Long overdue initial commit.
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,178 @@
|
|||
local bookshelf_formspec = -- to match default bookshelf
|
||||
"size[8,7;]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[context;books;0,0.3;8,2;]" ..
|
||||
"list[current_player;main;0,2.85;8,1;]" ..
|
||||
"list[current_player;main;0,4.08;8,3;8]" ..
|
||||
"listring[context;books]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,2.85)
|
||||
|
||||
local function get_bookshelf_formspec(inv)
|
||||
local formspec = bookshelf_formspec
|
||||
local invlist = inv and inv:get_list("books")
|
||||
-- Inventory slots overlay
|
||||
local bx, by = 0, 0.3
|
||||
for i = 1, 16 do
|
||||
if i == 9 then
|
||||
bx = 0
|
||||
by = by + 1
|
||||
end
|
||||
if not invlist or invlist[i]:is_empty() then
|
||||
formspec = formspec ..
|
||||
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
|
||||
end
|
||||
bx = bx + 1
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
--[[local defaultwoods = {
|
||||
"junglewood",
|
||||
"acacia_wood",
|
||||
"pine_wood",
|
||||
"aspen_wood"
|
||||
--default wood is not needed since there is already a bookshelf for it
|
||||
}
|
||||
|
||||
for _,woodtype in pairs(defaultwoods) do
|
||||
minetest.register_node("bookshelvez:bookshelf_"..woodtype, {
|
||||
description = "Bookshelf "..woodtype,
|
||||
tiles = {"default_"..woodtype..".png", "default_"..woodtype..".png", "default_"..woodtype..".png", "default_"..woodtype..".png", "default_bookshelf_"..woodtype..".png", "default_bookshelf_"..woodtype..".png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(nil))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("books", 8 * 2)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("books")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() .." moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() .." moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() .." takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "books", drops)
|
||||
drops[#drops+1] = "default:bookshelf_"..woodtype
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
minetest.register_alias("default:bookshelf_"..woodtype,"bookshelvez:bookshelf_"..woodtype)
|
||||
end
|
||||
]]
|
||||
nondefaultwoods = {} -- new table so full names can be used
|
||||
woodtextures = {} -- provided nothing goes wrong these 2 should line up
|
||||
-- TODO: Skip the nodes added by moreblocks and mods like it which add a bunch of weird looking VERY INCORREXT nodes that usually have unknown textures or half textures.
|
||||
for k,v in pairs (minetest.registered_nodes) do
|
||||
curnode=v.name
|
||||
curtiles=v.tiles
|
||||
wooddesc = v.description
|
||||
local is_wood = minetest.get_node_group(curnode, "wood") --get all other wood types
|
||||
if is_wood >= 1 then
|
||||
-- trim the modname: part of the node
|
||||
if curnode ~= "default:wood" then
|
||||
curntbl = string.split(curnode,":")
|
||||
curname = curntbl[#curntbl] -- the end of the node name after the :
|
||||
curmod = curntbl[1]
|
||||
--table.insert(nondefaultwoods,#nondefaultwoods+1,curname)
|
||||
--table.insert(woodtextures,#woodtextures+1,curtiles)
|
||||
woodtype=curname
|
||||
woodnod=curnode
|
||||
--for _,woodtype in pairs(nondefaultwoods) do
|
||||
minetest.register_node("bookshelvez:bookshelf_"..woodtype, {
|
||||
description = wooddesc.." Bookshelf",
|
||||
tiles = {curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png^bookshelvez_bookshelf_inset.png", curmod.."_"..woodtype..".png^bookshelvez_bookshelf_inset.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(nil))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("books", 8 * 2)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("books")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() .." moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() .." moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() .." takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "books", drops)
|
||||
drops[#drops+1] = "bookshelvez:bookshelf_"..woodtype
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
minetest.register_alias("default:bookshelf_"..woodtype,"bookshelvez:bookshelf_"..woodtype)
|
||||
minetest.register_craft({
|
||||
output = "bookshelvez:bookshelf_woodtype",
|
||||
recipe = {
|
||||
{woodnod, woodnod, woodnod},
|
||||
{"default:book", "default:book", "default:book"},
|
||||
{woodnod, woodnod, woodnod}
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_alias("bookshelvez:bookshelf","bookshelvez:bookshelf_wood")
|
||||
minetest.clear_craft({output="default:bookshelf"})
|
||||
minetest.register_craft({
|
||||
output = "default:bookshelf",
|
||||
recipe = {
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"default:book", "default:book", "default:book"},
|
||||
{"default:wood", "default:wood", "default:wood"}
|
||||
}
|
||||
})
|
|
@ -0,0 +1 @@
|
|||
bookshelvez adds bookshelves for every node in the wood group. TODO: Fix it generating bookshelves for things like moreblocks circular sawed nodes and make it generate more than just shelves for each real wood, perhaps replace the doorz mod.
|
After Width: | Height: | Size: 316 B |
After Width: | Height: | Size: 300 B |
After Width: | Height: | Size: 684 B |
After Width: | Height: | Size: 671 B |
After Width: | Height: | Size: 724 B |
After Width: | Height: | Size: 672 B |
After Width: | Height: | Size: 724 B |
After Width: | Height: | Size: 191 B |
After Width: | Height: | Size: 471 B |
After Width: | Height: | Size: 288 B |
After Width: | Height: | Size: 333 B |
After Width: | Height: | Size: 496 B |
|
@ -0,0 +1,2 @@
|
|||
doors
|
||||
default
|
|
@ -0,0 +1,29 @@
|
|||
fullwoods = {
|
||||
"default:acacia",
|
||||
"default:aspen",
|
||||
"default:pine",
|
||||
"default:jungle",
|
||||
"default:wood",
|
||||
}
|
||||
woods={}
|
||||
for index,wood in pairs(fullwoods) do
|
||||
local seperatorpos = wood:find(":")
|
||||
local woodname = wood:sub(seperatorpos+1, wood:len())
|
||||
table.insert(woods,woodname)
|
||||
end
|
||||
|
||||
for _,wood in pairs(woods) do
|
||||
if wood ~= "wood" then
|
||||
doors.register("door_"..wood, {
|
||||
tiles = {{ name = "doorz_door_"..wood..".png", backface_culling = true }},
|
||||
description = wood.." Wood Door",
|
||||
inventory_image = "doorz_item_"..wood..".png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
recipe = {
|
||||
{"default:"..wood, "default:"..wood},
|
||||
{"default:"..wood, "default:"..wood},
|
||||
{"default:"..wood, "default:"..wood},
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
doorz adds doors in each and every wood, or at least it's supposed to, a little wonky though as I can't seem to get around the wood group producing a doors:wood_door
|
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 207 B |
After Width: | Height: | Size: 200 B |
After Width: | Height: | Size: 200 B |
After Width: | Height: | Size: 201 B |
After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 481 B |
After Width: | Height: | Size: 444 B |
After Width: | Height: | Size: 498 B |
After Width: | Height: | Size: 457 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 201 B |
After Width: | Height: | Size: 190 B |
After Width: | Height: | Size: 210 B |
After Width: | Height: | Size: 215 B |
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
bucket
|
|
@ -0,0 +1,337 @@
|
|||
minetest.register_node("fluidz:swamp_water_source", {
|
||||
description = "Swamp Water Source",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "fluidz_swamp_water_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "fluidz_swamp_water_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
backface_culling = false,
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "fluidz:swamp_water_flowing",
|
||||
liquid_alternative_source = "fluidz:swamp_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 72, b = 30},
|
||||
groups = {water = 3, liquid = 3, puts_out_fire = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("fluidz:swamp_water_flowing", {
|
||||
description = "Flowing Swamp Water",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"fluidz_swamp_water.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "fluidz_swamp_water_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "fluidz_swamp_water_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "fluidz:swamp_water_flowing",
|
||||
liquid_alternative_source = "fluidz:swamp_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 72, b = 30},
|
||||
groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("fluidz:acid_source", {
|
||||
description = "Acid Source",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "fluidz_acid_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "fluidz_acid_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
backface_culling = false,
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "fluidz:acid_flowing",
|
||||
liquid_alternative_source = "fluidz:acid_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = true,
|
||||
liquid_range = 16,
|
||||
post_effect_color = {a = 103, r = 30, g = 250, b = 30},
|
||||
groups = {water = 3, liquid = 3, puts_out_fire = 1},
|
||||
on_step = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
on_activate = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
on_load = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("fluidz:acid_flowing", {
|
||||
description = "Flowing Acid",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"fluidz_acid.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "fluidz_acid_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "fluidz_acid_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.8,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 160,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "fluidz:acid_flowing",
|
||||
liquid_alternative_source = "fluidz:acid_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = true,
|
||||
liquid_range = 16,
|
||||
post_effect_color = {a = 103, r = 30, g = 250, b = 30},
|
||||
groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
|
||||
on_step = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
on_activate = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
on_load = function(pos)
|
||||
local near = {
|
||||
{pos.x-1, pos.y-1, pos.z-1},
|
||||
{pos.x, pos.y-1, pos.z-1},
|
||||
{pos.x+1, pos.y-1, pos.z-1},
|
||||
{pos.x-1, pos.y-1, pos.z},
|
||||
{pos.x, pos.y-1, pos.z},
|
||||
{pos.x+1, pos.y-1, pos.z},
|
||||
{pos.x-1, pos.y-1, pos.z+1},
|
||||
{pos.x, pos.y-1, pos.z+1},
|
||||
{pos.x+1, pos.y-1, pos.z+1}
|
||||
}
|
||||
for _,npos in pairs(near) do
|
||||
--local udata = minetest.registered_nodes[minetest.get_node(npos).name]
|
||||
--if udata ~= "air" then
|
||||
-- for __,group in pairs(udata) do
|
||||
-- if group == "sand" and "sand" == 1 then
|
||||
minetest.set_node(npos, {name = "air"})
|
||||
-- end
|
||||
-- end
|
||||
--end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"fluidz:swamp_water_source",
|
||||
"fluidz:swamp_water_flowing",
|
||||
"fluidz:bucket_swamp_water",
|
||||
"bucket_swamp_water.png",
|
||||
"Swamp Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"fluidz:acid_source",
|
||||
"fluidz:acid_flowing",
|
||||
"fluidz:bucket_acid",
|
||||
"bucket_acid.png",
|
||||
"Acid Bucket",
|
||||
{acid_bucket = 1}
|
||||
)
|
|
@ -0,0 +1 @@
|
|||
fluids is a mod that adds a couple new fluids that will be useful in the future, currently in a POC state, acid isn't caustic and swamp water doesn't generate anywhere.
|
After Width: | Height: | Size: 361 B |
After Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 347 B |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 585 B |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 716 B |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 674 B |
After Width: | Height: | Size: 6.3 KiB |
|
@ -0,0 +1,78 @@
|
|||
local nine_craftings = {
|
||||
"quartz",
|
||||
"rose_quartz",
|
||||
"jet_quartz",
|
||||
"amethyst",
|
||||
"emerald",
|
||||
}
|
||||
|
||||
for _,mineral in pairs(nine_craftings) do
|
||||
local mineral_fullname = "mineralz:"..mineral
|
||||
local shard = mineral_fullname.."_shard"
|
||||
local crystal = mineral_fullname.."_crystal"
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = crystal,
|
||||
recipe = {
|
||||
shard, shard, shard,
|
||||
shard, shard, shard,
|
||||
shard, shard, shard,
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = crystal.." 9",
|
||||
recipe = {mineral_fullname},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = mineral_fullname,
|
||||
recipe = {
|
||||
crystal, crystal, crystal,
|
||||
crystal, crystal, crystal,
|
||||
crystal, crystal, crystal,
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = shard.." 9",
|
||||
recipe = {crystal},
|
||||
})
|
||||
end
|
||||
|
||||
local four_craftings = {
|
||||
"lapis_lazuli",
|
||||
"malachite",
|
||||
}
|
||||
|
||||
for _,mineral in pairs(crystal_craftings) do
|
||||
local mineral_fullname = "mineralz:"..mineral
|
||||
local block = mineral_fullname.."_block"
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = block,
|
||||
recipe = {
|
||||
mineral_fullname, mineral_fullname,
|
||||
mineral_fullname, mineral_fullname,
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = mineral_fullname,
|
||||
recipe = {block},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mineralz:pure_quartz",
|
||||
recipe = "mineralz_quartz",
|
||||
cooktime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:copper_lump",
|
||||
recipe = "mineralz:malachite",
|
||||
cooktime = 2,
|
||||
})
|
|
@ -0,0 +1,223 @@
|
|||
-- Quartz
|
||||
|
||||
minetest.register_node("mineralz:pure_quartz", {
|
||||
description = "Pure Quartz",
|
||||
tiles = {"mineralz_pure_quartz.png"},
|
||||
drawtype = "glasslike_framed_optional",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
is_ground_content = true,
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_glass_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:quartz", {
|
||||
description = "Quartz",
|
||||
tiles = {"mineralz_quartz.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:quartz_block", {
|
||||
description = "Quartz Block",
|
||||
tiles = {"mineralz_quartz.png^"..mineralz.block_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:quartz_brick", {
|
||||
description = "Quartz Brick",
|
||||
tiles = {"mineralz_quartz.png^"..mineralz.brick_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_quartz", {
|
||||
description = "Quartz Ore",
|
||||
tiles = {"default_stone.png^mineralz_quartz_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
items = {"mineralz:quartz_crystal"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:quartz_crystal", {
|
||||
description = "Quartz Crystal",
|
||||
inventory_image = "mineralz_quartz_crystal.png",
|
||||
groups = {crystal=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:quartz_shard", {
|
||||
description = "Quartz Crystal Shard",
|
||||
inventory_image = "mineralz_quartz_shard.png",
|
||||
groups = {crystal_shard=1},
|
||||
})
|
||||
|
||||
-- Rose quartz
|
||||
|
||||
minetest.register_node("mineralz:rose_quartz", {
|
||||
description = "Rose Quartz",
|
||||
tiles = {"mineralz_rose_quartz.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:rose_quartz_block", {
|
||||
description = "Rose Quartz Block",
|
||||
tiles = {"mineralz_rose_quartz.png^"..mineralz.block_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:rose_quartz_brick", {
|
||||
description = "Quartz Brick",
|
||||
tiles = {"mineralz_rose_quartz.png^"..mineralz.brick_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_rose_quartz", {
|
||||
description = "Rose Quartz Ore",
|
||||
tiles = {"default_stone.png^mineralz_rose_quartz_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
items = {"mineralz:rose_quartz_crystal"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:rose_quartz_crystal", {
|
||||
description = "Rose Quartz Crystal",
|
||||
inventory_image = "mineralz_rose_quartz_crystal.png",
|
||||
groups = {crystal=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:rose_quartz_shard", {
|
||||
description = "Rose Quartz Crystal Shard",
|
||||
inventory_image = "mineralz_rose_quartz_shard.png",
|
||||
groups = {crystal_shard=1},
|
||||
})
|
||||
|
||||
-- Jet Quartz
|
||||
|
||||
minetest.register_node("mineralz:jet_quartz", {
|
||||
description = "Jet Quartz",
|
||||
tiles = {"mineralz_jet_quartz.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:jet_quartz_block", {
|
||||
description = "Jet Quartz Block",
|
||||
tiles = {"mineralz_jet_quartz.png^"..mineralz.block_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:jet_quartz_brick", {
|
||||
description = "Jet Quartz Brick",
|
||||
tiles = {"mineralz_jet_quartz.png^"..mineralz.brick_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_jet_quartz", {
|
||||
description = "Jet Quartz Ore",
|
||||
tiles = {"default_stone.png^mineralz_jet_quartz_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
items = {"mineralz:jet_quartz_crystal"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:jet_quartz_crystal", {
|
||||
description = "Jet Quartz Crystal",
|
||||
inventory_image = "mineralz_jet_quartz_crystal.png",
|
||||
groups = {crystal=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:jet_quartz_shard", {
|
||||
description = "Jet Quartz Crystal Shard",
|
||||
inventory_image = "mineralz_jet_quartz_shard.png",
|
||||
groups = {crystal_shard=1},
|
||||
})
|
||||
|
||||
-- Amethyst
|
||||
|
||||
minetest.register_node("mineralz:amethyst", {
|
||||
description = "Amethyst",
|
||||
tiles = {"mineralz_amethyst.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:amethyst_block", {
|
||||
description = "Amethyst Block",
|
||||
tiles = {"mineralz_amethyst.png^"..mineralz.block_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:amethyst_brick", {
|
||||
description = "Amethyst Brick",
|
||||
tiles = {"mineralz_amethyst.png^"..mineralz.brick_template},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_amethyst", {
|
||||
description = "Amethyst Ore",
|
||||
tiles = {"default_stone.png^mineralz_amethyst_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=2},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
items = {"mineralz:amethyst_crystal"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:amethyst_crystal", {
|
||||
description = "Amethyst Crystal",
|
||||
inventory_image = "mineralz_amethyst_crystal.png",
|
||||
groups = {crystal=1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mineralz:amethyst_shard", {
|
||||
description = "Amethyst Crystal Shard",
|
||||
inventory_image = "mineralz_amethyst_shard.png",
|
||||
groups = {crystal_shard=1},
|
||||
})
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1 @@
|
|||
Mineralz: Basically it adds a plethora of different things to swing a pick at and build the most awesome things from the deepest darkest most wildly creative depths of your mind! Think of it as moremoreores.
|
|
@ -0,0 +1,11 @@
|
|||
local mp = minetest.get_modpath("mineralz")
|
||||
mineralz = {}
|
||||
|
||||
mineralz.brick_template = "mineralz_brick_template.png"
|
||||
mineralz.block_template = "mineralz_block_template.png"
|
||||
mineralz.pillar_template = {
|
||||
side = "mineralz_pillar_side_template.png",
|
||||
ends = "mineralz_pillar_ends_template.png",
|
||||
}
|
||||
|
||||
dofile(mp.."/crystals.lua")
|
|
@ -0,0 +1,87 @@
|
|||
-- Malachite overtaking copper ore almost all the way
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "mineralz:stone_with_malachite",
|
||||
wherein = "default:stone_with_copper",
|
||||
clust_scarcity = 1,
|
||||
clust_num_ores = 1,
|
||||
clust_size = 1,
|
||||
y_min = -256,
|
||||
y_max = 33000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = "mineralz:stone_with_quartz",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8 * 8 * 8,
|
||||
clust_num_ores = 32,
|
||||
clust_size = 6,
|
||||
y_min = -33000,
|
||||
y_max = 100,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 64, y = 64, z = 64},
|
||||
seed = 2314,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = "mineralz:stone_with_rose_quartz",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 9 * 9 * 9,
|
||||
clust_num_ores = 16,
|
||||
clust_size = 6,
|
||||
y_min = -33000,
|
||||
y_max = -10,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 64, y = 64, z = 64},
|
||||
seed = 2791,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = "mineralz:stone_with_jet_quartz",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 9 * 9 * 9,
|
||||
clust_num_ores = 16,
|
||||
clust_size = 6,
|
||||
y_min = -33000,
|
||||
y_max = -10,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 64, y = 64, z = 64},
|
||||
seed = 314,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "blob",
|
||||
ore = "mineralz:stone_with_amethyst",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8 * 8 * 8,
|
||||
clust_num_ores = 32,
|
||||
clust_size = 4,
|
||||
y_min = -33000,
|
||||
y_max = 40,
|
||||
noise_params = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 64, y = 64, z = 64},
|
||||
seed = 7264,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
},
|
||||
})
|
|
@ -0,0 +1,85 @@
|
|||
-- Hey it is redundantly named!
|
||||
|
||||
minetest.register_craftitem({"mineralz:emerald", {
|
||||
description = "Emerald",
|
||||
inventory_image = "mineralz_emerald.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:emerald_block", {
|
||||
description = "Block Of Emerald",
|
||||
tiles = {"mineralz_emerald_block.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=3},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_emerald", {
|
||||
description = "Emerald Ore",
|
||||
tiles = {"mineralz_emerald_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=3},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
items = {"mineralz:emerald"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem({"mineralz:lapis_lazuli", {
|
||||
description = "Lapis Lazuli",
|
||||
inventory_image = "mineralz_lapis_lazuli.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:lapis_lazuli_block", {
|
||||
description = "Block Of Lapis Lazuli",
|
||||
tiles = {"mineralz_lapis_lazuli_block.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3,level=3},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_lapis_lazuli", {
|
||||
description = "Lapis Lazuli Ore",
|
||||
tiles = {"mineralz_lapis_lazuli_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=3},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
items = {"mineralz:lapis_lazuli"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem({"mineralz:malachite", {
|
||||
description = "Malachite",
|
||||
inventory_image = "mineralz_malachite.png",
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:malachite_block", {
|
||||
description = "Block Of Malachite",
|
||||
tiles = {"mineralz_malachite_block.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2,level=1},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
})
|
||||
|
||||
minetest.register_node("mineralz:stone_with_malachite", {
|
||||
description = "Malachite Ore",
|
||||
tiles = {"mineralz_malachite_ore.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1,level=1},
|
||||
sounds = default.node_sound_stone_defaults,
|
||||
drop = {
|
||||
max_items = 2,
|
||||
items = {
|
||||
items = {"mineralz:malachite"},
|
||||
rarity = 1,
|
||||
},
|
||||
},
|
||||
})
|
|
@ -0,0 +1 @@
|
|||
name=mineralz
|
|
@ -0,0 +1 @@
|
|||
Mineralz: adds loads of cool ores and minerals and some (a lot) more decorative materials to fiddle around with and buind cool stuff!
|
After Width: | Height: | Size: 716 B |
After Width: | Height: | Size: 445 B |
After Width: | Height: | Size: 676 B |
After Width: | Height: | Size: 945 B |
After Width: | Height: | Size: 663 B |
After Width: | Height: | Size: 176 B |
After Width: | Height: | Size: 260 B |
After Width: | Height: | Size: 750 B |
After Width: | Height: | Size: 770 B |
After Width: | Height: | Size: 340 B |
After Width: | Height: | Size: 611 B |
After Width: | Height: | Size: 946 B |
After Width: | Height: | Size: 646 B |
After Width: | Height: | Size: 411 B |
After Width: | Height: | Size: 612 B |
After Width: | Height: | Size: 547 B |
After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 548 B |
After Width: | Height: | Size: 373 B |
After Width: | Height: | Size: 337 B |
After Width: | Height: | Size: 597 B |
After Width: | Height: | Size: 921 B |