Add more graph colors, add mainloop_dtime graph, make statustext fade away faster
parent
71b2e0e002
commit
fa416e7116
12
src/game.cpp
12
src/game.cpp
|
@ -666,7 +666,9 @@ public:
|
|||
static const video::SColor usable_colors[] = {
|
||||
video::SColor(255,255,100,100),
|
||||
video::SColor(255,90,225,90),
|
||||
video::SColor(255,100,100,255)
|
||||
video::SColor(255,100,100,255),
|
||||
video::SColor(255,255,150,50),
|
||||
video::SColor(255,220,220,100)
|
||||
};
|
||||
static const u32 usable_colors_count =
|
||||
sizeof(usable_colors) / sizeof(*usable_colors);
|
||||
|
@ -702,7 +704,7 @@ public:
|
|||
s32 y = y_bottom - meta_i * 50;
|
||||
float show_min = meta.min;
|
||||
float show_max = meta.max;
|
||||
if(show_min >= 0 && show_max >= 0){
|
||||
if(show_min >= -0.0001 && show_max >= -0.0001){
|
||||
if(show_min <= show_max * 0.5)
|
||||
show_min = 0;
|
||||
}
|
||||
|
@ -1201,6 +1203,8 @@ void the_game(
|
|||
dtime = 0;
|
||||
lasttime = time;
|
||||
|
||||
g_profiler->graphAdd("mainloop_dtime", dtime);
|
||||
|
||||
/* Run timers */
|
||||
|
||||
if(nodig_delay_timer >= 0)
|
||||
|
@ -2407,7 +2411,7 @@ void the_game(
|
|||
}
|
||||
|
||||
{
|
||||
float statustext_time_max = 3.0;
|
||||
float statustext_time_max = 1.5;
|
||||
if(!statustext.empty())
|
||||
{
|
||||
statustext_time += dtime;
|
||||
|
@ -2441,7 +2445,7 @@ void the_game(
|
|||
initial_color.getInterpolated_quadratic(
|
||||
initial_color,
|
||||
final_color,
|
||||
statustext_time / (float) statustext_time_max);
|
||||
pow(statustext_time / (float)statustext_time_max, 2.0));
|
||||
guitext_status->setOverrideColor(fade_color);
|
||||
guitext_status->enableOverrideColor(true);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue