Fixed a bunch of stuff

* Fixed compilation
* Made it less obvious I COPIED ALL THE CODE from Minecarts
* Fixed alignment spaces to make xoft happy
master
Tiger Wang 2013-09-08 16:56:16 +01:00
parent c789a8ddf5
commit 50e24fb75f
4 changed files with 7 additions and 5 deletions

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@ -1,8 +1,8 @@
// Minecart.cpp
// Boat.cpp
// Implements the cMinecart class representing a minecart in the world
// Indiana Jones!
// Implements the cBoat class representing a boat in the world
// Pirates of the Carribean!
#include "Globals.h"
#include "Boat.h"

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@ -1,7 +1,7 @@
// Boat.h
// Declares the cBoat class representing a minecart in the world
// Declares the cBoat class representing a boat in the world

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@ -92,6 +92,7 @@ public:
etMonster,
etFallingBlock,
etMinecart,
etBoat,
etTNT,
etProjectile,
@ -119,6 +120,7 @@ public:
bool IsPickup (void) const { return (m_EntityType == etPickup); }
bool IsMob (void) const { return (m_EntityType == etMob); }
bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)

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@ -138,7 +138,7 @@ protected:
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
void LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIndx);
void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIndx);
void LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);