Exported to Lua
parent
5e75408b3b
commit
a2612fa68a
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:13.
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** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06.
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*/
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#ifndef __cplusplus
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@ -9395,9 +9395,9 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: ShootTo of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ShootTo00
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static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
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/* method: ForceSetSpeed of class cPlayer */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ForceSetSpeed00
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static int tolua_AllToLua_cPlayer_ForceSetSpeed00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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@ -9411,18 +9411,18 @@ static int tolua_AllToLua_cPlayer_ShootTo00(lua_State* tolua_S)
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#endif
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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Vector3d Vector = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
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Vector3d a_Direction = *((Vector3d*) tolua_tousertype(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ShootTo'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceSetSpeed'", NULL);
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#endif
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{
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self->ShootTo(Vector);
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self->ForceSetSpeed(a_Direction);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'ShootTo'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'ForceSetSpeed'.",&tolua_err);
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return 0;
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#endif
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}
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@ -31109,7 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00);
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tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00);
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tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
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tolua_function(tolua_S,"ShootTo",tolua_AllToLua_cPlayer_ShootTo00);
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tolua_function(tolua_S,"ForceSetSpeed",tolua_AllToLua_cPlayer_ForceSetSpeed00);
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tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
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tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00);
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tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 12/15/13 18:47:14.
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** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06.
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*/
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/* Exported function */
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