Added support for sending velocity and rotation in PACKET_SPAWN_MOB and PACKET_SPAWN_OBJECT
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1427 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
16370ff4eb
commit
9e38229b0d
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@ -711,12 +711,14 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteByte(a_Pitch);
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WriteByte(a_Yaw);
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WriteInt (a_ObjectData);
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if (a_ObjectData != 0)
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{
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WriteShort((short)a_Entity.GetSpeedX());
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WriteShort((short)a_Entity.GetSpeedY());
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WriteShort((short)a_Entity.GetSpeedZ());
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WriteShort((short)(a_Entity.GetSpeedX() * 400));
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WriteShort((short)(a_Entity.GetSpeedY() * 400));
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WriteShort((short)(a_Entity.GetSpeedZ() * 400));
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}
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Flush();
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}
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@ -734,10 +736,12 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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WriteByte ((BYTE)((a_Vehicle.GetPitch() / 360.f) * 256));
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WriteByte ((BYTE)((a_Vehicle.GetRotation() / 360.f) * 256));
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WriteInt (1);
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WriteShort(0); // TODO: SpeedX
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WriteShort(0); // TODO: SpeedY
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WriteShort(0); // TODO: SpeedZ
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WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
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Flush();
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}
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@ -406,12 +406,12 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
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WriteInt (a_Mob.GetUniqueID());
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WriteByte (a_Mob.GetMobType());
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WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
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WriteByte (0); // yaw
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WriteByte (0); // pitch
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WriteByte (0); // head yaw
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WriteShort (0); // Velocity Z
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WriteShort (0); // Velocity X
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WriteShort (0); // Velocity Y
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WriteByte ((BYTE)((a_Mob.GetRotation() / 360.f) * 256));
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WriteByte ((BYTE)((a_Mob.GetPitch() / 360.f) * 256));
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WriteByte ((BYTE)((a_Mob.GetHeadYaw() / 360.f) * 256));
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WriteShort ((short)(a_Mob.GetSpeedX() * 400));
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WriteShort ((short)(a_Mob.GetSpeedY() * 400));
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WriteShort ((short)(a_Mob.GetSpeedZ() * 400));
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AString MetaData = GetEntityMetaData(a_Mob);
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SendData (MetaData.data(), MetaData.size());
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Flush();
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@ -191,12 +191,12 @@ void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
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WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
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WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
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WriteByte (0); // Yaw
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WriteByte (0); // Pitch
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WriteByte (0); // Yaw
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WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
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WriteShort(0); // SpeedX
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WriteShort(0); // SpeedY
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WriteShort(0); // SpeedZ
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WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
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WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
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WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
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Flush();
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}
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@ -213,15 +213,14 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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WriteByte(a_Pitch);
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WriteByte(a_Yaw);
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WriteInt (a_ObjectData);
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if (a_ObjectData != 0)
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{
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// TODO: Proper speed units
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WriteShort((short)a_Entity.GetSpeedX());
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WriteShort((short)a_Entity.GetSpeedY());
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WriteShort((short)a_Entity.GetSpeedZ());
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WriteByte(a_Yaw);
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WriteByte(a_Pitch);
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WriteShort((short)(a_Entity.GetSpeedX() * 400));
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WriteShort((short)(a_Entity.GetSpeedY() * 400));
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WriteShort((short)(a_Entity.GetSpeedZ() * 400));
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}
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Flush();
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}
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@ -239,12 +238,12 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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WriteByte ((BYTE)((a_Vehicle.GetPitch() / 360.f) * 256));
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WriteByte ((BYTE)((a_Vehicle.GetRotation() / 360.f) * 256));
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WriteInt (1);
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WriteShort(0); // TODO: SpeedX
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WriteShort(0); // TODO: SpeedY
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WriteShort(0); // TODO: SpeedZ
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WriteByte (0); // TODO: Yaw
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WriteByte (0); // TODO: Pitch
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WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
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WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
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Flush();
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}
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