Merge branch 'boats' of git://github.com/tigerw/MCServer.
commit
5945166a98
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@ -1115,6 +1115,14 @@
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<Filter
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Name="Entities"
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>
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<File
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RelativePath="..\source\Entities\Boat.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Entities\Boat.h"
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>
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</File>
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<File
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RelativePath="..\source\Entities\Entity.cpp"
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>
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@ -2243,6 +2251,10 @@
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RelativePath="..\source\items\ItemBed.h"
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>
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</File>
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<File
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RelativePath="..\source\Items\ItemBoat.h"
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>
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</File>
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<File
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RelativePath="..\source\Items\ItemBow.h"
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>
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@ -125,7 +125,7 @@ public:
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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void SendSpawnMob (const cMonster & a_Mob);
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
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void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType);
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void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
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void SendTabCompletionResults(const AStringVector & a_Results);
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void SendTeleportEntity (const cEntity & a_Entity);
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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@ -0,0 +1,87 @@
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// Boat.cpp
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// Implements the cBoat class representing a boat in the world
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#include "Globals.h"
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#include "Boat.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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#include "Player.h"
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cBoat::cBoat(double a_X, double a_Y, double a_Z) :
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super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7)
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{
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SetMass(20.f);
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SetMaxHealth(6);
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SetHealth(6);
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}
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void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnVehicle(*this, 1);
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}
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void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
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{
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super::DoTakeDamage(TDI);
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if (GetHealth() == 0)
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{
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Destroy(true);
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}
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}
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void cBoat::OnRightClicked(cPlayer & a_Player)
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{
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if (m_Attachee != NULL)
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{
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if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
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{
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// This player is already sitting in, they want out.
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a_Player.Detach();
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return;
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}
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if (m_Attachee->IsPlayer())
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{
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// Another player is already sitting in here, cannot attach
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return;
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}
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// Detach whatever is sitting in this boat now:
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m_Attachee->Detach();
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}
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// Attach the player to this boat
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a_Player.AttachTo(this);
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}
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void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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}
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@ -0,0 +1,38 @@
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// Boat.h
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// Declares the cBoat class representing a boat in the world
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#pragma once
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#include "Entity.h"
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#include "../Item.h"
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class cBoat :
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public cEntity
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{
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typedef cEntity super;
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public:
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CLASS_PROTODEF(cBoat);
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// cEntity overrides:
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void OnRightClicked(cPlayer & a_Player) override;
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
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cBoat(double a_X, double a_Y, double a_Z);
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} ;
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@ -92,6 +92,7 @@ public:
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etMonster,
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etFallingBlock,
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etMinecart,
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etBoat,
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etTNT,
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etProjectile,
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@ -119,6 +120,7 @@ public:
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bool IsPickup (void) const { return (m_EntityType == etPickup); }
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bool IsMob (void) const { return (m_EntityType == etMob); }
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bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
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bool IsBoat (void) const { return (m_EntityType == etBoat); }
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bool IsTNT (void) const { return (m_EntityType == etTNT); }
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/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
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@ -0,0 +1,54 @@
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// ItemBoat.h
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// Declares the various boat ItemHandlers
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#pragma once
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#include "../Entities/Boat.h"
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class cItemBoatHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemBoatHandler(int a_ItemType) :
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super(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (a_Dir < 0)
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{
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return false;
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}
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double x = (double)a_BlockX + 0.5;
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double y = (double)a_BlockY + 0.5;
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double z = (double)a_BlockZ + 0.5;
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cBoat * Boat = NULL;
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Boat = new cBoat (x, y, z);
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Boat->Initialize(a_World);
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return true;
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}
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} ;
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@ -8,6 +8,7 @@
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// Handlers:
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#include "ItemBed.h"
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#include "ItemBoat.h"
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#include "ItemBow.h"
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#include "ItemBrewingStand.h"
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#include "ItemBucket.h"
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@ -180,6 +181,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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return new cItemMinecartHandler(a_ItemType);
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}
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case E_ITEM_BOAT:
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{
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return new cItemBoatHandler(a_ItemType);
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}
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// Food:
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case E_ITEM_BREAD:
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case E_ITEM_COOKIE:
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@ -19,6 +19,7 @@
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#include "../OSSupport/MakeDir.h"
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#include "FastNBT.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Boat.h"
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#include "../Entities/Minecart.h"
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#include "../Mobs/Monster.h"
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#include "../Entities/Pickup.h"
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@ -252,6 +253,17 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C
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void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Boat, "Boat");
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
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{
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m_Writer.BeginCompound("");
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@ -462,6 +474,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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switch (a_Entity->GetEntityType())
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{
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case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break;
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case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break;
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case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
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case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
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@ -19,6 +19,7 @@
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class cFastNBTWriter;
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class cEntity;
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class cBlockEntity;
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class cBoat;
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class cChestEntity;
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class cDispenserEntity;
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class cDropperEntity;
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@ -94,6 +95,7 @@ protected:
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// Entities:
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void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
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void AddBoatEntity (cBoat * a_Boat);
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void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
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void AddMinecartEntity (cMinecart * a_Minecart);
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void AddMonsterEntity (cMonster * a_Monster);
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@ -23,6 +23,7 @@
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#include "../OSSupport/MakeDir.h"
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#include "FastNBT.h"
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#include "../Mobs/Monster.h"
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#include "../Entities/Boat.h"
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#include "../Entities/FallingBlock.h"
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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@ -911,7 +912,11 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
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void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength)
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{
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if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
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if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0)
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{
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LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0)
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{
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LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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@ -987,6 +992,20 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Boat.release());
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}
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void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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// TODO
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@ -140,6 +140,7 @@ protected:
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void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
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void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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