Dispensers rewritten to use ItemGrid
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1383 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
1fbc77f9ed
commit
dc878898f3
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:46.
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:42.
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*/
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#ifndef __cplusplus
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@ -13064,6 +13064,48 @@ static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: CopyOne of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00
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static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL);
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#endif
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{
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cItem tolua_ret = (cItem) self->CopyOne();
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{
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#ifdef __cplusplus
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void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
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tolua_pushusertype(tolua_S,tolua_obj,"cItem");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#else
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void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
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tolua_pushusertype(tolua_S,tolua_obj,"cItem");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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#endif
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}
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetMaxDuration of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
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static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
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@ -24769,6 +24811,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
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tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
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tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
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tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
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tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
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tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
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tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:47.
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** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:43.
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*/
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/* Exported function */
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@ -31,10 +31,10 @@
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
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, m_Items( new cItem[9] )
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, m_CanDispense( 0 )
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
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cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
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m_Contents(3, 3),
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m_ShouldDispense(false)
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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@ -46,15 +46,10 @@ cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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cDispenserEntity::~cDispenserEntity()
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{
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// Tell window its owner is destroyed
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if( GetWindow() )
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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GetWindow()->OwnerDestroyed();
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}
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// Clean up items
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if( m_Items )
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{
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delete [] m_Items;
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Window->OwnerDestroyed();
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}
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}
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@ -62,18 +57,12 @@ cDispenserEntity::~cDispenserEntity()
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void cDispenserEntity::Destroy()
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void cDispenserEntity::Destroy(void)
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 9; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_Contents.CopyToItems(Pickups);
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m_Contents.Clear();
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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@ -81,122 +70,131 @@ void cDispenserEntity::Destroy()
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void cDispenserEntity::Dispense()
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void cDispenserEntity::Dispense(void)
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{
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int Disp_X = m_PosX;
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int Disp_Y = m_PosY;
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int Disp_Z = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
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AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
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char OccupiedSlots[9];
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char SlotsCnt = 0;
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for( int i = 0; i < 9; i++)
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NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
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AddDispenserDir(Disp_X, Disp_Y, Disp_Z, Meta);
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int OccupiedSlots[9];
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int SlotsCnt = 0;
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for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
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{
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if( !m_Items[i].IsEmpty() )
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if (!m_Contents.GetSlot(i).IsEmpty())
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{
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OccupiedSlots[SlotsCnt] = i;
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SlotsCnt++;
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}
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}
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if(SlotsCnt > 0)
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} // for i - m_Contents[]
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if (SlotsCnt == 0)
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{
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MTRand r1;
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char RandomSlot = r1.randInt() % SlotsCnt;
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cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
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switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
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// Nothing in the dispenser, play the click sound
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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return;
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}
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// Pick an item to dispense:
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MTRand r1;
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int RandomSlot = r1.randInt(SlotsCnt);
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cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
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// Dispense the item:
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switch (Drop.m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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case E_ITEM_BUCKET:
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BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
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if (DispBlock == E_BLOCK_STATIONARY_WATER)
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_STATIONARY_WATER )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
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}
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else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
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Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
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}
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case E_ITEM_WATER_BUCKET:
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else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
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Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
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}
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case E_ITEM_LAVA_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
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{
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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default:
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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break;
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Drop.m_ItemCount--;
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}
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break;
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}
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char SmokeDir;
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switch( Meta )
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case E_ITEM_WATER_BUCKET:
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{
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
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if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
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{
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0);
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Drop.m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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}
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break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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cWindow * Window = GetWindow();
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if ( Window != NULL )
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case E_ITEM_LAVA_BUCKET:
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{
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Window->BroadcastWholeWindow();
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
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{
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m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0);
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Drop.m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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}
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break;
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}
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}
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else
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, Drop.m_ItemDamage) >= 0)
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{
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Drop.m_ItemCount--;
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}
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break;
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}
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default:
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{
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cItems Pickups;
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Pickups.push_back(Drop.CopyOne());
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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Drop.m_ItemCount--;
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break;
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}
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} // switch (ItemType)
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char SmokeDir = 0;
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switch (Meta)
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{
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastWholeWindow();
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}
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}
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@ -224,20 +222,20 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player)
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void cDispenserEntity::Activate()
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void cDispenserEntity::Activate(void)
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{
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m_CanDispense = 1;
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m_ShouldDispense = true;
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}
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bool cDispenserEntity::Tick( float a_Dt )
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bool cDispenserEntity::Tick(float a_Dt)
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{
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if(m_CanDispense)
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if (m_ShouldDispense)
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{
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m_CanDispense = 0;
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m_ShouldDispense = false;
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Dispense();
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}
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return false;
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@ -247,21 +245,7 @@ bool cDispenserEntity::Tick( float a_Dt )
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void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 9))
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{
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ASSERT(!"Dispenser: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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bool cDispenserEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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@ -269,9 +253,9 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
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{
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m_Items[ SlotIdx ].FromJson( *itr );
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m_Contents.GetSlot(SlotIdx).FromJson(*itr);
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SlotIdx++;
|
||||
}
|
||||
|
||||
|
@ -282,18 +266,19 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
|
|||
|
||||
|
||||
|
||||
void cDispenserEntity::SaveToJson( Json::Value& a_Value )
|
||||
void cDispenserEntity::SaveToJson(Json::Value & a_Value)
|
||||
{
|
||||
a_Value["x"] = m_PosX;
|
||||
a_Value["y"] = m_PosY;
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
Json::Value AllSlots;
|
||||
for(unsigned int i = 0; i < 3; i++)
|
||||
int NumSlots = m_Contents.GetNumSlots();
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
Json::Value Slot;
|
||||
m_Items[ i ].GetJson( Slot );
|
||||
AllSlots.append( Slot );
|
||||
m_Contents.GetSlot(i).GetJson(Slot);
|
||||
AllSlots.append(Slot);
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "BlockEntity.h"
|
||||
#include "UI/WindowOwner.h"
|
||||
#include "Item.h"
|
||||
#include "ItemGrid.h"
|
||||
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@ class cDispenserEntity :
|
|||
public:
|
||||
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
|
||||
virtual ~cDispenserEntity();
|
||||
virtual void Destroy();
|
||||
virtual void Destroy(void);
|
||||
|
||||
bool LoadFromJson(const Json::Value & a_Value);
|
||||
|
||||
|
@ -38,17 +38,21 @@ public:
|
|||
virtual bool Tick(float a_Dt) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
|
||||
const cItem * GetSlot(int i) const { return &(m_Items[i]); }
|
||||
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
|
||||
|
||||
void SetSlot(int a_Slot, const cItem & a_Item);
|
||||
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
|
||||
|
||||
void Activate();
|
||||
/// Sets the dispenser to dispense an item in the next tick
|
||||
void Activate(void);
|
||||
|
||||
const cItemGrid & GetContents(void) const { return m_Contents; }
|
||||
cItemGrid & GetContents(void) { return m_Contents; }
|
||||
|
||||
private:
|
||||
cItem * m_Items;
|
||||
bool m_CanDispense;
|
||||
cItemGrid m_Contents;
|
||||
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
|
||||
|
||||
void Dispense();
|
||||
void Dispense(void);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -8,6 +8,17 @@
|
|||
|
||||
|
||||
|
||||
cItem cItem::CopyOne(void) const
|
||||
{
|
||||
cItem res(*this);
|
||||
res.m_ItemCount = 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cItem::IsStackableWith(const cItem & a_OtherStack)
|
||||
{
|
||||
if (a_OtherStack.m_ItemType != m_ItemType)
|
||||
|
|
|
@ -27,13 +27,15 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Empty()
|
||||
|
||||
void Empty(void)
|
||||
{
|
||||
m_ItemType = E_ITEM_EMPTY;
|
||||
m_ItemCount = 0;
|
||||
m_ItemDamage = 0;
|
||||
}
|
||||
|
||||
|
||||
void Clear(void)
|
||||
{
|
||||
m_ItemType = E_ITEM_EMPTY;
|
||||
|
@ -41,21 +43,28 @@ public:
|
|||
m_ItemDamage = 0;
|
||||
}
|
||||
|
||||
|
||||
bool IsEmpty(void) const
|
||||
{
|
||||
return (m_ItemType <= 0 || m_ItemCount <= 0);
|
||||
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
|
||||
}
|
||||
|
||||
|
||||
bool IsEqual(const cItem & a_Item) const
|
||||
{
|
||||
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
|
||||
}
|
||||
|
||||
|
||||
bool IsSameType(const cItem & a_Item) const
|
||||
{
|
||||
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
|
||||
}
|
||||
|
||||
|
||||
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
|
||||
cItem CopyOne(void) const;
|
||||
|
||||
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
|
||||
|
||||
inline int GetMaxDuration(void) const
|
||||
|
|
|
@ -493,7 +493,7 @@ void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRig
|
|||
|
||||
const cItem * cSlotAreaDispenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
|
||||
{
|
||||
return m_Dispenser->GetSlot(a_SlotNum);
|
||||
return &(m_Dispenser->GetSlot(a_SlotNum));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -123,15 +123,7 @@ void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
|
|||
m_Writer.BeginCompound("");
|
||||
AddBasicTileEntity(a_Entity, "Trap");
|
||||
m_Writer.BeginList("Items", TAG_Compound);
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
const cItem * Item = a_Entity->GetSlot(i);
|
||||
if ((Item == NULL) || Item->IsEmpty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
AddItem(*Item, i);
|
||||
} // for i - contents[]
|
||||
AddItemGrid(a_Entity->GetContents());
|
||||
m_Writer.EndList();
|
||||
m_Writer.EndCompound();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue