Refactored the world time.
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6master
parent
77064aa486
commit
4cebaa99f8
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@ -6,10 +6,10 @@ function HandleTimeCommand( Split, Player )
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local Server = cRoot:Get():GetServer()
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if( string.upper( Split[2] ) == "DAY") then
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Player:GetWorld():SetWorldTime( 0 )
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Player:GetWorld():SetTimeOfDay( 0 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
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elseif( string.upper( Split[2] ) == "NIGHT") then
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Player:GetWorld():SetWorldTime( 12000 + 1000 )
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Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
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Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
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else
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Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night]" )
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@ -3,6 +3,16 @@ $#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same acr
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$#include "tolua_base.h"
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// Typedefs from Globals.h, so that we don't have to include that file:
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typedef long long Int64;
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typedef int Int32;
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typedef short Int16;
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typedef unsigned long long UInt64;
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typedef unsigned int UInt32;
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typedef unsigned short UInt16;
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$cfile "ChunkDef.h"
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$cfile "Torch.h"
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:13.
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** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
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*/
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#ifndef __cplusplus
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@ -11397,6 +11397,168 @@ static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetWorldTime of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldTime00
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static int tolua_AllToLua_cWorld_GetWorldTime00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldTime'", NULL);
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#endif
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{
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long long tolua_ret = (long long) self->GetWorldTime();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetWorldTime'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetWorldAge of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00
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static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL);
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#endif
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{
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long long tolua_ret = ( long long) self->GetWorldAge();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetTimeOfDay of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00
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static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL);
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#endif
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{
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long long tolua_ret = ( long long) self->GetTimeOfDay();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetTimeOfDay of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00
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static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL);
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#endif
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{
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self->SetTimeOfDay(a_TimeOfDay);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetWorldTime of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
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static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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long long a_TimeOfDay = ((long long) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
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#endif
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{
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self->SetWorldTime(a_TimeOfDay);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetGameMode of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
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static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
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@ -11461,34 +11623,33 @@ static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetWorldTime of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
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static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
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/* method: IsDeepSnowEnabled of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00
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static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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long long a_WorldTime = ((long long) tolua_tonumber(tolua_S,2,0));
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const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL);
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#endif
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{
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self->SetWorldTime(a_WorldTime);
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bool tolua_ret = (bool) self->IsDeepSnowEnabled();
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 0;
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
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tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err);
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return 0;
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#endif
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}
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@ -11511,13 +11672,13 @@ static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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int a_X = ((int) tolua_tonumber(tolua_S,2,0));
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int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
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int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
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int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
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#endif
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{
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int tolua_ret = (int) self->GetHeight(a_X,a_Z);
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int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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@ -23031,9 +23192,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
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tolua_beginmodule(tolua_S,"cWorld");
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tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
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tolua_function(tolua_S,"GetWorldTime",tolua_AllToLua_cWorld_GetWorldTime00);
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tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
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tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00);
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tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00);
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tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
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tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
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tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
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tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
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tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
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tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
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tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
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tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/31/12 20:34:14.
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** Generated automatically by tolua++-1.0.92 on 11/01/12 22:24:07.
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*/
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/* Exported function */
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@ -81,7 +81,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance)
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, m_bDestroyed(false)
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, m_Player(NULL)
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, m_bKicking(false)
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, m_TimeLastPacket(cWorld::GetTime())
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, m_TimeSinceLastPacket(0)
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, m_bKeepThreadGoing(true)
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, m_Ping(1000)
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, m_PingID(1)
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@ -244,7 +244,7 @@ void cClientHandle::Authenticate(void)
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}
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// Send time
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m_Protocol->SendTimeUpdate(World->GetWorldTime());
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
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// Send inventory
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m_Player->GetInventory().SendWholeInventory(*this);
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@ -1049,6 +1049,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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{
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ASSERT(m_Player != NULL);
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ASSERT(m_Player->GetWorld() != NULL);
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/*
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// TODO: _X 2012_11_01: This needs a total re-thinking and rewriting
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int LastActionCnt = m_Player->GetLastBlockActionCnt();
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if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
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{
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@ -1068,6 +1070,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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m_Player->SetLastBlockActionCnt(0); // Reset count
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m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
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}
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*/
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return true;
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}
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|
@ -1077,8 +1080,8 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
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void cClientHandle::Tick(float a_Dt)
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{
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(void)a_Dt;
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if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
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m_TimeSinceLastPacket += a_Dt;
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if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out
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{
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SendDisconnect("Nooooo!! You timed out! D: Come back!");
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Destroy();
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|
@ -1459,9 +1462,9 @@ void cClientHandle::SendWeather(eWeather a_Weather)
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void cClientHandle::SendTimeUpdate(Int64 a_WorldTime)
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void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
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{
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m_Protocol->SendTimeUpdate(a_WorldTime);
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m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
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}
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|
@ -1704,7 +1707,7 @@ void cClientHandle::DataReceived(const char * a_Data, int a_Size)
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{
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// Data is received from the client, hand it off to the protocol:
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m_Protocol->DataReceived(a_Data, a_Size);
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m_TimeLastPacket = cWorld::GetTime();
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m_TimeSinceLastPacket = 0;
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}
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|
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|
@ -110,7 +110,7 @@ public:
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void SendSpawnMob (const cMonster & a_Mob);
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void SendTeleportEntity (const cEntity & a_Entity);
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void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendTimeUpdate (Int64 a_WorldTime);
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void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
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void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendWeather (eWeather a_Weather);
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@ -207,7 +207,8 @@ private:
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int m_LastStreamedChunkX;
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int m_LastStreamedChunkZ;
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float m_TimeLastPacket;
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/// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived())
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float m_TimeSinceLastPacket;
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short m_Ping;
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||||
int m_PingID;
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|
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|
@ -38,7 +38,7 @@ bool cCavespider::IsA( const char* a_EntityType )
|
|||
void cCavespider::Tick(float a_Dt)
|
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{
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cMonster::Tick(a_Dt);
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m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
|
||||
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -39,8 +39,9 @@ void cEnderman::Tick(float a_Dt)
|
|||
{
|
||||
cMonster::Tick(a_Dt);
|
||||
|
||||
//TODO Same as stated in cSkeleton
|
||||
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
|
||||
// TODO Same as stated in cSkeleton
|
||||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
||||
{
|
||||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||||
}
|
||||
}
|
||||
|
|
|
@ -217,12 +217,12 @@ void cMonster::ReplicateMovement()
|
|||
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
|
||||
if (
|
||||
(SqrDist > 4 * 4) // 4 blocks is max Relative Move
|
||||
|| (cWorld::GetTime() - m_TimeLastTeleportPacket > 2) // Send an absolute position every 2 seconds
|
||||
|| (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
|
||||
)
|
||||
{
|
||||
// LOGD("Teleported %f", sqrtf(SqrDist) );
|
||||
m_World->BroadcastTeleportEntity(*this);
|
||||
m_TimeLastTeleportPacket = cWorld::GetTime();
|
||||
m_TimeLastTeleportPacket = m_World->GetWorldAge();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -39,9 +39,10 @@ void cSkeleton::Tick(float a_Dt)
|
|||
{
|
||||
cMonster::Tick(a_Dt);
|
||||
|
||||
//TODO Outsource
|
||||
//TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
|
||||
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
|
||||
// TODO Outsource
|
||||
// TODO should do SkyLight check, mobs in the dark don´t burn
|
||||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
||||
{
|
||||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,8 +39,9 @@ void cZombie::Tick(float a_Dt)
|
|||
{
|
||||
cMonster::Tick(a_Dt);
|
||||
|
||||
//TODO Same as in cSkeleton :D
|
||||
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
|
||||
// TODO Same as in cSkeleton :D
|
||||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
||||
{
|
||||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,8 +39,9 @@ void cZombiepigman::Tick(float a_Dt)
|
|||
{
|
||||
cMonster::Tick(a_Dt);
|
||||
|
||||
//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
|
||||
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
|
||||
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
|
||||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
|
||||
{
|
||||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ cPawn::cPawn()
|
|||
, m_LastPosX( 0.0 )
|
||||
, m_LastPosY( 0.0 )
|
||||
, m_LastPosZ( 0.0 )
|
||||
, m_TimeLastTeleportPacket( 0.f )
|
||||
, m_TimeLastTeleportPacket(0)
|
||||
, m_bBurnable(true)
|
||||
, m_MetaData(NORMAL)
|
||||
{
|
||||
|
|
|
@ -58,7 +58,7 @@ protected:
|
|||
MetaData m_MetaData;
|
||||
|
||||
double m_LastPosX, m_LastPosY, m_LastPosZ;
|
||||
float m_TimeLastTeleportPacket;
|
||||
Int64 m_TimeLastTeleportPacket; // In ticks
|
||||
}; //tolua_export
|
||||
|
||||
|
||||
|
|
|
@ -79,8 +79,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
|
|||
cTimer t1;
|
||||
m_LastPlayerListTime = t1.GetNowTime();
|
||||
|
||||
m_TimeLastTeleportPacket = cWorld::GetTime();
|
||||
m_TimeLastPickupCheck = cWorld::GetTime();
|
||||
m_TimeLastTeleportPacket = 0;
|
||||
m_TimeLastPickupCheck = 0;
|
||||
|
||||
m_PlayerName = a_PlayerName;
|
||||
m_bDirtyPosition = true; // So chunks are streamed to player at spawn
|
||||
|
@ -189,12 +189,12 @@ void cPlayer::Tick(float a_Dt)
|
|||
float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
|
||||
if (
|
||||
(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
|
||||
(cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
|
||||
(m_World->GetWorldAge() - m_TimeLastTeleportPacket > 40) // Send an absolute position every 2 seconds
|
||||
)
|
||||
{
|
||||
// LOG("Teleported %f", sqrtf(SqrDist) );
|
||||
m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
|
||||
m_TimeLastTeleportPacket = cWorld::GetTime();
|
||||
m_TimeLastTeleportPacket = m_World->GetWorldAge();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -474,7 +474,7 @@ void cPlayer::SetLastBlockActionTime()
|
|||
{
|
||||
if (m_World != NULL)
|
||||
{
|
||||
m_LastBlockActionTime = m_World->GetTime();
|
||||
m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) = 0;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
|
||||
|
|
|
@ -685,11 +685,12 @@ void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|||
|
||||
|
||||
|
||||
void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
|
||||
void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_UPDATE_TIME);
|
||||
WriteInt64(a_WorldTime);
|
||||
// Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
|
||||
WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
|
||||
Flush();
|
||||
}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
|
|
|
@ -91,10 +91,7 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
|
|||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_PICKUP_SPAWN);
|
||||
WriteInt (a_Pickup.GetUniqueID());
|
||||
WriteShort (a_Pickup.GetItem()->m_ItemType);
|
||||
WriteByte (a_Pickup.GetItem()->m_ItemCount);
|
||||
WriteShort (a_Pickup.GetItem()->m_ItemDamage);
|
||||
WriteShort (-1); //TODO: Implement item metadata
|
||||
WriteItem (*(a_Pickup.GetItem()));
|
||||
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
|
||||
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
|
||||
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
|
||||
|
@ -123,11 +120,11 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
|
|||
|
||||
|
||||
|
||||
void cProtocol142::SendTimeUpdate(Int64 a_WorldTime)
|
||||
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte (PACKET_UPDATE_TIME);
|
||||
WriteInt64(1);
|
||||
WriteInt64(a_WorldTime);
|
||||
WriteInt64(a_WorldAge);
|
||||
WriteInt64(a_TimeOfDay);
|
||||
Flush();
|
||||
}
|
|
@ -27,7 +27,7 @@ public:
|
|||
// Sending commands (alphabetically sorted):
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||
|
||||
// Specific packet parsers:
|
||||
virtual int ParseLogin (void) override;
|
||||
|
|
|
@ -428,10 +428,10 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc
|
|||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime)
|
||||
void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendTimeUpdate(a_WorldTime);
|
||||
m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ public:
|
|||
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ) override;
|
||||
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
|
||||
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldTime) override;
|
||||
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
|
||||
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
|
||||
|
|
|
@ -72,12 +72,6 @@ const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
|
|||
|
||||
|
||||
|
||||
float cWorld::m_Time = 0.f;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorldLoadProgress:
|
||||
|
||||
|
@ -225,7 +219,12 @@ cWorld::~cWorld()
|
|||
|
||||
|
||||
cWorld::cWorld(const AString & a_WorldName) :
|
||||
m_SpawnMonsterTime(0.f),
|
||||
m_WorldAgeSecs(0),
|
||||
m_TimeOfDaySecs(0),
|
||||
m_WorldAge(0),
|
||||
m_TimeOfDay(0),
|
||||
m_LastTimeUpdate(0),
|
||||
m_LastSpawnMonster(0),
|
||||
m_RSList(0),
|
||||
m_Weather(eWeather_Sunny),
|
||||
m_WeatherInterval(24000) // Guaranteed 1 day of sunshine at server start :)
|
||||
|
@ -271,23 +270,22 @@ cWorld::cWorld(const AString & a_WorldName) :
|
|||
m_Generator.Start(this, IniFile);
|
||||
|
||||
m_bAnimals = true;
|
||||
m_SpawnMonsterRate = 10;
|
||||
m_SpawnMonsterRate = 200; // 1 mob each 10 seconds
|
||||
cIniFile IniFile2("settings.ini");
|
||||
if (IniFile2.ReadFile())
|
||||
{
|
||||
m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
|
||||
m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
|
||||
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
|
||||
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
|
||||
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
|
||||
|
||||
// TODO: Move this into cServer instead:
|
||||
SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 100));
|
||||
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
|
||||
}
|
||||
|
||||
m_ChunkMap = new cChunkMap(this );
|
||||
|
||||
m_ChunkSender.Start(this);
|
||||
|
||||
m_Time = 0;
|
||||
m_WorldTimeFraction = 0.f;
|
||||
m_WorldTime = 0;
|
||||
m_LastSave = 0;
|
||||
m_LastUnload = 0;
|
||||
|
||||
|
@ -438,23 +436,24 @@ void cWorld::StopThreads(void)
|
|||
|
||||
void cWorld::Tick(float a_Dt)
|
||||
{
|
||||
m_Time += a_Dt / 1000.f;
|
||||
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
|
||||
m_WorldAgeSecs += (double)a_Dt / 1000.0;
|
||||
m_TimeOfDaySecs += (double)a_Dt / 1000.0;
|
||||
|
||||
CurrentTick++;
|
||||
|
||||
bool bSendTime = false;
|
||||
m_WorldTimeFraction += a_Dt / 1000.f;
|
||||
while (m_WorldTimeFraction > 1.f)
|
||||
// Wrap time of day each 20 minutes (1200 seconds)
|
||||
if (m_TimeOfDaySecs > 1200.0)
|
||||
{
|
||||
m_WorldTimeFraction -= 1.f;
|
||||
m_WorldTime += 20;
|
||||
bSendTime = true;
|
||||
m_TimeOfDaySecs -= 1200.0;
|
||||
}
|
||||
m_WorldTime %= 24000; // 24000 units in a day
|
||||
|
||||
if (bSendTime)
|
||||
|
||||
m_WorldAge = (Int64)(m_WorldAgeSecs / 20.0);
|
||||
m_TimeOfDay = (Int64)(m_TimeOfDaySecs / 20.0);
|
||||
|
||||
// Broadcase time update every 40 ticks (2 seconds)
|
||||
if (m_LastTimeUpdate < m_WorldAge - 40)
|
||||
{
|
||||
BroadcastTimeUpdate();
|
||||
m_LastTimeUpdate = m_WorldAge;
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -496,12 +495,12 @@ void cWorld::Tick(float a_Dt)
|
|||
m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
|
||||
}
|
||||
|
||||
if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
|
||||
if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes
|
||||
{
|
||||
SaveAllChunks();
|
||||
}
|
||||
|
||||
if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
|
||||
if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds
|
||||
{
|
||||
UnloadUnusedChunks();
|
||||
}
|
||||
|
@ -639,12 +638,12 @@ void cWorld::TickWeather(float a_Dt)
|
|||
|
||||
void cWorld::TickSpawnMobs(float a_Dt)
|
||||
{
|
||||
if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
|
||||
if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_SpawnMonsterTime = m_Time;
|
||||
m_LastSpawnMonster = m_WorldAge;
|
||||
Vector3d SpawnPos;
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
|
@ -668,7 +667,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
|
|||
SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
|
||||
int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
|
||||
|
||||
if (m_WorldTime >= 12000 + 1000)
|
||||
if (m_TimeOfDay >= 12000 + 1000)
|
||||
{
|
||||
if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs
|
||||
{
|
||||
|
@ -796,10 +795,10 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
|
|||
sSetBlockVector Logs, Other;
|
||||
switch (a_SaplingMeta & 0x07)
|
||||
{
|
||||
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
|
||||
case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break;
|
||||
}
|
||||
Other.insert(Other.begin(), Logs.begin(), Logs.end());
|
||||
Logs.clear();
|
||||
|
@ -814,7 +813,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
|
|||
{
|
||||
cNoise Noise(m_Generator.GetSeed());
|
||||
sSetBlockVector Logs, Other;
|
||||
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
|
||||
GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other);
|
||||
Other.insert(Other.begin(), Logs.begin(), Logs.end());
|
||||
Logs.clear();
|
||||
GrowTreeImage(Other);
|
||||
|
@ -1440,7 +1439,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
|
|||
{
|
||||
continue;
|
||||
}
|
||||
ch->SendTimeUpdate(m_WorldTime);
|
||||
ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1661,7 +1660,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
|
|||
|
||||
void cWorld::UnloadUnusedChunks(void )
|
||||
{
|
||||
m_LastUnload = m_Time;
|
||||
m_LastUnload = m_WorldAge;
|
||||
m_ChunkMap->UnloadUnusedChunks();
|
||||
}
|
||||
|
||||
|
@ -2070,7 +2069,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
|
|||
void cWorld::SaveAllChunks(void)
|
||||
{
|
||||
LOGINFO("Saving all chunks...");
|
||||
m_LastSave = m_Time;
|
||||
m_LastSave = m_WorldAge;
|
||||
m_ChunkMap->SaveAllChunks();
|
||||
m_Storage.QueueSavedMessage();
|
||||
}
|
||||
|
@ -2079,23 +2078,7 @@ void cWorld::SaveAllChunks(void)
|
|||
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Get and set */
|
||||
/************************************************************************/
|
||||
// void cWorld::AddClient( cClientHandle* a_Client )
|
||||
// {
|
||||
// m_m_Clients.push_back( a_Client );
|
||||
// }
|
||||
// cWorld::ClientList & cWorld::GetClients()
|
||||
// {
|
||||
// return m_m_Clients;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWorld::AddEntity( cEntity* a_Entity )
|
||||
void cWorld::AddEntity(cEntity * a_Entity)
|
||||
{
|
||||
cCSLock Lock(m_CSEntities);
|
||||
m_AllEntities.push_back( a_Entity );
|
||||
|
@ -2105,7 +2088,7 @@ void cWorld::AddEntity( cEntity* a_Entity )
|
|||
|
||||
|
||||
|
||||
unsigned int cWorld::GetNumPlayers()
|
||||
unsigned int cWorld::GetNumPlayers(void)
|
||||
{
|
||||
cCSLock Lock(m_CSPlayers);
|
||||
return m_Players.size();
|
||||
|
|
|
@ -59,20 +59,43 @@ public:
|
|||
|
||||
OBSOLETE static cWorld * GetWorld();
|
||||
|
||||
// Return time in seconds
|
||||
inline static float GetTime() //tolua_export
|
||||
// tolua_begin
|
||||
|
||||
/// Return time in seconds
|
||||
inline static float GetTime(void)
|
||||
{
|
||||
return m_Time;
|
||||
LOGWARNING("cWorld:GetTime() is obsolete, use GetWorldAge() or GetTimeOfDay() for a specific world instead.");
|
||||
return 0;
|
||||
}
|
||||
long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
|
||||
|
||||
eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
|
||||
bool IsPVPEnabled(void) const { return m_bEnabledPVP; } //tolua_export
|
||||
|
||||
long long GetWorldTime(void) const // OBSOLETE, use GetWorldAge() instead!
|
||||
{
|
||||
LOGWARNING("cWorld:GetWorldTime() is obsolete, use GetWorldAge() or GetTimeOfDay() instead");
|
||||
return m_WorldAge;
|
||||
}
|
||||
Int64 GetWorldAge(void) const { return m_WorldAge; }
|
||||
Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
|
||||
|
||||
void SetTimeOfDay(Int64 a_TimeOfDay)
|
||||
{
|
||||
m_TimeOfDay = a_TimeOfDay;
|
||||
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
|
||||
BroadcastTimeUpdate();
|
||||
}
|
||||
|
||||
void SetWorldTime(Int64 a_TimeOfDay)
|
||||
{
|
||||
LOGWARNING("cWorld:SetWorldTime() is obsolete, use SetTimeOfDay() instead");
|
||||
SetTimeOfDay(a_TimeOfDay);
|
||||
}
|
||||
|
||||
eGameMode GetGameMode(void) const { return m_GameMode; }
|
||||
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
|
||||
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
|
||||
|
||||
void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
|
||||
|
||||
int GetHeight( int a_X, int a_Z ); //tolua_export
|
||||
int GetHeight(int a_BlockX, int a_BlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
|
@ -422,15 +445,18 @@ private:
|
|||
double m_SpawnY;
|
||||
double m_SpawnZ;
|
||||
|
||||
float m_LastUnload;
|
||||
float m_LastSave;
|
||||
static float m_Time; // Time in seconds
|
||||
long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
|
||||
unsigned long long CurrentTick;
|
||||
double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins.
|
||||
double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day.
|
||||
Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs
|
||||
Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs
|
||||
Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent.
|
||||
Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
|
||||
Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
|
||||
Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned
|
||||
|
||||
eGameMode m_GameMode;
|
||||
bool m_bEnabledPVP;
|
||||
bool m_IsDeepSnowEnabled;
|
||||
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
|
||||
|
||||
// The cRedstone class simulates redstone and needs access to m_RSList
|
||||
friend class cRedstone;
|
||||
|
@ -459,8 +485,7 @@ private:
|
|||
cChunkMap * m_ChunkMap;
|
||||
|
||||
bool m_bAnimals;
|
||||
float m_SpawnMonsterTime;
|
||||
float m_SpawnMonsterRate;
|
||||
Int64 m_SpawnMonsterRate;
|
||||
|
||||
eWeather m_Weather;
|
||||
int m_WeatherInterval;
|
||||
|
|
Loading…
Reference in New Issue