Fixed a bit of coding style and function names in cItem
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1384 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
dc878898f3
commit
58fb05980d
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:42.
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** Generated automatically by tolua++-1.0.92 on 04/11/13 11:57:58.
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*/
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#ifndef __cplusplus
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@ -13106,9 +13106,9 @@ static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetMaxDuration of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
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static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
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/* method: GetMaxDamage of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00
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static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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@ -13122,17 +13122,17 @@ static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
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{
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const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDuration'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDamage'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetMaxDuration();
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short tolua_ret = (short) self->GetMaxDamage();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetMaxDuration'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'GetMaxDamage'.",&tolua_err);
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return 0;
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#endif
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}
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@ -13170,33 +13170,33 @@ static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: HasDuration of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_HasDuration00
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static int tolua_AllToLua_cItem_HasDuration00(lua_State* tolua_S)
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/* method: IsDamageable of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsDamageable00
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static int tolua_AllToLua_cItem_IsDamageable00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
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!tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
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const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasDuration'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDamageable'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->HasDuration();
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bool tolua_ret = (bool) self->IsDamageable();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'HasDuration'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'IsDamageable'.",&tolua_err);
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return 0;
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#endif
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}
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@ -24812,9 +24812,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
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tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
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tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
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tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
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tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00);
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tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
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tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
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tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
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tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
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tolua_function(tolua_S,"IsEnchantable",tolua_AllToLua_cItem_IsEnchantable00);
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tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:43.
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** Generated automatically by tolua++-1.0.92 on 04/11/13 11:57:59.
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*/
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/* Exported function */
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@ -19,6 +19,62 @@ cItem cItem::CopyOne(void) const
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short cItem::GetMaxDamage(void) const
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{
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switch (m_ItemType)
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{
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case E_ITEM_DIAMOND_AXE: return 1563;
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case E_ITEM_DIAMOND_HOE: return 1563;
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case E_ITEM_DIAMOND_PICKAXE: return 1563;
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case E_ITEM_DIAMOND_SHOVEL: return 1563;
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case E_ITEM_DIAMOND_SWORD: return 1563;
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case E_ITEM_FLINT_AND_STEEL: return 65;
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case E_ITEM_GOLD_AXE: return 32;
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case E_ITEM_GOLD_HOE: return 32;
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case E_ITEM_GOLD_PICKAXE: return 32;
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case E_ITEM_GOLD_SHOVEL: return 32;
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case E_ITEM_GOLD_SWORD: return 32;
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case E_ITEM_IRON_AXE: return 251;
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case E_ITEM_IRON_HOE: return 251;
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case E_ITEM_IRON_PICKAXE: return 251;
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case E_ITEM_IRON_SHOVEL: return 251;
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case E_ITEM_IRON_SWORD: return 251;
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case E_ITEM_SHEARS: return 251;
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case E_ITEM_STONE_AXE: return 132;
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case E_ITEM_STONE_HOE: return 132;
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case E_ITEM_STONE_PICKAXE: return 132;
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case E_ITEM_STONE_SHOVEL: return 132;
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case E_ITEM_STONE_SWORD: return 132;
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case E_ITEM_WOODEN_AXE: return 60;
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case E_ITEM_WOODEN_HOE: return 60;
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case E_ITEM_WOODEN_PICKAXE: return 60;
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case E_ITEM_WOODEN_SHOVEL: return 60;
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case E_ITEM_WOODEN_SWORD: return 60;
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}
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return 0;
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}
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bool cItem::DamageItem(void)
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{
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short MaxDamage = GetMaxDamage();
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if (MaxDamage == 0)
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{
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// Item doesn't have damage
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return false;
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}
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m_ItemDamage++;
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return (m_ItemDamage >= MaxDamage);
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}
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bool cItem::IsStackableWith(const cItem & a_OtherStack)
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{
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if (a_OtherStack.m_ItemType != m_ItemType)
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@ -65,56 +65,13 @@ public:
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/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
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cItem CopyOne(void) const;
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// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
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/// Returns the maximum damage value that this item can have; zero if damage is not applied
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short GetMaxDamage(void) const;
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/// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
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bool DamageItem(void);
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inline int GetMaxDuration(void) const
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{
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switch (m_ItemType)
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{
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case 256: return 251;
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case 257: return 251;
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case 258: return 251;
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case 259: return 65; //Lighter / Flint and Steel
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case 267: return 251;
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case 268: return 60;
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case 269: return 60;
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case 270: return 60;
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case 271: return 60;
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case 272: return 132;
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case 273: return 132;
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case 274: return 132;
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case 275: return 132;
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case 276: return 1563;
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case 277: return 1563;
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case 278: return 1563;
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case 279: return 1563;
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case 283: return 32;
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case 284: return 32;
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case 285: return 32;
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case 286: return 32;
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case 290: return 60;
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case 291: return 132;
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case 292: return 251;
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case 293: return 1563;
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case 294: return 32;
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case 359: return 251;
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default: return 0;
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}
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}
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/// Damages a weapon / tool. Returns true when destroyed
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inline bool DamageItem()
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{
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if (HasDuration())
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{
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m_ItemDamage++;
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if (m_ItemDamage >= GetMaxDuration())
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return true;
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}
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return false;
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}
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inline bool HasDuration() { return GetMaxDuration() > 0; }
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inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
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/// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
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bool IsStackableWith(const cItem & a_OtherStack);
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