Add different automatic profiler graph drawing style for relative-ish plots

master
Perttu Ahola 2012-03-21 15:05:51 +02:00
parent fa416e7116
commit 194258b479
1 changed files with 24 additions and 4 deletions

View File

@ -724,6 +724,11 @@ public:
core::rect<s32>(textx, y - graphh/2 - texth/2, core::rect<s32>(textx, y - graphh/2 - texth/2,
textx2, y - graphh/2 + texth/2), textx2, y - graphh/2 + texth/2),
meta.color); meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
for(std::list<Piece>::const_iterator j = m_log.begin(); for(std::list<Piece>::const_iterator j = m_log.begin();
j != m_log.end(); j++) j != m_log.end(); j++)
{ {
@ -738,6 +743,7 @@ public:
} }
if(!value_exists){ if(!value_exists){
x++; x++;
lastscaledvalue_exists = false;
continue; continue;
} }
float scaledvalue = 1.0; float scaledvalue = 1.0;
@ -745,12 +751,23 @@ public:
scaledvalue = (value - show_min) / (show_max - show_min); scaledvalue = (value - show_min) / (show_max - show_min);
if(scaledvalue == 1.0 && value == 0){ if(scaledvalue == 1.0 && value == 0){
x++; x++;
lastscaledvalue_exists = false;
continue; continue;
} }
s32 ivalue = scaledvalue * graphh; if(relativegraph){
driver->draw2DLine(v2s32(x, y), if(lastscaledvalue_exists){
v2s32(x, y - ivalue), s32 ivalue1 = lastscaledvalue * graph1h;
meta.color); s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
}
lastscaledvalue = scaledvalue;
lastscaledvalue_exists = true;
} else{
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
}
x++; x++;
} }
meta_i++; meta_i++;
@ -1102,6 +1119,9 @@ void the_game(
float recent_turn_speed = 0.0; float recent_turn_speed = 0.0;
ProfilerGraph graph; ProfilerGraph graph;
// Initially clear the profiler
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
float nodig_delay_timer = 0.0; float nodig_delay_timer = 0.0;
float dig_time = 0.0; float dig_time = 0.0;