-- -- Sequoia -- local modname = "sequoia" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) --Sequoia Grow Function local function grow_new_sequoia(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-7, y = pos.y-4, z = pos.z-7}, modpath.."/schematics/sequoia_03.mts", "0", nil, true) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then local name, place_on, biomes, offset, scale, schematic, place_offset_y, seed if minetest.get_modpath("redw") then place_on = {"redw:dirt", "redw:dirt_with_grass"} biomes = "redwood_forest" else place_on = "default:dirt_with_grass" biomes = "grassland" end for i = 1, 3 do if i == 1 then name = "sequoia:sequoia_small" schematic = "sequoia_01" offset = 0.008 scale = 0.0004 seed = 67 place_offset_y = -1 elseif i == 2 then name = "sequoia:sequoia_medium" schematic = "sequoia_02" offset = 0.008 scale = 0.0004 seed = 345 place_offset_y = -1 else name = "sequoia:sequoia_giant" schematic = "sequoia_03" offset = 0.0008 scale = 0.00004 seed = 23 place_offset_y = -2 end minetest.register_decoration({ name = name, deco_type = "schematic", place_on = place_on, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 250, y = 250, z = 250}, seed = seed, octaves = 3, persist = 0.66 }, biomes = {biomes}, y_min = 1, y_max = 80, schematic = modpath .. "/schematics/" .. schematic .. ".mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", place_offset_y = place_offset_y, }) end end -- -- Nodes -- minetest.register_node("sequoia:sapling", { description = S("Sequoia Sapling"), drawtype = "plantlike", tiles = {"sequoia_sapling.png"}, inventory_image = "sequoia_sapling.png", wield_image = "sequoia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_sequoia, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400, 4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "sequoia:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("sequoia:trunk", { description = S("Sequoia Trunk"), tiles = { "sequoia_trunk_top.png", "sequoia_trunk_top.png", "sequoia_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- Sequoia wood minetest.register_node("sequoia:wood", { description = S("Sequoia Wood"), tiles = {"sequoia_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- Sequoia leaves minetest.register_node("sequoia:leaves", { description = S("Sequoia Leaves"), drawtype = "allfaces_optional", tiles = {"sequoia_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"sequoia:sapling"}, rarity = 20}, {items = {"sequoia:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "sequoia:wood 4", recipe = {{"sequoia:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "sequoia:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "sequoia:wood", burntime = 7, }) default.register_leafdecay({ trunks = {"sequoia:trunk"}, leaves = {"sequoia:leaves"}, radius = 3, }) -- Fence if minetest.settings:get_bool("cool_fences", true) then local fence = { description = S("Sequoia Wood Fence"), texture = "sequoia_wood.png", material = "sequoia:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), } default.register_fence("sequoia:fence", table.copy(fence)) fence.description = S("Sequoia Fence Rail") default.register_fence_rail("sequoia:fence_rail", table.copy(fence)) end --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "sequoia_trunk", "sequoia:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"sequoia_wood.png"}, S("Sequoia Tree Stair"), S("Sequoia Tree Slab"), default.node_sound_wood_defaults() ) end -- stairsplus/moreblocks if minetest.get_modpath("moreblocks") then stairsplus:register_all("sequoia", "wood", "sequoia:wood", { description = "Sequoia", tiles = {"sequoia_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"sequoia:sapling", grow_new_sequoia, "soil"}, }) end