mcserver/source/Mobs/Skeleton.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton(void)
{
m_MobType = 51;
m_SoundHurt = "mob.skeleton.hurt";
m_SoundDeath = "mob.skeleton.death";
GetMonsterConfig("Skeleton");
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don<6F>t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}