2012-06-14 06:06:06 -07:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 13:53:08 -07:00
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#include "Zombie.h"
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2012-06-14 06:06:06 -07:00
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cZombie::cZombie()
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{
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m_MobType = 54;
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2012-12-21 10:05:34 -08:00
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m_SoundHurt = "mob.zombie.hurt";
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m_SoundDeath = "mob.zombie.death";
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2012-06-14 06:06:06 -07:00
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GetMonsterConfig("Zombie");
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}
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void cZombie::Tick(float a_Dt)
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{
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2012-12-21 03:04:08 -08:00
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super::Tick(a_Dt);
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2012-06-14 06:06:06 -07:00
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2012-11-01 14:38:20 -07:00
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// TODO Same as in cSkeleton :D
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
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{
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2012-06-14 06:06:06 -07:00
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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2012-12-21 03:04:08 -08:00
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void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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2012-06-14 06:06:06 -07:00
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{
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2012-12-21 03:04:08 -08:00
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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2012-06-14 06:06:06 -07:00
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// TODO: Rare drops
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}
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