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runs 2020-07-28 00:25:26 +02:00
commit 4c35d5a83c
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README Normal file
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# Swampz
Simply adds a new swampy biome to Minetest.
## Dependencies
- flowers, willow, baldcypress
## License
- Code: GPL v3.0
- Textures: CC BY-SA 4.0

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init.lua Normal file
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local modname = "swaz"
local modpath = minetest.get_modpath(modname)
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_biome({
name = "swampz",
node_top = "swaz:silt_with_grass",
depth_top = 1,
node_filler = "swaz:silt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_water_top = "swaz:water_source",
depth_water_top = 1,
node_stone = "swaz:limestone",
y_max = 5,
y_min = 1,
heat_point = 80,
humidity_point = 89,
})
minetest.register_biome({
name = "swampz_shore",
node_top = "default:dirt",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_water_top = "swaz:water_source",
depth_water_top = 1,
y_max = 0,
y_min = -1,
heat_point = 60,
humidity_point = 68,
vertical_blend = 0,
})
minetest.register_node("swaz:limestone", {
description = S("Limestone"),
tiles = {"swaz_limestone.png"},
groups = {cracky = 3, stone = 1},
drop = "swaz:limestone",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("swaz:mud", {
description = S("Mud"),
tiles = {"swaz_mud.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("swaz:mud_with_moss", {
description = S("Mud with Moss"),
tiles = {"swaz_moss.png", "swaz_mud.png",
{name = "swaz_mud.png^swaz_mud_with_moss_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "swaz:mud",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("swaz:silt", {
description = S("Silt"),
tiles = {"swaz_silt.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("swaz:silt_with_grass", {
description = S("Silt with Grass"),
tiles = {"swaz_grass.png", "swaz_silt.png",
{name = "swaz_silt.png^swaz_silt_with_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "swaz:mud",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("swaz:water_source", {
description = S("Muddy Water Source"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "swaz_water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "swaz_water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
alpha = 191,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "swaz:water_flowing",
liquid_alternative_source = "swaz:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("swaz:water_flowing", {
description = S("Flowing Muddy Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"swaz_muddy_water.png"},
special_tiles = {
{
name = "swaz_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "swaz_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
alpha = 191,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "swaz:water_flowing",
liquid_alternative_source = "swaz:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"swaz:silt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.05,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"swampz"},
height = 2,
y_min = 0,
y_max = 1000,
place_offset_y = 0,
schematic = {
size = {x = 4, y = 1, z = 4},
data = {
{name = "swaz:silt_with_grass"}, {name = "swaz:silt_with_grass"}, {name = "swaz:silt_with_grass"},{name = "swaz:silt_with_grass"},
{name = "swaz:silt_with_grass"}, {name = "swaz:water_source"}, {name = "swaz:water_source"},{name = "swaz:silt_with_grass"},
{name = "swaz:silt_with_grass"}, {name = "swaz:water_source"}, {name = "swaz:water_source"},{name = "swaz:silt_with_grass"},
{name = "swaz:silt_with_grass"}, {name = "swaz:silt_with_grass"}, {name = "swaz:silt_with_grass"},{name = "swaz:silt_with_grass"},
}
},
spawn_by = "swaz:silt_with_grass",
num_spawn_by = 5,
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "simple",
decoration = "swaz:water_source",
place_on = {"swaz:silt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.8,
scale = 0.8,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"swampz"},
height = 2,
y_min = 0,
y_max = 1000,
place_offset_y = -2,
spawn_by = "swaz:water_source",
num_spawn_by = 4,
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--Mud
minetest.register_decoration({
decoration = "swaz:mud_with_moss",
deco_type = "simple",
place_on = "swaz:silt_with_grass",
sidelen = 16,
fill_ratio = 0.1,
biomes = {"swampz"},
noise_params = {
offset = 0.5,
scale = 0.008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 80,
spawn_by = "swaz:water_source",
num_spawn_by = 1,
place_offset_y = -1,
flags = "place_center_x, place_center_z, force_placement",
})
minetest.register_decoration({
decoration = "swaz:mud",
deco_type = "simple",
place_on = "swaz:silt_with_grass",
sidelen = 16,
fill_ratio = 0.1,
biomes = {"swampz"},
noise_params = {
offset = 0.5,
scale = 0.008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 80,
spawn_by = "swaz:mud_with_moss",
num_spawn_by = 1,
place_offset_y = -1,
flags = "place_center_x, place_center_z, force_placement",
})
minetest.register_node("swaz:swamp_grass", {
description = S("Swamp Grass"),
drawtype = "plantlike",
waving = 1,
visual_scale = 0.8,
tiles = {"swaz_swamp_grass.png"},
inventory_image = "swaz_swamp_grass.png",
wield_image = "swaz_swamp_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
decoration = "swaz:swamp_grass",
deco_type = "simple",
place_on = "swaz:silt_with_grass",
sidelen = 16,
fill_ratio = 2.0,
biomes = {"swampz"},
noise_params = {
offset = 0.8,
scale = 0.08,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 80,
spawn_by = "swaz:water_source",
num_spawn_by = 1,
--num_spawn_by = 8,
})
minetest.register_node("swaz:pampas_grass", {
description = S("Pampas Grass"),
drawtype = "plantlike",
waving = 1,
visual_scale = 0.8,
tiles = {"swaz_pampas_grass.png"},
inventory_image = "swaz_pampas_grass.png",
wield_image = "swaz_pampas_grass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
},
})
minetest.register_decoration({
decoration = "swaz:pampas_grass",
deco_type = "simple",
place_on = "swaz:silt_with_grass",
sidelen = 16,
fill_ratio = 0.008,
biomes = {"swampz"},
noise_params = {
offset = 0.01,
scale = 0.008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 80,
spawn_by = "swaz:water_source",
num_spawn_by = 1,
})
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:sand", "swaz:silt_with_grass", "swaz:mud_with_moss", "swaz:mud"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"swampz"},
height = 2,
y_min = 0,
y_max = 1000,
place_offset_y = 1,
schematic = {
size = {x = 1, y = 4, z = 1},
data = {
{name = "swaz:reed", force_place = true}, {name = "swaz:reed", force_place = true}, {name = "swaz:reed"}, {name = "swaz:reed"}
}
},
spawn_by = "swaz:water_source",
num_spawn_by = 1,
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
minetest.register_decoration({
name = "swaz:waterlily",
deco_type = "simple",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {"swaz"},
y_max = 0,
y_min = 0,
decoration = "flowers:waterlily_waving",
param2 = 0,
param2_max = 3,
place_offset_y = 1,
})
minetest.register_node("swaz:lavender", {
description = S("Lavender"),
drawtype = "plantlike",
waving = 1,
visual_scale = 0.8,
tiles = {"swaz_lavender.png"},
inventory_image = "swaz_lavender.png",
wield_image = "swaz_lavender.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 0, 2 / 16},
},
})
minetest.register_decoration({
decoration = "swaz:lavender",
deco_type = "simple",
place_on = "swaz:silt_with_grass",
sidelen = 16,
fill_ratio = 0.008,
biomes = {"swampz"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 80,
--num_spawn_by = 8,
})
-- Waterlily
minetest.register_decoration({
decoration = "flowers:waterlily",
deco_type = "simple",
place_on = "swaz:water_source",
sidelen = 16,
fill_ratio = 0.008,
biomes = {"swampz"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.008,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
y_min = 1,
y_max = 1000,
--num_spawn_by = 8,
})
--Bald Cypress
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:sand", "swaz:silt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"swampz"},
height = 2,
y_min = 0,
y_max = 1000,
place_offset_y = 1,
schematic = minetest.get_modpath("baldcypress").."/schematics/baldcypress.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
--Willow
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:sand", "swaz:silt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"swampz"},
height = 2,
y_min = 0,
y_max = 1000,
place_offset_y = 1,
schematic = minetest.get_modpath("willow").."/schematics/willow.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
minetest.register_node("swaz:reed", {
description = S("Reed"),
drawtype = "plantlike",
tiles = {"swaz_reed.png"},
inventory_image = "swaz_reed.png",
wield_image = "swaz_reed.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1 / 16, -0.5, -1 / 16, 1 / 16, 0.5, 1 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})

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locale/swaz.es.tr Normal file
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# textdomain: swaz
Limestone=Piedra caliza
Mud=Barro
Mud with Moss=Barro musgoso
Silt=Limo
Silt with Grass=Limo con hierba
Muddy Water Source=Fuente de agua pantanosa
Flowing Muddy Water=Flujo de agua pantanosa
Swamp Grass=Hierba del pantano
Pampas Grass=Hierba de la Pampa
Lavender=Lavanda
Reed=Caña

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name = swaz
depends = flowers, baldcypress, willow
optional_depends =

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