-- subterrain 0.1.0 by paramat -- For Minetest 0.4.8 stable -- Depends default -- License: code WTFPL -- Parameters local YMAX = -113 local TCAVE = 0.6 -- Cave threshold. -- 1 = small rare caves, 0 = 1/2 ground volume, 0.5 = 1/3rd ground volume -- 3D noise for caves local np_cave = { offset = 0, scale = 1, spread = {x=768, y=256, z=768}, -- squashed 3:1 seed = 59033, octaves = 6, persist = 0.63 } -- Stuff subterrain = {} -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if maxp.y > YMAX then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[subterrain] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_air = minetest.get_content_id("air") local sidelen = x1 - x0 + 1 local chulens = {x=sidelen, y=sidelen, z=sidelen} local minposxyz = {x=x0, y=y0, z=z0} local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz) local nixyz = 1 for z = z0, z1 do -- for each xy plane progressing northwards for y = y0, y1 do -- for each x row progressing upwards local vi = area:index(x0, y, z) for x = x0, x1 do -- for each node do if nvals_cave[nixyz] > 0.6 then data[vi] = c_air end nixyz = nixyz + 1 vi = vi + 1 end end end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[subterrain] "..chugent.." ms") end)