Add rain sound. Use timer for globalstep cycle. Improve raindrop texture. Disable rainfall in deserts below savanna-desert border voronoi line. Sample light at player head position for precipitation while swimming

master
paramat 2017-04-14 21:40:53 +01:00
parent ecf29afdfe
commit a8644f2c29
5 changed files with 128 additions and 17 deletions

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@ -1,4 +1,11 @@
snowdrift 0.5.0 by paramat
For Minetest 0.4.12 and later
For Minetest 0.4.15 and later
Depends default
Licenses: Source code MIT. Media (textures) CC BY-SA (3.0)
Licenses:
Source code:
MIT by paramat
Media:
Textures CC BY-SA (3.0) by paramat
Sounds CC BY (3.0) by inchadney
http://freesound.org/people/inchadney/sounds/58835/

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@ -1,10 +1,10 @@
-- Parameters
local PRECSPR = 11 -- Time scale for precipitation variation in minutes
local PRECOFF = 0.8 -- Precipitation noise threshold offset
local PROCHA = 0.2 -- Per player per globalstep processing chance
local FLAKES = 8 -- Snowflake density
local DROPS = 16 -- Rainfall density
local PRECSPR = 6 -- Time scale for precipitation variation in minutes
local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
local FLAKES = 16 -- Snowflakes per cycle
local DROPS = 32 -- Raindrops per cycle
local NISVAL = 39 -- Clouds RGB value at night
local DASVAL = 175 -- Clouds RGB value in daytime
@ -58,17 +58,25 @@ local nobj_prec = nil
-- Globalstep function
local handles = {}
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < GSCYCLE then
return
end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
-- Randomise and spread processing load
if math.random() > PROCHA then
return
end
local player_name = player:get_player_name()
local ppos = player:getpos()
local pposx = math.floor(ppos.x)
local pposy = math.floor(ppos.y)
local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
local pposz = math.floor(ppos.z)
local ppos = {x = pposx, y = pposy, z = pposz}
local nobj_temp = nobj_temp or minetest.get_perlin(np_temp)
local nobj_humid = nobj_humid or minetest.get_perlin(np_humid)
@ -78,16 +86,22 @@ minetest.register_globalstep(function(dtime)
local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
-- Biome system: frozen biomes below heat 35,
-- deserts below humidity 20
-- Biome system: frozen biomes below heat 35.
-- deserts below line 14 * t - 95 * h = -1496
-- h = (14 * t + 1496) / 95
-- h = 14/95 * t + 1496/95 where 1496/95 is y intersection
-- h - 14/95 t = 1496/95 y intersection
-- so area above line is
-- h - 14/95 t > 1496/95
local freeze = nval_temp < 35
local precip = nval_prec > (nval_humid - 50) / 50 + PRECOFF
local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
nval_humid - (14 / 95) * nval_temp > 1496 / 95
-- Check if player is outside
local outside = minetest.get_node_light(ppos, 0.5) == 15
-- Occasionally reset player sky
if math.random() < 0.05 then
if math.random() < 0.1 then
if precip then
-- Set overcast sky
local sval
@ -114,6 +128,14 @@ minetest.register_globalstep(function(dtime)
end
end
if not precip or not outside or freeze then
if handles[player_name] then
-- Stop sound if playing
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
end
end
if precip and outside then
-- Precipitation
if freeze then
@ -162,6 +184,21 @@ minetest.register_globalstep(function(dtime)
playername = player:get_player_name()
})
end
if not handles[player_name] then
-- Start sound if not playing
local handle = minetest.sound_play(
"snowdrift_rain",
{
to_player = player_name,
gain = 0.2,
loop = true,
}
)
if handle then
handles[player_name] = handle
end
end
end
end
end

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@ -2,7 +2,7 @@ License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2014-2016 paramat
Copyright (C) 2017 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
@ -22,3 +22,70 @@ DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2017 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
License of media (sounds)
-------------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2008 inchadney
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/

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