174 lines
5.4 KiB
Lua
174 lines
5.4 KiB
Lua
local modpath, S = ...
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sama.container = {}
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sama.container.open_containers = {}
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function sama.container.get_container_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local meta = minetest.get_meta(pos)
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local christmas_msg = meta:get_string("christmas_msg")
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if not(christmas_msg) or christmas_msg == "" then
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christmas_msg = S("Merry Christmas")
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end
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local formspec =
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"size[8,7]" ..
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"image[0,0;1,1;sama_christmas_container_inv.png]"..
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"label[1,0;"..christmas_msg.."]"..
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"list[nodemeta:" .. spos .. ";main;2,1.3;4,1;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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return formspec
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end
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function sama.container.container_lid_close(pn)
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local container_open_info = sama.container.open_containers[pn]
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local pos = container_open_info.pos
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local sound = container_open_info.sound
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local swap = container_open_info.swap
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sama.container.open_containers[pn] = nil
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for k, v in pairs(sama.container.open_containers) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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local node = minetest.get_node(pos)
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minetest.after(0.2, minetest.swap_node, pos, { name = "sama:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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end
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minetest.register_on_leaveplayer(function(player)
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local pn = player:get_player_name()
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if sama.container.open_containers[pn] then
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sama.container.container_lid_close(pn)
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end
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end)
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function sama.container.container_lid_obstructed(pos, direction)
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if direction = "above" then
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pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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end
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if def and
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(def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
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return false
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end
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return true
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "sama:container" then
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return
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end
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if not player or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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if not sama.container.open_containers[pn] then
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return
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end
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sama.container.container_lid_close(pn)
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return true
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end)
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function sama.register_container(name, d)
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local def = table.copy(d)
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def.drawtype = "mesh"
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def.visual = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.legacy_facedir_simple = true
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def.is_ground_content = false
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", d.description)
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local inv = meta:get_inventory()
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inv:set_size("main", 4*1)
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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def.on_rightclick = function(pos, node, clicker)
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minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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if not sama.container.container_lid_obstructed(pos, "above") then
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minetest.swap_node(pos, {
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name = "sama:" .. name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"sama:container", sama.container.get_container_formspec(pos))
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sama.container.open_containers[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name }
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end
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def.on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "sama:" .. name
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minetest.remove_node(pos)
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return drops
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end
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in container at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to container at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from container at " .. minetest.pos_to_string(pos))
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end
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_opened.mesh = "container_open.obj"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.drop = "sama:" .. name
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.selection_box = {
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type = "fixed",
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fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
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}
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def_opened.can_dig = function()
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return false
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end
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def_opened.on_blast = function() end
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def_closed.mesh = nil
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def_closed.drawtype = nil
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def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
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def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
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def_closed.tiles[3] = def.tiles[3].."^[transformFX"
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minetest.register_node("sama:" .. name, def_closed)
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minetest.register_node("sama:" .. name .. "_open", def_opened)
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end
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