Clear sound handles on leaveplayer. Tune rain speed, particle volumes. More raindrops. Add option for collision detection
parent
a8644f2c29
commit
78b6e10d73
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@ -1,4 +1,4 @@
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snowdrift 0.5.0 by paramat
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snowdrift 0.5.1 by paramat
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For Minetest 0.4.15 and later
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Depends default
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47
init.lua
47
init.lua
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@ -4,7 +4,9 @@ local PRECSPR = 6 -- Time scale for precipitation variation in minutes
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local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
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local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
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local FLAKES = 16 -- Snowflakes per cycle
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local DROPS = 32 -- Raindrops per cycle
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local DROPS = 64 -- Raindrops per cycle
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local RAINGAIN = 0.2 -- Rain sound volume
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local COLLIDE = false -- Whether particles collide with nodes
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local NISVAL = 39 -- Clouds RGB value at night
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local DASVAL = 175 -- Clouds RGB value in daytime
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@ -47,6 +49,8 @@ local np_humid = {
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-- Stuff
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local difsval = DASVAL - NISVAL
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local grad = 14 / 95
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local yint = 1496 / 95
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-- Initialise noise objects to nil
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@ -86,16 +90,17 @@ minetest.register_globalstep(function(dtime)
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local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
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local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
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-- Biome system: frozen biomes below heat 35.
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-- Biome system: Frozen biomes below heat 35,
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-- deserts below line 14 * t - 95 * h = -1496
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-- h = (14 * t + 1496) / 95
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-- h = 14/95 * t + 1496/95 where 1496/95 is y intersection
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-- h = 14/95 * t + 1496/95
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-- where 14/95 is gradient and 1496/95 is y intersection
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-- h - 14/95 t = 1496/95 y intersection
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-- so area above line is
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-- h - 14/95 t > 1496/95
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local freeze = nval_temp < 35
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local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
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nval_humid - (14 / 95) * nval_temp > 1496 / 95
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nval_humid - grad * nval_temp > yint
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-- Check if player is outside
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local outside = minetest.get_node_light(ppos, 0.5) == 15
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@ -109,7 +114,6 @@ minetest.register_globalstep(function(dtime)
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if time >= 0.5 then
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time = 1 - time
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end
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-- Sky brightness transitions:
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-- First transition (24000 -) 4500, (1 -) 0.1875
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-- Last transition (24000 -) 5750, (1 -) 0.2396
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@ -143,9 +147,9 @@ minetest.register_globalstep(function(dtime)
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for flake = 1, FLAKES do
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minetest.add_particle({
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pos = {
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x = pposx - 32 + math.random(0, 63),
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y = pposy + 10 + math.random(0, 4),
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z = pposz - 26 + math.random(0, 63)
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x = pposx - 24 + math.random(0, 47),
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y = pposy + 8 + math.random(0, 1),
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z = pposz - 20 + math.random(0, 47)
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},
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vel = {
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x = 0.0,
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@ -153,9 +157,10 @@ minetest.register_globalstep(function(dtime)
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z = -1.0
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},
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acc = {x = 0, y = 0, z = 0},
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expirationtime = 12,
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expirationtime = 8.5,
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size = 2.8,
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collisiondetection = false,
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collisiondetection = COLLIDE,
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collision_removal = true,
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vertical = false,
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texture = "snowdrift_snowflake" .. math.random(1, 4) .. ".png",
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playername = player:get_player_name()
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@ -167,18 +172,19 @@ minetest.register_globalstep(function(dtime)
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minetest.add_particle({
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pos = {
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x = pposx - 8 + math.random(0, 16),
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y = pposy + 6 + math.random(0, 4),
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y = pposy + 8 + math.random(0, 5),
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z = pposz - 8 + math.random(0, 16)
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},
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vel = {
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x = 0.0,
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y = -8.0,
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y = -10.0,
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z = 0.0
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},
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acc = {x = 0, y = 0, z = 0},
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expirationtime = 2,
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expirationtime = 2.1,
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size = 2.8,
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collisiondetection = false,
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collisiondetection = COLLIDE,
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collision_removal = true,
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vertical = true,
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texture = "snowdrift_raindrop.png",
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playername = player:get_player_name()
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@ -191,7 +197,7 @@ minetest.register_globalstep(function(dtime)
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"snowdrift_rain",
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{
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to_player = player_name,
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gain = 0.2,
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gain = RAINGAIN,
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loop = true,
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}
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)
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@ -203,3 +209,14 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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-- Stop sound and remove player handle on leaveplayer
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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if handles[player_name] then
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minetest.sound_stop(handles[player_name])
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handles[player_name] = nil
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end
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end)
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