# This file contains a list of all available settings and their default value for minetest.conf # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. # minetest.conf is read by default from: # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter # to the program, eg. "minetest.exe --config ../minetest.conf.example". # Further documentation: # http://wiki.minetest.net/ # Use mip mapping to scale textures. May slightly increase performance. # type: bool mip_map = true # Use anisotropic filtering when viewing at textures from an angle. # type: bool anisotropic_filter = true # Use bilinear filtering when scaling textures. # type: bool # bilinear_filter = false # Use trilinear filtering when scaling textures. # type: bool trilinear_filter = false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or # light edge to transparent textures. Apply this filter to clean that up # at texture load time. # type: bool texture_clean_transparent = true # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor # interpolation to preserve crisp pixels. This sets the minimum texture size # for the upscaled textures; higher values look sharper, but require more # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. # type: int texture_min_size = 128 # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. # type: enum values: 0, 1, 2, 4, 8, 16 fsaa = 8 # Shaders allow advanced visual effects and may increase performance on some video cards. # This only works with the OpenGL video backend. # type: bool enable_shaders = true # Enables filmic tone mapping # type: bool tone_mapping = true # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. # Requires shaders to be enabled. # type: bool enable_bumpmapping = false # Enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping to be enabled. # type: bool generate_normalmaps = false # Strength of generated normalmaps. # type: float normalmaps_strength = 0.6 # Defines sampling step of texture. # A higher value results in smoother normal maps. # type: int min: 0 max: 2 normalmaps_smooth = 1 # Enables parallax occlusion mapping. # Requires shaders to be enabled. # type: bool enable_parallax_occlusion = true # 0 = parallax occlusion with slope information (faster). # 1 = relief mapping (slower, more accurate). # type: int min: 0 max: 1 parallax_occlusion_mode = 0 # Strength of parallax. # type: float 3d_paralax_strength = 0.025 # Number of parallax occlusion iterations. # type: int parallax_occlusion_iterations = 4 # Overall scale of parallax occlusion effect. # type: float parallax_occlusion_scale = 0.08 # Overall bias of parallax occlusion effect, usually scale/2. # type: float parallax_occlusion_bias = 0.04 # Width component of the initial window size. # type: int screenW = 1920 # Height component of the initial window size. # type: int screenH = 1080 # Save window size automatically when modified. # type: bool autosave_screensize = true # Fullscreen mode. # type: bool fullscreen = true # Vertical screen synchronization. # type: bool vsync = true # The rendering back-end for Irrlicht. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl video_driver = opengl # Modifies the size of the hudbar elements. # type: float hud_scaling = 1.5 # Scale gui by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. # This will smooth over some of the rough edges, and blend # pixels when scaling down, at the cost of blurring some # edge pixels when images are scaled by non-integer sizes. # type: float gui_scaling = 1.3 # type: int font_size = 22 # Path to save screenshots at. # type: path screenshot_path = ../../screenshots ### Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # type: int screen_dpi = 110 # Whether to show the client debug info (has the same effect as hitting F5). # type: bool show_debug = false ## Security # If enabled, fences and walls cannot be jumped over. enable_fence_tall = true # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. # type: int # profiler_print_interval = 0 mainmenu_last_selected_world = 2 mg_name = v7 selected_world_path = /home/runs/.minetest/worlds/ewerew fixed_map_seed = menu_last_game = minetest maintab_LAST = local screenW = 1920 screenH = 1080 generate_normalmaps = false tone_mapping = true enable_waving_plants = false node_highlighting = box enable_parallax_occlusion = true leaves_style = fancy enable_bumpmapping = false trilinear_filter = false bilinear_filter = false anisotropic_filter = true mip_map = true enable_waving_leaves = false fsaa = 8 enable_waving_water = false mainmenu_last_selected_TP = 2 texture_path = /home/runs/.minetest/textures/JohnSmith world_config_selected_mod = 1 sound_volume = 1 enable_shaders = true enable_damage = false creative_mode = true main_menu_technical_settings = false enable_particles = true enable_3d_clouds = true opaque_water = false item_drop.enable_pickup_key = true item_drop.magnet_radius = 1 item_drop.pickup_radius = 0.5 item_drop.magnet_time = 5 item_drop.enable_item_pickup = true item_drop.enable_item_drop = false item_drop.pickup_keytype = Use item_drop.pickup_keyinvert = true fps_max = 60 server_announce = false remote_port = 30000 address = pandorabox.io hunger_ng_use_hunger_bar = false show_entity_selectionbox = true # Temperature variation for biomes. # type: noise_params_2d mg_biome_np_heat = { offset = 50, scale = 50, spread = (256, 256, 256), seed = 5349, octaves = 3, persistence = 0.5, lacunarity = 2.0, flags = eased } # Humidity variation for biomes. # type: noise_params_2d mg_biome_np_humidity = { offset = 50, scale = 50, spread = (256, 256, 256), seed = 842, octaves = 3, persistence = 0.5, lacunarity = 2.0, flags = eased } basic_privs = interact, shout default_privs = interact, shout give_initial_stuff = true