Implemented double doors
Implemented fence gate Updated g_BlockTransparent[] Doors can now only be opened by right clicking Doors will now drop when not supported by block git-svn-id: http://mc-server.googlecode.com/svn/trunk@1080 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
756f20433a
commit
a10c4774f5
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@ -1806,6 +1806,10 @@
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RelativePath="..\source\Blocks\BlockFarmland.h"
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>
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</File>
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<File
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RelativePath="..\source\Blocks\BlockFenceGate.h"
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>
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</File>
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<File
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RelativePath="..\source\blocks\BlockFire.h"
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>
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@ -395,9 +395,12 @@ public:
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
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g_BlockTransparent[E_BLOCK_LEAVES] = true;
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
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@ -407,6 +410,7 @@ public:
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g_BlockTransparent[E_BLOCK_TORCH] = true;
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g_BlockTransparent[E_BLOCK_VINES] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_RAIL] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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@ -54,15 +54,6 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY
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void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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}
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void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
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@ -77,7 +68,24 @@ void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLET
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if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8);
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char a_TopBlockMeta = 8;
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if((a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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else if((a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
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{
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a_TopBlockMeta = 9;
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}
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a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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@ -2,6 +2,7 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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@ -14,7 +15,6 @@ public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual const char * GetStepSound(void) override;
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@ -34,6 +34,11 @@ public:
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{
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return false;
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}
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virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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{
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return a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
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}
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} ;
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@ -0,0 +1,56 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../Doors.h"
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class cBlockFenceGateHandler :
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public cBlockHandler
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{
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public:
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cBlockFenceGateHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir)
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{
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}
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void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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char OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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char NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270);
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OldMetaData ^= 4; //Toggle the gate
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if((OldMetaData & 1) == (NewMetaData & 1)){
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//Standing in front of the gate - apply new direction
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3));
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}
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else
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{
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//Standing aside - use last direction
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
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}
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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} ;
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@ -49,6 +49,7 @@
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#include "BlockRail.h"
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#include "BlockGlass.h"
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#include "BlockEnderchest.h"
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#include "BlockFenceGate.h"
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@ -104,6 +105,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
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case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
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case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
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case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
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case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType);
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case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType);
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