local modpath, S = ... sama.container = {} sama.container.open_containers = {} function sama.container.get_container_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local meta = minetest.get_meta(pos) local christmas_msg = meta:get_string("christmas_msg") if not(christmas_msg) or christmas_msg == "" then christmas_msg = S("Merry Christmas") end local formspec = "size[8,7]" .. "image[0,0;1,1;sama_christmas_container_inv.png]".. "label[1,0;"..christmas_msg.."]".. "list[nodemeta:" .. spos .. ";main;2,1.3;4,1;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,2.85) return formspec end function sama.container.container_lid_close(pn) local container_open_info = sama.container.open_containers[pn] local pos = container_open_info.pos local sound = container_open_info.sound local swap = container_open_info.swap sama.container.open_containers[pn] = nil for k, v in pairs(sama.container.open_containers) do if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then return true end end local node = minetest.get_node(pos) minetest.after(0.2, minetest.swap_node, pos, { name = "sama:" .. swap, param2 = node.param2 }) minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) end minetest.register_on_leaveplayer(function(player) local pn = player:get_player_name() if sama.container.open_containers[pn] then sama.container.container_lid_close(pn) end end) function sama.container.container_lid_obstructed(pos, direction) if direction = "above" then pos = {x = pos.x, y = pos.y + 1, z = pos.z} end local def = minetest.registered_nodes[minetest.get_node(pos).name] -- allow ladders, signs, wallmounted things and torches to not obstruct if def and (def.drawtype == "airlike" or def.drawtype == "signlike" or def.drawtype == "torchlike" or (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then return false end return true end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "sama:container" then return end if not player or not fields.quit then return end local pn = player:get_player_name() if not sama.container.open_containers[pn] then return end sama.container.container_lid_close(pn) return true end) function sama.register_container(name, d) local def = table.copy(d) def.drawtype = "mesh" def.visual = "mesh" def.paramtype = "light" def.paramtype2 = "facedir" def.legacy_facedir_simple = true def.is_ground_content = false def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", d.description) local inv = meta:get_inventory() inv:set_size("main", 4*1) end def.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end def.on_rightclick = function(pos, node, clicker) minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}) if not sama.container.container_lid_obstructed(pos, "above") then minetest.swap_node(pos, { name = "sama:" .. name .. "_open", param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, clicker:get_player_name(), "sama:container", sama.container.get_container_formspec(pos)) sama.container.open_containers[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "sama:" .. name minetest.remove_node(pos) return drops end def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in container at " .. minetest.pos_to_string(pos)) end def.on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to container at " .. minetest.pos_to_string(pos)) end def.on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from container at " .. minetest.pos_to_string(pos)) end local def_opened = table.copy(def) local def_closed = table.copy(def) def_opened.mesh = "container_open.obj" for i = 1, #def_opened.tiles do if type(def_opened.tiles[i]) == "string" then def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} elseif def_opened.tiles[i].backface_culling == nil then def_opened.tiles[i].backface_culling = true end end def_opened.drop = "sama:" .. name def_opened.groups.not_in_creative_inventory = 1 def_opened.selection_box = { type = "fixed", fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, } def_opened.can_dig = function() return false end def_opened.on_blast = function() end def_closed.mesh = nil def_closed.drawtype = nil def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh def_closed.tiles[3] = def.tiles[3].."^[transformFX" minetest.register_node("sama:" .. name, def_closed) minetest.register_node("sama:" .. name .. "_open", def_opened) end