Renamed ShootTo function to ForceSetSpeed.
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0efd74f114
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5e75408b3b
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@ -1069,7 +1069,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
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void cPlayer::ShootTo(Vector3d a_Direction)
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void cPlayer::ForceSetSpeed(Vector3d a_Direction)
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{
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SetSpeed(a_Direction);
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m_ClientHandle->SendEntityVelocity(*this);
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@ -167,8 +167,8 @@ public:
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// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
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void LoginSetGameMode(eGameMode a_GameMode);
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/// "Shoots" the player in the given direction.
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void ShootTo(Vector3d a_Direction); // tolua_export
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/// Forces the player to move in the given direction.
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void ForceSetSpeed(Vector3d a_Direction); // tolua_export
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/// Tries to move to a new position, with attachment-related checks (y == -999)
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void MoveTo(const Vector3d & a_NewPos); // tolua_export
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