cool_trees/sequoia/init.lua

244 lines
5.7 KiB
Lua

--
-- Sequoia
--
local modname = "sequoia"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
--Sequoia Grow Function
local function grow_new_sequoia(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x-7, y = pos.y-4, z = pos.z-7}, modpath.."/schematics/sequoia_03.mts", "0", nil, true)
end
--
-- Decoration
--
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local name, place_on, biomes, offset, scale, schematic, place_offset_y, seed
if minetest.get_modpath("redw") then
place_on = {"redw:dirt", "redw:dirt_with_grass"}
biomes = "redwood_forest"
else
place_on = "default:dirt_with_grass"
biomes = "grassland"
end
for i = 1, 3 do
if i == 1 then
name = "sequoia:sequoia_small"
schematic = "sequoia_01"
offset = 0.008
scale = 0.0004
seed = 67
place_offset_y = -1
elseif i == 2 then
name = "sequoia:sequoia_medium"
schematic = "sequoia_02"
offset = 0.008
scale = 0.0004
seed = 345
place_offset_y = -1
else
name = "sequoia:sequoia_giant"
schematic = "sequoia_03"
offset = 0.0008
scale = 0.00004
seed = 23
place_offset_y = -2
end
minetest.register_decoration({
name = name,
deco_type = "schematic",
place_on = place_on,
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 250, y = 250, z = 250},
seed = seed,
octaves = 3,
persist = 0.66
},
biomes = {biomes},
y_min = 1,
y_max = 80,
schematic = modpath .. "/schematics/" .. schematic .. ".mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
place_offset_y = place_offset_y,
})
end
end
--
-- Nodes
--
minetest.register_node("sequoia:sapling", {
description = S("Sequoia Sapling"),
drawtype = "plantlike",
tiles = {"sequoia_sapling.png"},
inventory_image = "sequoia_sapling.png",
wield_image = "sequoia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_sequoia,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400, 4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"sequoia:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("sequoia:trunk", {
description = S("Sequoia Trunk"),
tiles = {
"sequoia_trunk_top.png",
"sequoia_trunk_top.png",
"sequoia_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
-- Sequoia wood
minetest.register_node("sequoia:wood", {
description = S("Sequoia Wood"),
tiles = {"sequoia_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- Sequoia leaves
minetest.register_node("sequoia:leaves", {
description = S("Sequoia Leaves"),
drawtype = "allfaces_optional",
tiles = {"sequoia_leaves.png"},
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"sequoia:sapling"}, rarity = 20},
{items = {"sequoia:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "sequoia:wood 4",
recipe = {{"sequoia:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "sequoia:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "sequoia:wood",
burntime = 7,
})
default.register_leafdecay({
trunks = {"sequoia:trunk"},
leaves = {"sequoia:leaves"},
radius = 3,
})
-- Fence
if minetest.settings:get_bool("cool_fences", true) then
local fence = {
description = S("Sequoia Wood Fence"),
texture = "sequoia_wood.png",
material = "sequoia:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
}
default.register_fence("sequoia:fence", table.copy(fence))
fence.description = S("Sequoia Fence Rail")
default.register_fence_rail("sequoia:fence_rail", table.copy(fence))
end
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"sequoia_trunk",
"sequoia:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"sequoia_wood.png"},
S("Sequoia Tree Stair"),
S("Sequoia Tree Slab"),
default.node_sound_wood_defaults()
)
end
-- stairsplus/moreblocks
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("sequoia", "wood", "sequoia:wood", {
description = "Sequoia",
tiles = {"sequoia_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"sequoia:sapling", grow_new_sequoia, "soil"},
})
end