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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// tolua_end
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template <typename _T>
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Vector3(const Vector3<_T> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
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