juanchi/minetest.conf

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# This file contains a list of all available settings and their default value for minetest.conf
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# minetest.conf is read by default from:
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# Further documentation:
# http://wiki.minetest.net/
# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
mip_map = true
# Use anisotropic filtering when viewing at textures from an angle.
# type: bool
anisotropic_filter = true
# Use bilinear filtering when scaling textures.
# type: bool
# bilinear_filter = false
# Use trilinear filtering when scaling textures.
# type: bool
trilinear_filter = false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
# type: bool
texture_clean_transparent = true
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# type: int
texture_min_size = 128
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
# type: enum values: 0, 1, 2, 4, 8, 16
fsaa = 8
# Shaders allow advanced visual effects and may increase performance on some video cards.
# This only works with the OpenGL video backend.
# type: bool
enable_shaders = true
# Enables filmic tone mapping
# type: bool
tone_mapping = true
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# Requires shaders to be enabled.
# type: bool
enable_bumpmapping = false
# Enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping to be enabled.
# type: bool
generate_normalmaps = false
# Strength of generated normalmaps.
# type: float
normalmaps_strength = 0.6
# Defines sampling step of texture.
# A higher value results in smoother normal maps.
# type: int min: 0 max: 2
normalmaps_smooth = 1
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
# type: bool
enable_parallax_occlusion = true
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
# type: int min: 0 max: 1
parallax_occlusion_mode = 0
# Strength of parallax.
# type: float
3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
parallax_occlusion_iterations = 4
# Overall scale of parallax occlusion effect.
# type: float
parallax_occlusion_scale = 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
# type: float
parallax_occlusion_bias = 0.04
# Width component of the initial window size.
# type: int
screenW = 1920
# Height component of the initial window size.
# type: int
screenH = 1080
# Save window size automatically when modified.
# type: bool
autosave_screensize = true
# Fullscreen mode.
# type: bool
fullscreen = true
# Vertical screen synchronization.
# type: bool
vsync = true
# The rendering back-end for Irrlicht.
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
video_driver = opengl
# Modifies the size of the hudbar elements.
# type: float
hud_scaling = 1.5
# Scale gui by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
# type: float
gui_scaling = 1.3
# type: int
font_size = 22
# Path to save screenshots at.
# type: path
screenshot_path = ../../screenshots
### Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int
screen_dpi = 110
# Whether to show the client debug info (has the same effect as hitting F5).
# type: bool
show_debug = false
## Security
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall = true
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
mainmenu_last_selected_world = 2
mg_name = v7
selected_world_path = /home/runs/.minetest/worlds/ewerew
fixed_map_seed =
menu_last_game = minetest
maintab_LAST = local
screenW = 1920
screenH = 1080
generate_normalmaps = false
tone_mapping = true
enable_waving_plants = false
node_highlighting = box
enable_parallax_occlusion = true
leaves_style = fancy
enable_bumpmapping = false
trilinear_filter = false
bilinear_filter = false
anisotropic_filter = true
mip_map = true
enable_waving_leaves = false
fsaa = 8
enable_waving_water = false
mainmenu_last_selected_TP = 2
texture_path = /home/runs/.minetest/textures/JohnSmith
world_config_selected_mod = 1
sound_volume = 1
enable_shaders = true
enable_damage = false
creative_mode = true
main_menu_technical_settings = false
enable_particles = true
enable_3d_clouds = true
opaque_water = false
item_drop.enable_pickup_key = true
item_drop.magnet_radius = 1
item_drop.pickup_radius = 0.5
item_drop.magnet_time = 5
item_drop.enable_item_pickup = true
item_drop.enable_item_drop = false
item_drop.pickup_keytype = Use
item_drop.pickup_keyinvert = true
fps_max = 60
server_announce = false
remote_port = 30000
address = pandorabox.io
hunger_ng_use_hunger_bar = false
show_entity_selectionbox = true
# Temperature variation for biomes.
# type: noise_params_2d
mg_biome_np_heat = {
offset = 50,
scale = 50,
spread = (256, 256, 256),
seed = 5349,
octaves = 3,
persistence = 0.5,
lacunarity = 2.0,
flags = eased
}
# Humidity variation for biomes.
# type: noise_params_2d
mg_biome_np_humidity = {
offset = 50,
scale = 50,
spread = (256, 256, 256),
seed = 842,
octaves = 3,
persistence = 0.5,
lacunarity = 2.0,
flags = eased
}
basic_privs = interact, shout
default_privs = interact, shout
give_initial_stuff = true