24 lines
634 B
C++
24 lines
634 B
C++
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#include "cPacket_ArmAnim.h"
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bool cPacket_ArmAnim::Parse( cSocket & a_Socket )
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{
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m_Socket = a_Socket;
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if(!ReadInteger(m_EntityID) ) return false;
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if(!ReadByte(m_Animation) ) return false;
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return true;
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}
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bool cPacket_ArmAnim::Send( cSocket & a_Socket )
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{
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unsigned int TotalSize = c_Size;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_EntityID, Message, i );
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AppendByte ( m_Animation, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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