From a568d7c4cd8e5a05d8281d7fa98ad950d7c19230 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 10 Apr 2013 00:30:31 +0200 Subject: [PATCH] Use new damage system for DMs fireballs --- init.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/init.lua b/init.lua index 32b780f..3b9f41f 100644 --- a/init.lua +++ b/init.lua @@ -291,9 +291,7 @@ mobs:register_arrow("mobs:fireball", { local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z} player:punch(self.object, 1.0, { full_punch_interval=1.0, - groupcaps={ - fleshy={times={[1]=1/2, [2]=1/3, [3]=1/4}}, - } + damage_groups = {fleshy=4}, }, vec) local pos = self.object:getpos() for dx=-1,1 do