57 lines
1.4 KiB
C
57 lines
1.4 KiB
C
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#pragma once
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#include "BlockHandler.h"
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#include "../Doors.h"
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class cBlockFenceGateHandler :
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public cBlockHandler
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{
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public:
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cBlockFenceGateHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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}
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void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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char NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
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OldMetaData ^= 4; //Toggle the gate
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if((OldMetaData & 1) == (NewMetaData & 1)){
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//Standing in front of the gate - apply new direction
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
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}
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else
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{
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//Standing aside - use last direction
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
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}
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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} ;
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