cool_trees/cherrytree/init.lua

261 lines
6.5 KiB
Lua

--
-- Cherrytree
--
local modname = "cherrytree"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
-- Cherry Fruit
minetest.register_node("cherrytree:cherries", {
description = S("Cherries"),
drawtype = "plantlike",
tiles = {"cherrytree_cherries.png"},
inventory_image = "cherrytree_cherries.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
minetest.set_node(pos, {name = "cherrytree:cherries", param2 = 1})
end,
})
-- Cherrytree
local function grow_new_cherrytree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/cherrytree.mts", "0", nil, true)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0005,
scale = 0.00005,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 32,
schematic = modpath.."/schematics/cherrytree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
end
--
-- Nodes
--
minetest.register_node("cherrytree:sapling", {
description = S("Cherrytree Tree Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"cherrytree_sapling.png"},
inventory_image = "cherrytree_sapling.png",
wield_image = "cherrytree_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_cherrytree_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"cherrytree:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("cherrytree:trunk", {
description = S("Cherrytree Trunk"),
tiles = {
"cherrytree_trunk_top.png",
"cherrytree_trunk_top.png",
"cherrytree_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.item_place_node(itemstack, player, pointed_thing, nil)
end
})
-- cherrytree wood
minetest.register_node("cherrytree:wood", {
description = S("Cherrytree Wood"),
tiles = {"cherrytree_wood.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- cherrytree tree leaves
minetest.register_node("cherrytree:blossom_leaves", {
description = S("Cherrytree Blossom Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"cherrytree_blossom_leaves.png"},
inventory_image = "cherrytree_blossom_leaves.png",
wield_image = "cherrytree_blossom_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"cherrytree:sapling"}, rarity = 20},
{items = {"cherrytree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- cherrytree tree leaves
minetest.register_node("cherrytree:leaves", {
description = S("Cherrytree Leaves"),
drawtype = "allfaces_optional",
visual_scale = 1.2,
tiles = {"cherrytree_leaves.png"},
inventory_image = "cherrytree_leaves.png",
wield_image = "cherrytree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"cherrytree:sapling"}, rarity = 20},
{items = {"cherrytree:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "cherrytree:wood 4",
recipe = {{"cherrytree:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "cherrytree:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "cherrytree:wood",
burntime = 7,
})
minetest.register_lbm({
name = "cherrytree:convert_cherrytree_saplings_to_node_timer",
nodenames = {"cherrytree:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"cherrytree:trunk"},
leaves = {"cherrytree:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"cherrytree_trunk",
"cherrytree:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"cherrytree_wood.png"},
S("Cherry Tree Stair"),
S("Cherry Tree Slab"),
default.node_sound_wood_defaults()
)
end
-- Chance to convert to normal leaves and cherry fruits
minetest.register_abm({
nodenames = {"cherrytree:blossom_leaves"},
neighbors = {},
interval = 600.0, -- Run every 10 minuts
chance = 50, -- Select every 1 in 50 nodes
action = function(pos, node, active_object_count, active_object_count_wider)
math.randomseed(os.time())
local is_fruit = math.random(10)
if is_fruit == 10 then
minetest.set_node(pos, {name = "cherrytree:cherries"})
else
minetest.set_node(pos, {name = "cherrytree:leaves"})
end
end
})