Declare some variables as local where globals are not needed
parent
a824b1fa74
commit
0c98b30fd5
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@ -1,4 +1,4 @@
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S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("bale:bale", {
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minetest.register_node("bale:bale", {
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description = S("Bale"),
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description = S("Bale"),
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@ -16,6 +16,8 @@ for i=1, 3 do
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local aggressive
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local aggressive
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local is_baby
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local is_baby
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local is_male
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local is_male
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local sounds
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local backface_culling
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if i == 1 then
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if i == 1 then
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pet_name = "hen"
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pet_name = "hen"
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description = "Hen"
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description = "Hen"
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@ -8,7 +8,7 @@ local scale_model = 2.5
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local scale_baby = 0.5
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local scale_baby = 0.5
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local visual_size = {x=petz.settings.visual_size.x*scale_model, y=petz.settings.visual_size.y*scale_model}
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local visual_size = {x=petz.settings.visual_size.x*scale_model, y=petz.settings.visual_size.y*scale_model}
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local visual_size_baby = {x=petz.settings.visual_size.x*scale_model*scale_baby, y=petz.settings.visual_size.y*scale_model*scale_baby}
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local visual_size_baby = {x=petz.settings.visual_size.x*scale_model*scale_baby, y=petz.settings.visual_size.y*scale_model*scale_baby}
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mesh = 'petz_lamb.b3d'
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local mesh = 'petz_lamb.b3d'
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local skin_colors = {"white", "grey", "dark_grey", "brown", "vanilla"}
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local skin_colors = {"white", "grey", "dark_grey", "brown", "vanilla"}
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local textures = {}
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local textures = {}
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for n = 1, #skin_colors do
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for n = 1, #skin_colors do
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