245 lines
6.7 KiB
Plaintext
245 lines
6.7 KiB
Plaintext
# This file contains a list of all available settings and their default value for minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# minetest.conf is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example".
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# Further documentation:
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# http://wiki.minetest.net/
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# Use mip mapping to scale textures. May slightly increase performance.
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# type: bool
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mip_map = true
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# Use anisotropic filtering when viewing at textures from an angle.
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# type: bool
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anisotropic_filter = true
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# Use bilinear filtering when scaling textures.
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# type: bool
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# bilinear_filter = false
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# Use trilinear filtering when scaling textures.
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# type: bool
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trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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# type: bool
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texture_clean_transparent = true
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# type: int
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texture_min_size = 128
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# type: enum values: 0, 1, 2, 4, 8, 16
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fsaa = 8
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# This only works with the OpenGL video backend.
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# type: bool
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enable_shaders = true
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# Enables filmic tone mapping
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# type: bool
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tone_mapping = true
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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# Requires shaders to be enabled.
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# type: bool
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enable_bumpmapping = false
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# Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
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# type: bool
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generate_normalmaps = false
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# Strength of generated normalmaps.
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# type: float
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normalmaps_strength = 0.6
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# Defines sampling step of texture.
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# A higher value results in smoother normal maps.
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# type: int min: 0 max: 2
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normalmaps_smooth = 1
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# Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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# type: bool
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enable_parallax_occlusion = true
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# 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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# type: int min: 0 max: 1
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parallax_occlusion_mode = 0
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# Strength of parallax.
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# type: float
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3d_paralax_strength = 0.025
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# Number of parallax occlusion iterations.
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# type: int
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parallax_occlusion_iterations = 4
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# Overall scale of parallax occlusion effect.
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# type: float
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parallax_occlusion_scale = 0.08
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# Overall bias of parallax occlusion effect, usually scale/2.
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# type: float
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parallax_occlusion_bias = 0.04
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# Width component of the initial window size.
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# type: int
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screenW = 1920
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# Height component of the initial window size.
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# type: int
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screenH = 1080
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# Save window size automatically when modified.
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# type: bool
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autosave_screensize = true
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# Fullscreen mode.
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# type: bool
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fullscreen = true
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# Vertical screen synchronization.
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# type: bool
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vsync = true
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# The rendering back-end for Irrlicht.
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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video_driver = opengl
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# Modifies the size of the hudbar elements.
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# type: float
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hud_scaling = 1.5
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# Scale gui by a user specified value.
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# Use a nearest-neighbor-anti-alias filter to scale the GUI.
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# This will smooth over some of the rough edges, and blend
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# pixels when scaling down, at the cost of blurring some
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# edge pixels when images are scaled by non-integer sizes.
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# type: float
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gui_scaling = 1.3
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# type: int
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font_size = 22
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# Path to save screenshots at.
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# type: path
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screenshot_path = ../../screenshots
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### Advanced
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int
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screen_dpi = 110
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# Whether to show the client debug info (has the same effect as hitting F5).
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# type: bool
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show_debug = false
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## Security
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# If enabled, fences and walls cannot be jumped over.
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enable_fence_tall = true
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# type: int
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# profiler_print_interval = 0
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mainmenu_last_selected_world = 2
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mg_name = v7
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selected_world_path = /home/runs/.minetest/worlds/ewerew
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fixed_map_seed =
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menu_last_game = minetest
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maintab_LAST = local
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screenW = 1920
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screenH = 1080
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generate_normalmaps = false
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tone_mapping = true
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enable_waving_plants = false
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node_highlighting = box
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enable_parallax_occlusion = true
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leaves_style = fancy
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enable_bumpmapping = false
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trilinear_filter = false
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bilinear_filter = false
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anisotropic_filter = true
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mip_map = true
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enable_waving_leaves = false
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fsaa = 8
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enable_waving_water = false
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mainmenu_last_selected_TP = 2
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texture_path = /home/runs/.minetest/textures/JohnSmith
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world_config_selected_mod = 1
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sound_volume = 1
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enable_shaders = true
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enable_damage = false
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creative_mode = true
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main_menu_technical_settings = false
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enable_particles = true
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enable_3d_clouds = true
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opaque_water = false
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item_drop.enable_pickup_key = true
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item_drop.magnet_radius = 1
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item_drop.pickup_radius = 0.5
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item_drop.magnet_time = 5
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item_drop.enable_item_pickup = true
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item_drop.enable_item_drop = false
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item_drop.pickup_keytype = Use
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item_drop.pickup_keyinvert = true
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fps_max = 60
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server_announce = false
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remote_port = 30000
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address = pandorabox.io
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hunger_ng_use_hunger_bar = false
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show_entity_selectionbox = true
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# Temperature variation for biomes.
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# type: noise_params_2d
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mg_biome_np_heat = {
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offset = 50,
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scale = 50,
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spread = (256, 256, 256),
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seed = 5349,
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octaves = 3,
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persistence = 0.5,
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lacunarity = 2.0,
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flags = eased
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}
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# Humidity variation for biomes.
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# type: noise_params_2d
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mg_biome_np_humidity = {
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offset = 50,
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scale = 50,
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spread = (256, 256, 256),
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seed = 842,
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octaves = 3,
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persistence = 0.5,
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lacunarity = 2.0,
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flags = eased
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}
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basic_privs = interact, shout
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default_privs = interact, shout
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give_initial_stuff = true
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