Matrix4: Removed enum

master
andrew 2014-03-11 21:58:50 +02:00
parent 9810d57a39
commit abf4effaaf
2 changed files with 24 additions and 22 deletions

View File

@ -23,14 +23,6 @@ public:
T cell[16];
enum
{
TX=3, TY=7, TZ=11,
D0=0, D1=5, D2=10, D3=15,
SX=D0, SY=D1, SZ=D2,
W=D3
};
// tolua_begin
inline Matrix4(void)
@ -60,9 +52,11 @@ public:
inline void Identity()
{
cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
cell[1] = cell[2] = cell[3] = cell[4] = 0;
cell[6] = cell[7] = cell[8] = cell[9] = 0;
cell[11] = cell[12] = cell[13] = cell[14] = 0;
cell[0] = cell[5] = cell[10] = cell[15] = 1;
}
inline void Init(const Vector3<T> & a_Pos, T a_RX, T a_RY, T a_RZ)
@ -83,7 +77,8 @@ public:
Identity();
cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
cell[5] = cx; cell[6] = sx;
cell[9] = -sx; cell[10] = cx;
}
inline void RotateY(T a_RY)
@ -93,7 +88,8 @@ public:
Identity();
cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
cell[0] = cy; cell[2] = -sy;
cell[8] = sy; cell[10] = cy;
}
inline void RotateZ(T a_RZ)
@ -109,16 +105,16 @@ public:
inline void Translate(const Vector3<T> & a_Pos)
{
cell[TX] += a_Pos.x;
cell[TY] += a_Pos.y;
cell[TZ] += a_Pos.z;
cell[3] += a_Pos.x;
cell[7] += a_Pos.y;
cell[11] += a_Pos.z;
}
inline void SetTranslation(const Vector3<T> & a_Pos)
{
cell[TX] = a_Pos.x;
cell[TY] = a_Pos.y;
cell[TZ] = a_Pos.z;
cell[3] = a_Pos.x;
cell[7] = a_Pos.y;
cell[11] = a_Pos.z;
}
inline void Concatenate(const Matrix4 & m2)
@ -130,7 +126,7 @@ public:
for (unsigned int r = 0; r < 4; ++r)
{
res.cell[r * 4 + c] = (
cell[r * 4] * m2.cell[c] +
cell[r * 4 + 0] * m2.cell[c + 0] +
cell[r * 4 + 1] * m2.cell[c + 4] +
cell[r * 4 + 2] * m2.cell[c + 8] +
cell[r * 4 + 3] * m2.cell[c + 12]
@ -207,8 +203,8 @@ public:
inline void SetZColumn(const Vector3<T> & a_Z)
{
cell[8] = a_Z.x;
cell[9] = a_Z.y;
cell[8] = a_Z.x;
cell[9] = a_Z.y;
cell[10] = a_Z.z;
}
};

View File

@ -26,6 +26,12 @@ public:
inline Vector3(T a_x, T a_y, T a_z) : x(a_x), y(a_y), z(a_z) {}
// Hardcoded copy constructors (tolua++ does not support function templates .. yet)
Vector3(const Vector3<float> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
Vector3(const Vector3<double> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
Vector3(const Vector3<int> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}
// tolua_end
template <typename _T>
Vector3(const Vector3<_T> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {}