subterrain/init.lua
2014-06-26 03:31:22 +01:00

77 lines
1.7 KiB
Lua

-- subterrain 0.1.0 by paramat
-- For Minetest 0.4.8 stable
-- Depends default
-- License: code WTFPL
-- Parameters
local YMAX = -113
local TCAVE = 0.6 -- Cave threshold.
-- 1 = small rare caves, 0 = 1/2 ground volume, 0.5 = 1/3rd ground volume
-- 3D noise for caves
local np_cave = {
offset = 0,
scale = 1,
spread = {x=768, y=256, z=768}, -- squashed 3:1
seed = 59033,
octaves = 6,
persist = 0.63
}
-- Stuff
subterrain = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y > YMAX then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[subterrain] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxyz = {x=x0, y=y0, z=z0}
local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz)
local nixyz = 1
for z = z0, z1 do -- for each xy plane progressing northwards
for y = y0, y1 do -- for each x row progressing upwards
local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do
if nvals_cave[nixyz] > 0.6 then
data[vi] = c_air
end
nixyz = nixyz + 1
vi = vi + 1
end
end
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[subterrain] "..chugent.." ms")
end)