Dispensers rewritten to use ItemGrid

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1383 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-04-10 21:40:30 +00:00
parent 1fbc77f9ed
commit dc878898f3
8 changed files with 204 additions and 160 deletions

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:46.
** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:42.
*/
#ifndef __cplusplus
@ -13064,6 +13064,48 @@ static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: CopyOne of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00
static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL);
#endif
{
cItem tolua_ret = (cItem) self->CopyOne();
{
#ifdef __cplusplus
void* tolua_obj = Mtolua_new((cItem)(tolua_ret));
tolua_pushusertype(tolua_S,tolua_obj,"cItem");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
#else
void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem));
tolua_pushusertype(tolua_S,tolua_obj,"cItem");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
#endif
}
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetMaxDuration of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
@ -24769,6 +24811,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00);
tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00);
tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00);
tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 04/10/13 23:01:47.
** Generated automatically by tolua++-1.0.92 on 04/10/13 23:35:43.
*/
/* Exported function */

View File

@ -31,10 +31,10 @@
cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
, m_Items( new cItem[9] )
, m_CanDispense( 0 )
cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
cBlockEntity(E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World),
m_Contents(3, 3),
m_ShouldDispense(false)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@ -46,15 +46,10 @@ cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
cDispenserEntity::~cDispenserEntity()
{
// Tell window its owner is destroyed
if( GetWindow() )
cWindow * Window = GetWindow();
if (Window != NULL)
{
GetWindow()->OwnerDestroyed();
}
// Clean up items
if( m_Items )
{
delete [] m_Items;
Window->OwnerDestroyed();
}
}
@ -62,18 +57,12 @@ cDispenserEntity::~cDispenserEntity()
void cDispenserEntity::Destroy()
void cDispenserEntity::Destroy(void)
{
// Drop items
cItems Pickups;
for( int i = 0; i < 9; i++)
{
if( !m_Items[i].IsEmpty() )
{
Pickups.push_back(m_Items[i]);
m_Items[i].Empty();
}
}
m_Contents.CopyToItems(Pickups);
m_Contents.Clear();
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
}
@ -81,122 +70,131 @@ void cDispenserEntity::Destroy()
void cDispenserEntity::Dispense()
void cDispenserEntity::Dispense(void)
{
int Disp_X = m_PosX;
int Disp_Y = m_PosY;
int Disp_Z = m_PosZ;
NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
char OccupiedSlots[9];
char SlotsCnt = 0;
for( int i = 0; i < 9; i++)
NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
AddDispenserDir(Disp_X, Disp_Y, Disp_Z, Meta);
int OccupiedSlots[9];
int SlotsCnt = 0;
for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
{
if( !m_Items[i].IsEmpty() )
if (!m_Contents.GetSlot(i).IsEmpty())
{
OccupiedSlots[SlotsCnt] = i;
SlotsCnt++;
}
}
if(SlotsCnt > 0)
} // for i - m_Contents[]
if (SlotsCnt == 0)
{
MTRand r1;
char RandomSlot = r1.randInt() % SlotsCnt;
cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
// Nothing in the dispenser, play the click sound
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
return;
}
// Pick an item to dispense:
MTRand r1;
int RandomSlot = r1.randInt(SlotsCnt);
cItem & Drop = m_Contents.GetSlot(OccupiedSlots[RandomSlot]);
// Dispense the item:
switch (Drop.m_ItemType)
{
case E_ITEM_BUCKET:
{
case E_ITEM_BUCKET:
BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
if (DispBlock == E_BLOCK_STATIONARY_WATER)
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_STATIONARY_WATER )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
}
else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
}
break;
m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
Drop.m_ItemType = E_ITEM_WATER_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate water
}
case E_ITEM_WATER_BUCKET:
else if (DispBlock == E_BLOCK_STATIONARY_LAVA)
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
}
break;
m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0);
Drop.m_ItemType = E_ITEM_LAVA_BUCKET; // TODO: Duplication glitch - bucket stacking allows you to duplicate lava
}
case E_ITEM_LAVA_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
}
break;
}
case E_ITEM_SPAWN_EGG:
{
if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
{
m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
}
break;
}
default:
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
break;
Drop.m_ItemCount--;
}
break;
}
char SmokeDir;
switch( Meta )
case E_ITEM_WATER_BUCKET:
{
case 2: SmokeDir = 1; break;
case 3: SmokeDir = 7; break;
case 4: SmokeDir = 3; break;
case 5: SmokeDir = 5; break;
BLOCKTYPE DispBlock = m_World->GetBlock(Disp_X, Disp_Y, Disp_Z);
if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0);
Drop.m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
Drop.m_ItemCount--;
}
break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
cWindow * Window = GetWindow();
if ( Window != NULL )
case E_ITEM_LAVA_BUCKET:
{
Window->BroadcastWholeWindow();
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if ((DispBlock == E_BLOCK_AIR) || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock))
{
m_World->SetBlock(Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0);
Drop.m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
Drop.m_ItemCount--;
}
break;
}
}
else
case E_ITEM_SPAWN_EGG:
{
if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, Drop.m_ItemDamage) >= 0)
{
Drop.m_ItemCount--;
}
break;
}
default:
{
cItems Pickups;
Pickups.push_back(Drop.CopyOne());
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
Drop.m_ItemCount--;
break;
}
} // switch (ItemType)
char SmokeDir = 0;
switch (Meta)
{
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
case 2: SmokeDir = 1; break;
case 3: SmokeDir = 7; break;
case 4: SmokeDir = 3; break;
case 5: SmokeDir = 5; break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastWholeWindow();
}
}
@ -224,20 +222,20 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player)
void cDispenserEntity::Activate()
void cDispenserEntity::Activate(void)
{
m_CanDispense = 1;
m_ShouldDispense = true;
}
bool cDispenserEntity::Tick( float a_Dt )
bool cDispenserEntity::Tick(float a_Dt)
{
if(m_CanDispense)
if (m_ShouldDispense)
{
m_CanDispense = 0;
m_ShouldDispense = false;
Dispense();
}
return false;
@ -247,21 +245,7 @@ bool cDispenserEntity::Tick( float a_Dt )
void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
{
if ((a_Slot < 0) || (a_Slot >= 9))
{
ASSERT(!"Dispenser: slot number out of range");
return;
}
m_Items[a_Slot] = a_Item;
}
bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
bool cDispenserEntity::LoadFromJson(const Json::Value & a_Value)
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
@ -269,9 +253,9 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
{
m_Items[ SlotIdx ].FromJson( *itr );
m_Contents.GetSlot(SlotIdx).FromJson(*itr);
SlotIdx++;
}
@ -282,18 +266,19 @@ bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
void cDispenserEntity::SaveToJson( Json::Value& a_Value )
void cDispenserEntity::SaveToJson(Json::Value & a_Value)
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
Json::Value AllSlots;
for(unsigned int i = 0; i < 3; i++)
int NumSlots = m_Contents.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
m_Items[ i ].GetJson( Slot );
AllSlots.append( Slot );
m_Contents.GetSlot(i).GetJson(Slot);
AllSlots.append(Slot);
}
a_Value["Slots"] = AllSlots;
}

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@ -3,7 +3,7 @@
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "Item.h"
#include "ItemGrid.h"
@ -28,7 +28,7 @@ class cDispenserEntity :
public:
cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cDispenserEntity();
virtual void Destroy();
virtual void Destroy(void);
bool LoadFromJson(const Json::Value & a_Value);
@ -38,17 +38,21 @@ public:
virtual bool Tick(float a_Dt) override;
virtual void UsedBy(cPlayer * a_Player) override;
const cItem * GetSlot(int i) const { return &(m_Items[i]); }
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
void SetSlot(int a_Slot, const cItem & a_Item);
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
void Activate();
/// Sets the dispenser to dispense an item in the next tick
void Activate(void);
const cItemGrid & GetContents(void) const { return m_Contents; }
cItemGrid & GetContents(void) { return m_Contents; }
private:
cItem * m_Items;
bool m_CanDispense;
cItemGrid m_Contents;
bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
void Dispense();
void Dispense(void);
};

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@ -8,6 +8,17 @@
cItem cItem::CopyOne(void) const
{
cItem res(*this);
res.m_ItemCount = 1;
return res;
}
bool cItem::IsStackableWith(const cItem & a_OtherStack)
{
if (a_OtherStack.m_ItemType != m_ItemType)

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@ -27,13 +27,15 @@ public:
}
}
void Empty()
void Empty(void)
{
m_ItemType = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemDamage = 0;
}
void Clear(void)
{
m_ItemType = E_ITEM_EMPTY;
@ -41,21 +43,28 @@ public:
m_ItemDamage = 0;
}
bool IsEmpty(void) const
{
return (m_ItemType <= 0 || m_ItemCount <= 0);
return ((m_ItemType <= 0) || (m_ItemCount <= 0));
}
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
}
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
}
/// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
cItem CopyOne(void) const;
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const

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@ -493,7 +493,7 @@ void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRig
const cItem * cSlotAreaDispenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
return m_Dispenser->GetSlot(a_SlotNum);
return &(m_Dispenser->GetSlot(a_SlotNum));
}

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@ -123,15 +123,7 @@ void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, "Trap");
m_Writer.BeginList("Items", TAG_Compound);
for (int i = 0; i < 9; i++)
{
const cItem * Item = a_Entity->GetSlot(i);
if ((Item == NULL) || Item->IsEmpty())
{
continue;
}
AddItem(*Item, i);
} // for i - contents[]
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();
m_Writer.EndCompound();
}