cg_plus-cd2025/developer_docs.md
random-geek 6511eb8261 Bunch of updates
- Update and document public API
- Fixes to group handling
- New clear icon
2024-04-21 01:39:27 -07:00

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# Crafting Guide Plus developer documentation
## Groups
cg_plus respects the standard groups `not_in_creative_inventory` and `not_in_craft_guide`.
Adding either of these to an item/node definition will make it not appear in the crafting guide.
## API
### `cg.register_crafting_method(name, def)`
Adds or overrides a type of craft in cg_plus, for use with `cg.register_craft`. Default craft methods are `normal`,
`shapeless`, `cooking`, `fuel`, `digging`, and `digging_chance`.
#### Parameters
* `name` (string): The name of the new craft method. Matches the `method` field in craft definitions.
* `def` (table): A craft method definition with the following fields:
* `description` (string): A human-readable name for the crafting method, which will be shown next to recipes in the
crafting guide.
* `arrow_icon` (string): Texture to use for the arrow icon in recipes. Default is a plain arrow.
* `uses_crafting_grid` (bool): Setting to `true` allows crafts of this method to be automatically staged in the
default crafting grid when autocrafting is enabled.
* `get_grid_size = function(craft)`: Used to calculate the shape of the crafting grid displayed for each recipe.
Takes a recipe defintion `craft` and returns a table in the format `{x = width, y = height}`.
* `get_infotext = function(craft)`: Optional, used to add additional information to a recipe page, e.g. cooking or
burning times. Takes a recipe defintion `craft` and returns a string.
#### Example
See below.
### `cg.register_craft(recipe, [assign_to])`
Registers a craft to appear only in the crafting guide, independent of `minetest.register_craft`. Useful for mods that
implement crafting outside the default crafting grid.
#### Parameters
* `recipe` (table): Possible keys:
* `method` (string): Can be an official crafting method or one created with `cg.register_craft`.
* `width` (integer): Width of the recipe inputs, which may be less than the width of the crafting grid. If zero, the
recipe will expand to the full width of the crafting grid.
* `items` (table): One-dimensional table of input item names, listed from left-to-right and top-to-bottom. May be
groups such as `group:dye` or `group:dye,color_violet`.
* `output` (string): Output itemstring, e.g. `default:stone` or `default:wood 4`.
* Additional fields can be added (e.g. cooking time) which can be displayed using `get_infotext` in
`cg.register_crafting_method`. The `items` and `width` fields are reserved.
* `assign_to` (string): Optional itemstring; if specified, the craft will be assigned to this item rather than the
output item. Useful for fuel recipes that consume the input, etc.
#### Example
Register a craft for a theoretical mod `woodmod` which allows sawing of stairs using a table saw:
```lua
cg.register_crafting_method("woodmod_table_saw", {
description = "Table Saw",
arrow_icon = "cg_plus_arrow_bottom.png^woodmod_icon_saw.png",
uses_crafting_grid = false,
get_grid_size = function(craft)
return {x = 4, y = 4}
end,
get_infotext = function(craft)
return string.format("Cutting time: %i seconds", craft.cutting_time)
end,
})
cg.register_craft({
method = "woodmod_table_saw",
width = 2,
items = {"group:wood", "", "group:wood", "group:wood"},
output = "stairs:stair_wood 4",
cutting_time = 10,
})
```
### `cg.register_group_stereotype(group, item)`
Adds or overrides a group stereotype. When a recipe takes a generic item in the given group, the given item will be
displayed instead of a randomly-chosen item in that group. Clicking on the item button with group search disabled will
also search for the stereotype item.
`group` can be multiple comma-separated groups (e.g. `dye,color_blue`) for use by recipes with multi-group items. The
order of the groups *does* matter.
#### Example
Show yellow dye as the default for items in the `dye` group:
```lua
cg.register_group_stereotype("dye", "dye:yellow")
```