Use new damage system for DMs fireballs
parent
05ec41b616
commit
a568d7c4cd
4
init.lua
4
init.lua
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@ -291,9 +291,7 @@ mobs:register_arrow("mobs:fireball", {
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local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/2, [2]=1/3, [3]=1/4}},
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}
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damage_groups = {fleshy=4},
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}, vec)
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local pos = self.object:getpos()
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for dx=-1,1 do
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