-- -- Cherrytree -- local modname = "cherrytree" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) -- Cherry Fruit minetest.register_node("cherrytree:cherries", { description = S("Cherries"), drawtype = "plantlike", tiles = {"cherrytree_cherries.png"}, inventory_image = "cherrytree_cherries.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "cherrytree:cherries", param2 = 1}) end, }) -- Cherrytree local function grow_new_cherrytree_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/cherrytree.mts", "0", nil, true) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0005, scale = 0.00005, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 32, schematic = modpath.."/schematics/cherrytree.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) end -- -- Nodes -- minetest.register_node("cherrytree:sapling", { description = S("Cherrytree Tree Sapling"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"cherrytree_sapling.png"}, inventory_image = "cherrytree_sapling.png", wield_image = "cherrytree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_cherrytree_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "cherrytree:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("cherrytree:trunk", { description = S("Cherrytree Trunk"), tiles = { "cherrytree_trunk_top.png", "cherrytree_trunk_top.png", "cherrytree_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, on_rightclick = function(pos, node, player, itemstack, pointed_thing) minetest.item_place_node(itemstack, player, pointed_thing, nil) end }) -- cherrytree wood minetest.register_node("cherrytree:wood", { description = S("Cherrytree Wood"), tiles = {"cherrytree_wood.png"}, paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- cherrytree tree leaves minetest.register_node("cherrytree:blossom_leaves", { description = S("Cherrytree Blossom Leaves"), drawtype = "allfaces_optional", visual_scale = 1.2, tiles = {"cherrytree_blossom_leaves.png"}, inventory_image = "cherrytree_blossom_leaves.png", wield_image = "cherrytree_blossom_leaves.png", paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"cherrytree:sapling"}, rarity = 20}, {items = {"cherrytree:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- cherrytree tree leaves minetest.register_node("cherrytree:leaves", { description = S("Cherrytree Leaves"), drawtype = "allfaces_optional", visual_scale = 1.2, tiles = {"cherrytree_leaves.png"}, inventory_image = "cherrytree_leaves.png", wield_image = "cherrytree_leaves.png", paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"cherrytree:sapling"}, rarity = 20}, {items = {"cherrytree:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "cherrytree:wood 4", recipe = {{"cherrytree:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "cherrytree:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "cherrytree:wood", burntime = 7, }) minetest.register_lbm({ name = "cherrytree:convert_cherrytree_saplings_to_node_timer", nodenames = {"cherrytree:sapling"}, action = function(pos) minetest.get_node_timer(pos):start(math.random(1200, 2400)) end }) default.register_leafdecay({ trunks = {"cherrytree:trunk"}, leaves = {"cherrytree:leaves"}, radius = 3, }) --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "cherrytree_trunk", "cherrytree:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"cherrytree_wood.png"}, S("Cherry Tree Stair"), S("Cherry Tree Slab"), default.node_sound_wood_defaults() ) end -- Chance to convert to normal leaves and cherry fruits minetest.register_abm({ nodenames = {"cherrytree:blossom_leaves"}, neighbors = {}, interval = 600.0, -- Run every 10 minuts chance = 50, -- Select every 1 in 50 nodes action = function(pos, node, active_object_count, active_object_count_wider) math.randomseed(os.time()) local is_fruit = math.random(10) if is_fruit == 10 then minetest.set_node(pos, {name = "cherrytree:cherries"}) else minetest.set_node(pos, {name = "cherrytree:leaves"}) end end })